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TrapOne

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  1. I am picturing early episodes of The Unit.
  2. The US Marine Corps is replacing the M249 SAW with the M27, an automatic rifle with a 30-round magazine. http://www.military.com/news/article/corps-to-replace-saw-with-automatic-rifle.html As best as I can gather, the Marines are attracted to the automatic rifle's greater accuracy and reduced ammunition expenditure. There were also concerns about the difficulty of employing the heavy SAW in urban environments.
  3. Re: secondary sources, see two papers available online: House, Jonathan. Toward Combined Arms Warfare: A Survey of 20th-Century Tactics, Doctrine, and Organization. http://www.cgsc.edu/carl/resources/csi/house/house.asp Wilson, John B. MANEUVER AND FIREPOWER. THE EVOLUTION OF DIVISIONS AND SEPARATE BRIGADES. http://www.history.army.mil/books/Lineage/M-F/index.htm
  4. Surely over-long supply lines are a good thing, on balance, a sign that the fight's going in your favor?
  5. I do have to say: I've gotten so used to command delays, over the course of 10+ years, that I unconsciously expect them in the current game.
  6. Why make the software do this? The game insists on role-playing by the user. It's built around that role-playing, to a far greater extent than most games. You already have the means to limit an isolated squad's actions, and with greater fidelity than a software solution would offer. Just imagine yourself in the squad leader's position: what would he do? What could he know about?
  7. My issue: I can't actually see the terrain, especially under poor lighting conditions. A broader issue: providing this information solely through color/hue causes serious usability problems for people with visual impairment.
  8. Perhaps a toggle to show/hide setup zones? I find that the setup zones are, indeed, uniformly visible. Often they're so visible that I can hardly see the terrain that I'm setting up on.
  9. I find the vehicle's representation, in the TD/Cavalry units, to be quite reasonable: a four-man HQ that also crews the vehicle. It's the "single vehicle" M20s that are less useful. Yes, you can get a BAR or sharpshooter team into the vehicle, but not a three-man unit like a scout team, FO, or platoon HQ.
  10. I'm curious about why the M20 requires a crew of four. There's one ring-mounted machine gun. It's a vehicle whose value is mainly as battle taxi and as command post, but with the big crew, there are only two seats available for passengers. Not many teams will fit into that space.
  11. It's not as if I'm asking for a Sanitary Co. or anything.
  12. I would love to see an Engineer Forestry Co. and Engineer Aviation Camouflage Bn. for purchase in QBs.
  13. I'm looking for a PBEM opponent for CMBN. At the moment, interested in attack QBs with large size forces on medium or large maps. Mixed forces. Happy to play either side. I'm fairly slow in ability to play files - maybe one turn a day, on average.
  14. In the US Army, mechanization of antitank systems didn't begin postwar. It started with the creation of the Tank Destroyer arm. The TD people thought of their destroyers as exactly that: highly mobile antitank guns. Curiously enough, I was just looking through that same report a moment ago. The document is Employment of Four Tank Destroyer Battalions in the ETO, written by a committee at the Armored School at Fort Knox, and published in 1950. The committee is made up of captains and majors in a course at the school. It examines TD organization, and then examines four battalions in action. One of these cases looks at the 704th TD Battalion, supporting the 4th Armored near Arracourt, on 19 September 1944. A platoon of the 704th rushed from the rear to cover an unguarded key position and, there, single-handedly halted a German attack, destroying fifteen enemy tanks, for the loss of three TDs (probably mobility or firepower kills rather than total losses). The authors had this to say about the importance of maneuverability: The conclusion of the entire report includes these thoughts: And also: We are talking more about mobility in an operational sense, during approach marches - about the ability to move across difficult terrain, and to pass through other units.
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