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Kiwi100

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  1. Tartari, Thanks for the help. I had to delete a couple of lines to make it work. I think you had an extra tank and some additional Itailian units. Still its seems to be working fine.
  2. I found out what is going wrong. The Filesid.ini file does not include the new vehicles from the mod. Anyone know where to get an updated filesid from?
  3. I'm having the same problem. Not sure why?
  4. Thanks again Steve. My main point for planning data was to determine order of march, where and how far to put my ECM equipped vehicles from my none ECM equipped vehicles. I guess if the radius is close to the vehicle then it may not allow enough spacing between vehicles to be tactically viable to plan vehicle packages.
  5. Gosh, you must be in utopia. I wish I was that skillfill. From my experience reece leads you to fight the red dots you've discovered only to get bitten in the ass by the ones you've not found. While I agree it's very important to know as much of the enemy as possible I find it very hard to discover enough not to treat the plan as just another advance-to-contact with plenty of security (overwatch/flank protection/firepower etc)......
  6. That's quality! I know why every is smiling...we've all been there. Thank goodness it's only a game. I tend to be quite cautious. I tend to do an Al Alamein when ever I can. Loads of Arty followed by dismounted infantry overwatched by armour. Just as well there's no civis around because I'm very liberal with the firepower......saves my soldiers though. Tend to have a good look at the ground before charging forward with or in my armour.....probably more so then I could in reality. ......After all that the above ends up happening.
  7. Sounds good to me. Thanks for that Steve. Can you confirm if it affects a radius around the vehicle and a planning guide as to what that might be? Only game data....we don't what you committing treason either. Any plans for dismounted ECM system simulation for future releases/patches?
  8. Yip. It's not difficult to see why that would be the case. Hopefully the game is a little more forth coming. It could get a bit tricky developing force packages without the data. I'm surprised that the US vehicles that would normally have ECM don't appear to have any even in 1.20. You would expect them to have an ECM capability on at least some of their vehicle types.
  9. Thanks for the responses. I guess the next questions is to what range they are effective? It will probably come down to trial and error to try to find out.
  10. I was wondering if anyone knew how ECM worked in the game. Does a single vehicle create an ECM bubble that will protect others around it?
  11. Great work! Thanks for your efforts it is certainly making the game more enjoyable. Have you thought about doing the Churchill tank?
  12. I have only just brought this game but I am really enjoying it. I'm a little fustrated with the lack of british tanks as well. I would have thought the Churchill would have been included. I would have also hoped for some 17lb guns as well. According to wiki (that reputable source) about 100 of the 17lb guns were rushed to the Middle East on 25lb gun carriges to counter the Tiger threat. They first saw action in Feb 1943. Is it me or or is any one else wondering why the British can't use the M4 or M3 tanks? I guess it may come down to those talented individuals who can mod the game for the rest of us. Still it won't stop me playing the game.
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