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at_dima

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Everything posted by at_dima

  1. well I do understand your point but what I mean is that when I paid quite a money for a special game I was expecting it would be super accurate historical wise. Again, I liked the game but my question is why there are so many mistakes in TOEs. there wasn;'t 461.ID in Normandy but 716.ID did use Russian Maxims that is pictured in the British memoirs "that bloody great thing on wheels that killed my group" (IIRC)
  2. of course I do as well as original German manuals for Normandy units with squad weapon allocation and tactics. G41/43 was issued to 2i/c of PzGrens (200 per division) but not to infantry squads before Volskgrenadiere. just an example of what 716.ID had on beaches on May 1st 1944 23 x MG 116(f) 22 x MG 311(f) 20 x MG 28(p) 1 x MG 08/16 10 x sMG 14(p) 6 x sMG 30(p) 5 x sMG 257(f) 9 x MG 311(f) pz turm 2 x MG 42 K 5 x GrW 203(f) 2 x GrW 210(f) 24 x GrW 278(f) 12 x PzB Boys 4 x MG 34 K 18 x MG 34 Schartenstand 20 x 2cm Flak 6 x 7.5cm Flak and because of that this static Division didn't have sKp in Inf Bats compensating that with 2 leMG per squad.
  3. yes was quite surprised that they decided to issue all 9 un-allocated BARs in Company to squads. The thing is that it was against their basic training where Assault Team was the main shock force of squad. In reality having 2 BARs per squad would reduce squad efficiency in offence.
  4. yes of course but Type 43 91.LLD and 352.ID can't be same as Type 41 709 and 716.ID. and still G.43 wasn't issued to infantry units before VG division.
  5. Good day, was hesitating for several year but finally decided to buy CMN as thought most of flaws are fixed by now. it was quite a surprise to start a stock PLD campaign and the first thing I see was 234/1 while they got their first in October 1944. there are very many mistakes with German units in Normandy: 1) G.43 for IDs which was not issued to them. 2) G.43 wasn't available in numbers in Normandy, f.e. 12.SS and 21.Pz had G.41 only. 3) Schiessbecher ammo is 2 but the standard bandolier fit 16. 4) K.98-ZF wasn't really issued in numbers to second line units as German industry could never cope with a production of scopes for small arms. 5) MG.42 was not common at all among second line infantry units in Normandy f.e. 716.ID had on 2 (two) MG.42s and those were static at the beaches. and many many more Less for the Allies. while I like the game but Im quite disappointed with a historical accuracy...thought it would be super accurate for such a money. anyway to mod units? as f.e. even weapon allocation for PzGren (mot) in 12.SS was different to 17.SS on squad level. cheers,
  6. not the case with PLD - it was the first and only true Type44 PzD with all the battalions mounted in HTs.
  7. Hi all, Are there proves 709.ID had any Mg.42? AFAIK 709.ID had all it's sMG in static positions in bunkers along the Atlantic Wall and that's why its squads had 2 leMG compensating lack of sKp. So how could they have sMG?
  8. Just a note . 1) PLD lost 82 HTs in June according to N.Zetterling so its hard to believe they were sent to the rear . 2) PLD battalions have been not deployed defending Caen (city itself) as it was north of it for whole June. . Even if they did sent 251s to the rear (which is very doubtfull) they'd still have to leave drivers with the HTs as the drivers were pretty rare during WW2. So the active squad couldn't have more than 9men .
  9. I believe the game is awesome but there are 3 things the game lacks: 1) Stratmap. 2) H2H campaign. 3) Why can't I mod the data!!!!!???
  10. Hahaha, good one Although the first Sherman was M4A1
  11. As Glukx mentioned Armored Infantry means PzGrens, both (gp) and (mot) from either PzD or PzGD. No other German WW2 formation was authorised having SPW. Not entirely true for Normandy as f.e. PLD had all its 4 PzGrenBat mechanized with SdKfz 251, while 21.PzD had 2 PzGrenBat(gp) with SdKfz U304(f). The main difference on basic level between infantry and armored infantry was squad composition and armament.
  12. If you play CC, than you plrobably know some mods like Winter War, Stalingrad, Utah, GJS:TRSM which iam either creator or was part of a team.
  13. Yes, figured and that doesn't sound good. Well, CC wasn't made moddable either but the community managed to develop tools to unlock and change the data - which is the most important part of each wargame. Textures and sounds are just a frame that doesn't affect gameplay . Wich claims - about Mp.43 with 352.ID or M4A3 for Utah beach or MG.42 in Normandy? Yes, I have some . I even have Meldungs for June 1st for most of the German Normandy units from Utah to Sword. And training manuals for some units as well, like 12.SS-PzD and 17.SS-PzGD - and i can tell that they were trained to split different way than implemented in BN - but it doesn't make game worse .
  14. Close Combat - for more info try www.closecombatseries.net probably you should not be impressed, but you might be interested in the details CC has in weapons and teams composition.
  15. The first battle is dated June 8th. M4A3 weren't there that time. unlike shown in SPR, MG.42 wasn't the main MG for the German IDs stated at the Beach. I will definetely check the editor but as I mention MG.34/42 was the main MG of the German units in Normandy. Mg.116(f) was more common for instance. Where would they get 3 MP? Take from NCO? Iam carefull, Iam, f.e. i don't state that 352.ID should not have RpzB although there are no proves in tables they had. Well, no proves they didn't anyway. Anyway, I've been playing CM H2H since the first one and I do know that the data could be better in all versions, and I do know that it wasn't moddable before - that's why i ask about modding possibilities in BN. if 352.ID units have MP.43 in BN that's a mistake. If 4th ID has M4A3 as support that's a mistake. I don't argue about amount of ammo for schiessbecher f.e. as it could vary although standard load was much higher for both HE and HEAT. They even had special bandolier for that. That's why my first question was about modding as I prefer to fix it myself instead of waitng "big enough boys to admit it" .
  16. Hi all, Do I understand right that CM:BN doesn't offer data modding? When i played the Demo, beeing CC player and modder, i could see alot of mistakes in weapons and teams for Normandy time. Like 352.ID units having MP.43 and all MGs beeing Mg.42 . US units having M4A3 with landing units . Scout team with 3 MP.40 is funny as well, where did they get those SMGs?
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