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Jaeger Jonzo

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  1. Yes it’s incidents like cut off/out of ammo/hopeless situation when you should be able to surrender a unit or the game engine enforces the unit to surrender whether you like it or not. Let’s face it not many commanders give carte Blanche to their men surrendering but those guys might take it upon themselves to preferring a POW cage than being wiped out.
  2. Hint of sarcasm noted I am sure it had been brought up before but we are now far down the line and I still think it’s not implemented well enough. It seems you have to let your men get slaughtered rather than pow them, hardly realistic (unless it’s the Eastern front!). A prime example is in my current pbem fight where a flanking village needed to be secured off the line of advance. A solitary US platoon held the hamlet and I had over a company of heavily armed infantry backed up by panthers and flakwagens pouring fire into the houses at point blank range. None of them surrendered until 1 man of a hq team was left alive. There is no way that platoon of ordinary gi’s would suffer that firepower and hopeless situation until last man standing. If they were diehard S.S. or Russians maybe, but ordinary infantry would have waved the flag quite justly against such odds. It just seemed an unnecessary slaughter and My opponent couldn’t surrender them even if he’d wanted too, which also creates a gamey aspect with die to delay.
  3. Why after so many cm modules and patches is surrendering units so poorly adopted in game? Almost every unit seems to fight to the death no matter how much fire is poured onto them or hopeless the situation. Also I don’t get why there isn’t an option to voluntarily surrender a unit? It seems a huge faux pas for a battle simulator like the cm series. it often affects the outcome of a fight when you have to commit so much resources and time smashing the hell out of a building or wood etc when you know that unless they are fanatical or extremely motivated troops, they would throw down their weapons than be annihilated to a man . It should definitely be an option that you can surrender a unit in a hopeless situation. i thought it was written into the code that once a unit suffered x-amount of casualties or the force as a whole had lost x-amount of units/morale that units would surrender more readily?
  4. Thanks Rinaldi, very useful, can’t believe all these years I didn’t know we had that
  5. What is this ‘evade’ command you guys keep referring too? Is it a hot key combo as I do not see it in any menu. Confused!
  6. just fought this scenario with a regular opponent and it was a really good tough fight for the first hour but the battle then petered out as both sides had suffered heavy losses and were pretty exhausted. The town changed hands 3 times! (if only Bfc had more realistic damage for buildings ) We still had over an hour left on the clock and both sides expected reinforcements to dribble in or arrive en-masse but nothing else happened, which was a real anti-climax after such a great fight. We continued with sporadic fighting but then both hit ceasefire with 40mins going. Great scenario on a good map, just needed some late units to keep it spicy. I got a total victory as the US player
  7. first battle, on the beaches is fantastic. Been wondering how tough/good a D-Day invasion scenario would play out since CMBN arrived. I have visited this very beach and walked down to the waterline to head back up the beach to get the same visual perspective as those gallant guys would have got, very poignant. Really look forward to battling through the rest of the battles, once my beachhead is secure ;-)
  8. Just found this, looks great! Look forward to battling it out, many thanks for your efforts.
  9. Hi all, I am currently fighting the rather good 'Battle for Carentan' scenario with a Blitz opponent. However the German paras are appearing as regular Wehrmacht troops. Is that how they are meant to appear? Been a long while but I thought FJ were introduced into CMBN a long time ago. Maybe this scenario pre-dates their release?
  10. The Priest was limited to a 35 degree elevation apparently
  11. The minimum range sounded plausible but aren't these in fact howitzers mounted on AFv chassis? I only found figures for German sp gun elevation ranges but for most they have anything from -10 degs to +40 to 70 for everything upto 150mm. So in theory there is no minimum range, ammo and fuse dependant. They would have maps and radios onboard so see no reason why the OP couldn't give them a fire mission rather than sit redundant behind the trees.
  12. Why on earth after so many releases of CM do we still not have the capability of ordering SP guns to fire indirectly as fire support? ie like they were designed for !! This is particularly painful when playing as allied troops against usually better weaponed/dug in German forces. Maybe I should have posted this in the CMBN forum where it particulary annoys me considering the Allies relied so heavily on overwhelming indirect fire against a tough foe, but as this is the latest release and still not able, I thought I would ask. I am currently fighting the Verrieres ridge scenario at present and I have two 105mm SP Guns sat back out of sight completely unable to engage anything whilst I have an FOO with perfect observation on the ridge with dug in 88's. Anything that sticks its nose out of the trees will be instantly clobbered. (and before anyone suggests it, yes I had already targeted the guns with the limited arty available but they didn't take out all the guns). For a series that prides itself on authenticity, this seems one of those glaring feux-pas :-( I don't buy the excuse of people using them too gamily, that can always be sorted out between opponents. So is there any reason why they cant be used like any mortar team and be given indirect fire orders? even for smoke rounds would be useful.
  13. These do look stunning, great job. I have been craving some proper Normandy buildings/villages/towns since cmbn came out, plus proper looking damaged buildings too.
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