Jump to content


  • Content Count

  • Joined

  • Last visited

About kowalewski

  • Rank


  • Location
    Cieszyn (PL) and Neustadt (D)
  • Interests
    Working around my Mini Cooper Mk. IV
  1. Hi Bill, thank you for your answer. If it comes that far iIll give the helpdesk a try! Cheers Dominik
  2. I think I understand. Lets say my first PC crashed and I installed (and activated) it on another a second time. Now i want to move it on a Notebook can i somehow "erase" the first activation and use it on the 3rd device again? As far, thanks for your answer! Cheers Dominik
  3. Hello everyone! I searched the Forum and tried to find useful hints in the web but could not find any useful information for my Question! As far as i read there is no unlicense for world war1 but eery year i get an extra activation? => Is this used for a seperate machine or just for a newly system on my already PC? Is there a way to have everything set back to "start". Similar to the status like i bought it back in 2011? Can´t wait to get my Hands on Breakthrough and some intense Battles in Africa or against the Prussians ;-) But Before that i like to have, this somehow complicated license, things solved. Is it planned in the Future to get a "Console" for users on wich they can deactivate games from certain machines via Browser? Like: Unlicense Strategic Command 2 from PC: pc-home [ ] or pc-travel[x] Anyway i am looking forward to your infos! Cheers Dominik
  4. @CSS In Percentage to the Population the French got a larger Army but not by numbers. The Russians got a huge army then called "steamroller" but had very bad euqipment nearly no artillery and used that much wireless that the Krauts exactly knew there plans. Just my 5 Cents ;o) Cheers Dominik
  5. Hello guys! Here is the link to the mod and its latest status: I hope it shortens the waiting time for the WW1 Game ;-) Have fun http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=990 Cheers Dominik
  6. World War I by H.P. Willmott - DK Press Great Book for People not familiar with World War 1 and surrounding Politics. He writes about Politics, Military History, Weapons and many much details and beliefs of people in that time. Great pictures and explanations. A good book for Hobby-Historians and for beginners. Fine book and easy to read. My personal favourite :cool: Cheers Dominik
  7. YEAHA, finally a Korea War Mod. I am really looking foward to it! I hope they take the many different Infantry weapons used by the commies into account (Such as Nat. Chinese 7.92mm Guns, Japanese 6.5mm or 7.7mm Guns and of course the Russian one) Thats a nightmare for logistic . Will be there a seperate Chinese and North Korean Campaign? Cheers Dominik
  8. Hello all! Work on this map is moving on slowly... but it is moving ;-) TACs are going to become some primitive sort of Reece. You can apply just the range tech on them. Have to test if it is possible that they can recon the attacked are in a radius of 2. If not maybe i put 2 Strikes on them. Have to think about it some more time. AT-Guns are becoming small Garrison/Division Units. Very weak but good enough to defend some towns. Best Regards Dominik ;-) P.S. If the Allied Sea blockade is succesfull- Yes food riots in Germany
  9. @Happycat I Already considered to include the riots in Ireland (And rest of the World^^) Most probably connected with Decision Events. For Ireland a German one! As in History they tried to send (Captured French and Russian) Arms to Ireland to support they movement. But they failed to meet. If the Player decides to Help them (Destroyer=for Armstransport) has to reach the Irish coast. then a Partisan Group will appear in Ireland. If not... Just the usual Riots hitting supply level. Something like that for Senussi, Boer or Muslim Conscripts in Russia :-) BTW now building the Caucasus Region Cheers Dominik
  10. I didn´t believed it myself, but the name for Köln => Cöln was used until 1919. The Same goes for Zagreb, then named Agram -.- The russian pre-bolshevik names are just a pain to research :-) The gameplay hasn´t changed much from the basic gameplay. Someone ever tried to play GC without Aircraft and Tanks.... It gets static :-) So far thanks for positive comment :-) Cheers Dominik
  11. Mod ist still in Progress, at the moment the European Theatre is good playable. Haven´t introduced many Scripts yet. After I finish the southern and northern Region of Russia and the Middle East i start to create Scripts :-) Changed Paras to Cavalry Corps. I think to convert AA to Garrisons with no real Combat Value but usable to protect cities from light attacks. Rockets are convertet to Gas Artillery (Higher Morale Killing Capability) Any Idea what I can use AT-Guns and Attack Planes for? :-) @KvP I upload Pictures on Imageshack and Link them to the Forum. Look at the Pics the Krauts got their Pickelhaube ;-) @Wagner, as Carvert already stated. The Pics are made by him. He had done really got work with them. I am looking forward too to a new Russian Civil War. Hope you don´t get discouraged by an upcoming game. There already excist a game about the WW1, It´s name is Guns of August. After i heard that my motivation has gone too BUT It is not like SC :-) Cheers Dominik
  12. Guys, stay tuned ;-) Going to read your Posts carefully and I try to post a image showing all done Areas of the WW1 Mod! Wait till Sunday ;-) Cheers Dominik
  13. The minus of that decision is that Lulea harbour got no acess to the Baltic Sea during Winter which results in loosing MPP´s. On the other hand you can avoid a Allied sea blockade. I realized the frozen harbour during my offensive operations. Then i needed the Mpps arrrg
  14. Got some News for you guys! Denmark & Colonies, Benelux and Mainland of France are finished. Techunits of German, French and British Planes are completed too ;-) Here you see how the actual size of the Map will become, its just the western Front but i start to work from the Western Europe to the East. (Already did some skirmishes with the Belgians ^^) The German Colonies in Africa (down to Namibia) will be included later! Tank tech starts in 1914 at 0 Allies already got one chit in research. Development of them later on depends on the Player. Chemical Weapons and Gas most propably is going to mentioned just in Pop-ups. That were brutal weapons but didn´t changed the tide of the war neither they were "trend-setting". Research into Artillery tech and imagine they use gas :-P Hope you like it that far Cheers Dominik
  • Create New...