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lomir

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  1. Hi all, Whoa! I've been out for a fortnight and I find a thread with some screenshots of the good old Canucks (btw, great artwork, Webwing!) and you guys arguing about the world's economic politics... You describe my job very accurately, Cid250, but we do pay taxes. And where are some screenies of the German and the Dutch, BFC, huh? I mean, huh? Is this part of the plan of the Anglo-Saxon conspiracy to kill the euro? Cheers, Lomir
  2. No, Alek. British Light Infantry currently fields the Javelin for its AT purposes - and it's pretty good at it, I would say. In fact, the Javelin is replacing the older MILAN and Swingfire systems in the British Army since 2005. For ranges greater than 2000-2500 m., they rely on the heavier forces' Challenger 2 MBT or they may call for air support from the attack helicopters and the RAF aircrafts.
  3. Very nicely done, tagge!! I would say that kind of TOEs at a glance are very useful for designing scenarios - I find very annoying that you can't scroll down in the units editor, you know. Do you intend to upload them in the Repository?
  4. Hi all, For those that want to read an overview of the current market of Medium Armoured Vehicles, it's available online the Compendium by Armada (English language): http://www.my-catalog.at/E121702/ Cheers, Lomir
  5. RommL, That's a great mod! Thanks! However, please note the long shadows on the ground in that picture of the Toyota pickups. At dawn or dusk, when the light is low, the perception of color changes. So, your truck looks like mustard color. You may want to try a lighter shade called "dull greenish yellow" (#ebe8a4). Here in this forum's page there are some pictures of ANA's Toyota pickups: http://www.militaryphotos.net/forums/showthread.php?128142-Afghan-National-Army/page2 Cheers, Lomir
  6. Excellent! Congrats to both of you, Mike Churchmoor and hcrof - for the victory and for this action report so enjoyable to read. Thanks!
  7. Hehe, I know well that the interior paint uses to fall apart, Damian90, but I meant with that expression that it seems that the had done very poor maintenance on the bore evacuator (maybe it's just clogged with ice?) or the breech opening not fast enough after firing (the autoloader maintenance), as you can see in the video with all this fumes that fill the fighting compartment. A shame if it's a unit with T-80: I could expect this to happen in older models from reserve units, but not a T-80 that it's not exactly a rusty piece of... scrap metal
  8. I don't want to imagine it firing 8 rounds per minute with all the hatches closed: They'll suffocate from the accumulation of carbon monoxide. Is it really a T-80?? Rusty piece of...
  9. Hev, I guess it happened the same to the FV120 Spartan with MCT (MILAN Compact Turret). They all got tactically replaced by the Javelin missile launcher in mid-2005.
  10. From www.aviationweek.com on 2/16/2010: Subtle. That one before was an extremely subtle comment. Punks.
  11. LukeFF, the effective range of all NATO Under-slung Grenade Launchers is up to 350m for area targets (and they can easily reach 400m under the right conditions) and up to 150m for point targets. You usually aim using the standard ladder sights, that I can tell you that in the H&K AG36 it has the next scale: 50, 100, 150, 200, 250, 300 and 350 metres. A qualified grenadier will definitely know how to use his weapon at distances of up to that limit. Cheers, Lomir
  12. Hi all, As snake eye has said, a setup zone hasn't an influence on the mines. At the beginning of the scenario (Setup Phase) they'll always exactly appear were you had placed them when building the scenario, and if they are inside a setup zone the Red player (never the AI) can choose to relocate them within all the limits of the setup zone, as you could do with any kind of troops/vehicles inside the setup zone. But this isn't the case here. jkobmadrid, you might have assigned some of your mines to an AI Group. In the Unit Editor's "Purchase Units" option, take out all the [A2]-[A8]s to the right of the mines name. They all should have to be in the general Group 1, to avoid mixing them with any of your AI plans, so highlight them and press F1. At the Setup Phase the mines assigned to an AI Group will automatically move to the Map Zone for the Setup Order of their Group, that it has to be painted inside a valid Red Setup Zone. Please go to the AI Editor and see that you have painted a Map Zone for a Setup Order of a Group (Group 1 if your mines weren't assigned to any AI Group: [A2]-[A8]). That's in yellow color over the reddish background of the setup zone. The AI is automatically moving those mines there at the beginning of the scenario. Don't paint a Map Zone (yellow) for a Setup Order of Group 1. Use this Group for all the stationary units. Cheers, Lomir
  13. Psst! Where is Steve? :confused: I'll write him regarding this when he'll be back... But I heard... ssh! I heard that last time he was seen he was about to take a flight to Damascus where he was going to be decorated for something...
  14. Ali-Baba, it's still a mystery. The Stinger appears in this list of weapons: http://www.snowball.ru/afgan/?page=tech2 but we can't tell if it has actually done it into the game. The ZU-23 and the "Shilka" can be used in fire support roles, so we'll have to wait for further news about the game features. My guess is that the anti-aircraft role is not modeled as it happens in CM:SF.
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