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About Skwabie

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  1. Battlefront.com, Now that you've posted your sources, everybody can see exactly how much overlap there is. Cutout? Empty? Unless I am blind. Yes I have issues, with the Man. Everywhere. Some ppl like to cater head over heels for authority but I don't feel that way. Unless this game becomes more transparent and open, I'll always have a problem with it. This thread has taken 5 pages so far. There have been plenty of 20 pagers before. What happens next time someone else finds something? As to my own fix, it is of course half-assed, because there are no tools for making proper fixes. Suppose there are, and it's still not correct, and you don't like it. - Grab the tools and fix it yourself, simple. That's instead of spending another 5 pages on the forums. No, your real concern is open modding being financially harmful. What if modders have already created a Bulge game addon? Same as your veto for a game database viewer: distracting for development and time is money. So please keep pumping out new games that have less and less innovation in them. It is interesting that I can still post. I was literally requesting for it, but thank you for extending the courtesy. Now I am saying it straightforward, be noted this is my own request: Please delete my account. I am not happy here and do not wish to spend more time on it.
  2. I am saying there isn't. I am not saying there isn't because of what I say. I have presented pictures from credible sources. You are saying there is a hole. You are saying this is because of what you say. You are saying credible sources are incorrect and you have not presented other credible sources except your word of mouth. The CM fanatics will believe those but I think there is a limit. Re: my mod. I don't consider it "realistic" either. But I'm happy to use it, that's all. And I certainly ain't justifying it to others. Maybe some will find it useful or acceptable, some will find it rejectable. I don't mind either way. Such is the way of mod. While a fair assessment, over generalization for sure. Just as you have seen one side, there are opposite sides. This is closing to the line. But wait, since this is your line, it doesn't matter, right. As to the point, I certainly am not accusing CM of not fixing bugs for 20 years. In fact, I think CM has survived 2 economic recessions and outlived most of the indie game companies several times over. On this aspect I must congratulate the CM team for a business well run and very successful careers. In the business - customer relationship, by not making your game more transparent, you're assuming the customers are a, politely put, "beer and pretzels" crowd. Put bluntly, you think most of your customers are stupid. You hinges on their consumerism to buy good looking products without caring what exactly it is they're getting. So the consumers just bury their heads in the sand and buy more stuff. In the rule maker - player ecosystem, you are the rule maker, the dictator, the mini- Stalin, Mao, Hitler, the emperor, generalissimo, the MAN. You may talk the talk and appear to be quite easy going to foster popularity, but to the MAN I say F*CK YOU.
  3. We.. sigh. Obviously in this case, even armor thickness is not as straightforward.
  4. ^They have not yet presented hard facts, only word of the mouth. It is and has always been good PR work from a business, but still just words. So sorry that I do not share the "blind trust" of you CM fanatics. And as this thread has shown, trust is a little thin on the internet. Also my doubt does not only come from here, but also past tests by others that reveals a few of the hidden data points. And at the basic level I do not like opaque systems. Another point. You seem to think a game can just copy whatever the real life value to put it into the game. Well such is easy for armor thickness. But how about the soft factors? Say, armor hardness factors, vehicle turn rates, bogging chances etc. that may or may not be written in stone? How about mostly subjective matters like spotting chances, optics quality, shot accuracy. I ask what other standard can you put to it except the slang TLAR.
  5. ^Numbers are generalized. The pighead mantlet is of complex shape, so if a number just says 150mm at 13deg, it certainly is generalized. There would need pictures and detailed measurements. We have not seen those detailed numbers and even pictures are scarce. The Jentz book does have cutoff drawings, but I suppose they can just say "that is also not correct" as well. TLAR is... "That Looks About Right"
  6. Vanir, I actually find that soviet picture adding to confusement. The trunion has what looks like a ring and that seemed taken off by the soviets. So it makes the opening seem larger than it is. Battlefront: So, you are basically saying Jenz is incorrect and Vanir is incorrect but CM's version is right?! What sources are Charles working off of? I just wonder and hope it's not TLAR. Ofc, it is your game and your "rules". But I happen to not like them. And because of the "never, ever, ever...", I will not be happy by playing your game. I was happier however by using my makeshift mod. This is the reason I came up with it in the first place. I generally don't like your rules on ingame data so even if a fix was attempted, I expected this would happen. Although tbh I have moved back to flight sims a week ago, time and again I play a few CM rounds but it doesn't seem to stick. Will be around for more saliva spewing though. Laterzzzzzz.
  7. OK, Ninja'd. You could have weighed in sooner, Vanir. Do you have a take/source on the Kingtiger mantlet scheme?
  8. http://community.battlefront.com/topic/91523-battlefront-the-game/?page=2#comment-1188202 http://community.battlefront.com/topic/98774-game-development-becomes-slower-each-lustrum/#comment-1294687 http://community.battlefront.com/topic/92283-i-wonder/#comment-1197909 http://community.battlefront.com/topic/72118-fan-made-points-system/?page=3#comment-1147257 And there're many more like that. Do BF ever consider making the game database more transparent to end users? Where players wouldn't be able to change them, but just be able to see them? ...Never mind. I have read many like that as well! I have yet to be pointed out where my understanding is flawed. ChrisND has said CM's armor layout is partially correct, but I am disputing it by 1. the provisioned fix is not correct; 2. even the layout is correct, i.e. the data is correct, the engine still has issues. This is not an issue of whose opinion matters but simply facts, so if facts say otherwise, what I understand wouldn't matter. The reason that you get the "flawed" understanding is that I modded the game, put up links for it and it upsets the HvH players. So the major part of the thread is spent on that. The problem with CM bug fixing is relied on grass root / crowd sourcing. This isn't very effective. Players are not beta testers. The public forum is not a dedicated beta-testing forum. You can have bugs lurking and nobody's the wiser. And the next time someone opens up a "debate" it'll be some other non-related issues that the debate side tracks into. And usually multiplayer/HvH is the worst form for bug hunting. And so a bug can exist for years before someone finally notices it, or during when new features are added. If this armor thing is indeed a bug, I wager it has been since CMSF/CMBN, which is 4 or 8 years.
  9. The mantlet thickness is indeed problematic, an 85mm shell can go through the "dish" portion (wasn't APCR, checked in scen author mode). But more importantly the dish portion is where the turret and mantlet overlap, and no WW2 era shell should be able to go through it. And the real problem here should not be data -- even if the "dish" thickness is only mistakenly set at 10mm, penetrations by 85mm shouldn't have happened. But rather it should be damage engine, does the engine take into account both layers of armor into account. I have ran a few tests with sherman 76s where mantlet and turret front also overlap. The result doesn't look correct. Every 75L/48 shell from PzIVs penetrated from 1000m. If you guys have the means, it would help by setting up a test tank, where a turret mantlet covers the entire front section of a tank, with the mantlet set very thin and turret/hull front set extremely thick, and see what happens when a shell hits. If the game engine is bugged, all hits would be penetrations, and vice versa. Thanks for taking a look ChrisND. And case in point, where exactly is the cutout? There is that "trunion"(?) that looks like ears on the 2D drawings, but is extremely small, and while not as thick, it is sloped. There's no at all other opening. Cutout?
  10. The early age of computer gaming. It was the wild west. Now the latest I've read, there's this evil/disgusting concept of "internet sovereignty". Puters and webs are gradually coming to the main stage. And more and more regulated too. And your previous post did not refer to what game you were talking about. And even if I somehow did allude to the understanding that you were talking about another game, I understand it's mostly dead so there's not much point unless... theme of the day is nostalgia. Well you did jump in on the 4th page... Last time I was here was something like 9 months ago, so I kinda forgot how it was. Couple of pages later I remembered, so fine by me~ Although atm it seems the CMFB subforum is where it's at!
  11. Well, HvH was never on my radar. For a singleplayer/modding mindset, if you discover something and not share it, you're considered selfish. So I guess there's a culture gap there. Had lotta MP in the past with other games which have free modding, but the MP were co-ops and not competitive, so it was never a forefront issue. My problem is with the nature of public forum. Ppl go to it for drama, negativity and ego. It's just how it is i suppose. Maybe it is interesting for some... And none of your imagined "hacking" is doable, you fear what you don't know and I imagine how the mod works isn't easy to understand. What it can do though, is turning a unit 'unspottable' by the game engine, I've accidentally found. So if you're using it in a HvH game, your oppo will never know you had such a unit ninja killing everything. That's gotta be interesting.
  12. Passing as well. Waiting for CMx3. The x2 titles seem more of the same.....
  13. Yea seen it, actually not bad at all. Also saw this: http://www.imdb.com/title/tt1883092/?ref_=fn_al_tt_1 I think both are very anti-war while they're war movies, which is nice.
  14. I don't even think that far. It would be great, if only the settings are just visible to the player. But it have been many times requested and denied far as I can read.
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