Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

flu

Members
  • Content count

    24
  • Joined

  • Last visited

  1. I agree SC1 is a fantastic game, it needs just to be better balanced in favour of Allied side, there are many and easy weays to do it. SC2 is good but it has a huge lack: it does not allow to attack with surprise USSR, just this element gets the game unplayble. Please in SC3 maintains the surrprise attack to USSR. it is a basic fature of WWII.
  2. Hi Bill101, I was speaking the classic Fall Weiss, I've just bought the game, I'm a beginner (I do not know the one you mentioned, where can I find it?). So in Fall Weiss campaign is not possible to surprise USSR by Declaration of War? In tha same manner of SC1, to better explain my thinking. Thanks a lot for your help.
  3. As in SC2 the Allied can move units even in major neutral country, will be it impossible to surprise USSR units on the border? A player can have all the time to well defend well deep in the Counry, not loosing any units under the first attach of Axis. Is it fair?
  4. partisan activity

    thanks, when you say the cities and recources must be covered, do you mean with ZOC or directly with a unit placed on the Hex interested?
  5. partisan activity

    Thanks, what does it mean Pripyet?
  6. To avoid the patisan activities in USSR and Yugoslavia, is it sufficient to cover all the marsh and mountain hexes with ZOC? or is it also needed to cover cities and recources? thanks.
  7. Anti-Aircraft reaserch

    Thanks. Another quick question, in case of city without corps or something else, the AD value is 2 so bigger than with a corp (1)? Does it make sense? And how does the formula work with alone cities? The AD value is 2 and the supply 5 (for example) and 0 the rating? What's the readiness?
  8. if you ahve AA researc lev 1 and a corp in a city, what is the Air Defence Value? 1 or 2? and what is the Air Defence Bonus? 1 or 2? thanks for your help
  9. Hello, I have 2 questions about AA research: - does it add 1 point to a land unit in a city or resource as air defence bonus point AND air defens value? - if Gernany has got this research, does an Italian unit in a German city receive this bonus? and viceversa? thanks a lot.
  10. HQs linking

    Another 2 quick questions: - the Anti-Aircraft research increases the Air Defence Value AND gives 1 more Dfence Bonus to the unit located on a atrategic resource? - does it work even on a US uinit located on a USSR city, considering that the AA research has been reached by USSR and not by US? In other wordrs does it prevail a geographic criteria or a unit criteria? thenk you very much for your help.
  11. HQs linking

    Thanks Hubert, I've now understood that supply form cities is calculated first and prevail over the one coming from a close HQ even if this last HQ has a supply of 8 and the city of 5. Is the range of 5 hex, to receive the influence of a HQ, affecetd by terrain values? like for supply?
  12. HQs linking

    I've not well understood how to link HQs. If I put a HQ close to a city with supply 5 it should receive a supply of 8, and if I put another HQ clost to this HQ with supply 8, it should have a supply of 10, is it right? This last step does not happen. for example in Canada, as axis, even having 2 HQ in this region, within 2 hexagons, I noted a supply of 8 for both. Could someone explaint that to me?
  13. formula's results

    to summarize: - just naval units can benefit from Air Def bonusus of Ports - for example an airplane in the fortification receives a def bonus of 2 in case of an attack from a corp and of 4 in case of an air attack or tank attack is it right? another question: in case of a blitz attack, the supply of the attacker is it calculated according to the hex of start or arrival? thanks
  14. formula's results

    As an'airplane can't occupy a hexagon of sea like the port (is it sea?), to benefit these bonuses must it occupy just the city next to the port? thanks as usual for your support.
  15. formula's results

    Just to know if I have well understood. 'Within the ports' means all the units in the Hex around the port. Is it right? Do the def bonuses depend on the kind of the attacker or on the kind of the defennder? It's clear the benefit is for the defender. Reading your sentence abaout the def bonusese for ports, it depends on the kind of attacker, it must be an airplane whoever is the defender around a port. thanks
×