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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Jaeger Jonzo

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About Jaeger Jonzo

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  1. Hard Choice!

    Thanks Rinaldi, very useful, can’t believe all these years I didn’t know we had that
  2. Hard Choice!

    What is this ‘evade’ command you guys keep referring too? Is it a hot key combo as I do not see it in any menu. Confused!
  3. Medium to large for me
  4. Victory at Verdenne - Anybody had one yet?

    just fought this scenario with a regular opponent and it was a really good tough fight for the first hour but the battle then petered out as both sides had suffered heavy losses and were pretty exhausted. The town changed hands 3 times! (if only Bfc had more realistic damage for buildings ) We still had over an hour left on the clock and both sides expected reinforcements to dribble in or arrive en-masse but nothing else happened, which was a real anti-climax after such a great fight. We continued with sporadic fighting but then both hit ceasefire with 40mins going. Great scenario on a good map, just needed some late units to keep it spicy. I got a total victory as the US player
  5. CMBN British Campaign: For King and Country

    first battle, on the beaches is fantastic. Been wondering how tough/good a D-Day invasion scenario would play out since CMBN arrived. I have visited this very beach and walked down to the waterline to head back up the beach to get the same visual perspective as those gallant guys would have got, very poignant. Really look forward to battling through the rest of the battles, once my beachhead is secure ;-)
  6. CMBN British Campaign: For King and Country

    Just found this, looks great! Look forward to battling it out, many thanks for your efforts.
  7. Carentan scenario

    Hi all, I am currently fighting the rather good 'Battle for Carentan' scenario with a Blitz opponent. However the German paras are appearing as regular Wehrmacht troops. Is that how they are meant to appear? Been a long while but I thought FJ were introduced into CMBN a long time ago. Maybe this scenario pre-dates their release?
  8. Sp Guns - Indirect fire

    The Priest was limited to a 35 degree elevation apparently
  9. Sp Guns - Indirect fire

    The minimum range sounded plausible but aren't these in fact howitzers mounted on AFv chassis? I only found figures for German sp gun elevation ranges but for most they have anything from -10 degs to +40 to 70 for everything upto 150mm. So in theory there is no minimum range, ammo and fuse dependant. They would have maps and radios onboard so see no reason why the OP couldn't give them a fire mission rather than sit redundant behind the trees.
  10. Why on earth after so many releases of CM do we still not have the capability of ordering SP guns to fire indirectly as fire support? ie like they were designed for !! This is particularly painful when playing as allied troops against usually better weaponed/dug in German forces. Maybe I should have posted this in the CMBN forum where it particulary annoys me considering the Allies relied so heavily on overwhelming indirect fire against a tough foe, but as this is the latest release and still not able, I thought I would ask. I am currently fighting the Verrieres ridge scenario at present and I have two 105mm SP Guns sat back out of sight completely unable to engage anything whilst I have an FOO with perfect observation on the ridge with dug in 88's. Anything that sticks its nose out of the trees will be instantly clobbered. (and before anyone suggests it, yes I had already targeted the guns with the limited arty available but they didn't take out all the guns). For a series that prides itself on authenticity, this seems one of those glaring feux-pas :-( I don't buy the excuse of people using them too gamily, that can always be sorted out between opponents. So is there any reason why they cant be used like any mortar team and be given indirect fire orders? even for smoke rounds would be useful.
  11. These do look stunning, great job. I have been craving some proper Normandy buildings/villages/towns since cmbn came out, plus proper looking damaged buildings too.
  12. Got it in the Uk, many thanks for the heads up
  13. Excellent, been looking forward to fighting some of the gruelling winter fighting across Belgium and Holland in abysmal weather. Hope the allies get the proper amount of arty that constantly backed them up.
  14. AXIS HQ/AAR CMPzC Operation Nyakleves

    Herr Jäeger still awaiting orders