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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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  1. Lets show some love to the Commonwealth forces, eh? This scenario comes with LOADS of info: August 1944. Following the establishment of the bridgehead across the Seine at Vernon, 43rd Wessex Infantry Division established feelers into the countryside. Every UK Infantry Division in France had a Recce Rgt. This battalion was equipped with Armored Cars (Daimlers, Humbers and Staghounds) and was fully mechanized in carriers. The men felt like and were an elite. They were the eyes and ears of their division, and many a town and city in Northern France and Belgium was liberated by them in the heady days of pursuit in late summer 1944. At first, during the advance to the Seine, a deadly protocol was followed. Some villages were empty of the Germans, and the French civilians would stream out to greet their liberators with Cider and Calvados. Then in the next village or copse, an AT gun would wait and the first indication of its presence would be when the leading car brewed up. Being the driver of a Humber was a deadly job in a Recce Rgt. The German rear-guards left behind fought a desperate fight against their pursuers, trying to hold them off, to allow more of their comrades to make it behind the next river line, where they hoped to turn around and face the Allies. Harassed from the air, and time and again hit by the over-whelming firepower resting in spear-heads of the Allied forces, they would still not give up without a fight. 5th Glosters had been unluc... More...
  2. US Armored Infantry attempts to move past German forces. Recommended for human Allies vs AI Axis. Conversion of the CMSF Scenario 'Abu Susah'. 1.01 changes: US forward observer team added More...
  3. US Armored Infantry attempts to move past German forces. Recommended for human Allies vs AI Axis. Conversion of the CMSF Scenario 'Abu Susah'. 1.01 changes: US forward observer team added More...
  4. **For CMBN v3.11 ONLY (will not work with any other CMBN version number) **Vin's animated text mod for CMBN patch v3.11 (Including Commonwealth, and Market Garden module)Concept by VinnartGraphics by Marco BergmanThis mod changes the soldier stat text to make it easier to distinguish the actions of each soldier in the squad, and separate teams within the squad by use of type styles, and symbols. It gives the text an "animated" feel, and gives the player a clearer picture of the actions at a glance. The mod contains two versions. One is "heavy”, and one is "light" with the only difference in the two being the action "Spotting". The “heavy” version uses a symbol of an "eye" to show the action. The “light” version maintains the word as a kind of filter that can be ignored making the more important symbol actions stand out. Other than that all graphic symbols in the "legend" are used. To use the mod place either the "heavy", or "light folder inside Data/z folder.Customising the text: ( For experts only.)To change anything to your preference you can draw the symbols in the “string” text file using the number code that is on the font explain pic. To draw hold down the Alt key while pressing the numbers on the NUMBER PAD ONLY, then release the alt key. You will see a symbol then appear where you have typed, but the graphic symbol will show in the game.It is vital th... More...
  5. US Armored Infantry attempts to move past German forces. Recommended for human Allies vs AI Axis. Conversion of the CMSF Scenario 'Abu Susah' More...
  6. German Panzergrenadiers attempts to move past Soviet forces. Recommended for human Axis vs AI Allies. Conversion of the CMSF Scenario 'Abu Susah' More...
  7. US Armored Infantry attempts to move past German forces. Recommended for human Allies vs AI Axis. Conversion of the CMSF Scenario 'Abu Susah' More...
  8. August 22, 1944 late afternoon. Our division is in full retreat but trying to slow the Red Army and extract heavy losses on their formations. The weather is warm and dry.After a long day of cat and mouse, the division commander is throwimg into the battle the last remaining intact units of the recon battalion. Fight the enemy recon to a standstill so they do not detect our division's movement north.Small changes based on player feedback - thanks - Kevin More...
  9. A complete conversion of an old CMBO scenario. It is my first mission I have made so far and will be making more conversions to CMBO and CMFI. It is playable as both the Allies and Axis with full original briefings. Enjoy! More...
  10. Yet another blast from the past. A total conversion from a CMBO mission dealing with the U.S. Rangers at D-1 exit off of Omaha Beach. Comes with full original briefings for both Allies and Axis, complete with Operational and Tactical pictures for both. Playable as both Allies and Axis with up to 3 different plans for each force. (Really hard to come up with anymore with a small map!) Enjoy! I am going to be working on 5th Glosters Go East next. Hopefully it will be released by next week. More...
  11. Historical Flag mod, changes graphics only. More...
  12. 1939_Battlefield_Europe_for_AoCv103 File Version: 1.2 More...
  13. This tool allows you to get formation or order of battle in Combat Mission's unit purchase screen.You can see the beta demo. http://youtu.be/nrjZjcGKs1k.Appendix: The charts of QB Allied & Axis troops points and rarity, are included. More...
  14. August 22, 1944 late afternoon. Our division is in full retreat but trying to slow the Red Army and extract a heavy losses on their formations. The weather is warm and dry.After a long day of cat and mouse, the division commander is throwimg into the battle the last remaining intact units of the recon battalion.We are finally about equal in strength with the enemy recon who has a collection of armored cars and mobile guns to throw at us.Note the feedback form and alternate AI plans to follow. More...
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