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Alex

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About Alex

  • Birthday 07/08/1984

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    Siberia

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  1. Oh! CM:A it's nice, I love this one, you even can hear my voice when calling air or artillery support
  2. You makeing campaign in CMBS? Not shure what about you talking, what is AI editor?
  3. Unfortunately this problem don't have good solution, if you tried CMSF editor you must know that AI don't have flexibility, you can only give it a way, where and how to go, that's all. To save tanks in first mission, I'm spend a lot of time to sync tank and infantry actions, troops clean territory near the road to protect tanks from AT ambush. This is game where almost no AI, AI can't almost nothing to do by it self, it will not move a metr and not take not one desigion, it can only fire at will. And game don't have a scripts like "if happens this, do this". Because it so, to do interesting campaign with big battles we chosen way what you see. 2 Sgt.Squarehead I.m talking not about what I can win, I already give a picture and link where some players play and wins in Stepsons. I'm already understood that you from Britain I'm from Russia.
  4. Guys if honest I'm not real understand you, in all missions more than half victory points given for killing enemy, most in every mission you can win if kill many enemy and loose all another tasks, in most missions ground point's not 1st deal, very little number of missions where player mast hold ground (not for 0:30-1h but for story), all of them in big city's, what exactly you don't like? You think I should change points like 1-3 tanks = win battle? This will be absolutely uninteresting for player because AI is so stupid, not hard to kill few tanks and APC in every mission. A story of first mission - hold positions only ~1h to give time for main forces to retreat, not stopt brits, not kill them all, just hold a little.
  5. Yes I do Campaign have main line, it's static but it have story line, all missions is associated. If player will not perform mission objectives and only will kill tanks or troopers main story will look strange. BUT as I said before I lifted up victory points for killing brits. And yes you can lost territory in 1st mission, but kill some enemy's (3 tanks for example) and you will take draw or even little victory. By the way look on this result (fool victory), it's second mission of Stepsons of Jihad 2.0 This is not my result, just a some player. Yes, but syrian army not uncon forces, not at start of this campaign, it's solid army, week but army, an in biggest half of campaign most time they fighting like army, not like guerilla forces. And last time was in Iraq 2003 But saddam forces was to week and tired, money and brute force quickly did the work. You right about tranches and setup zones, but who prevents payer move their ATMG to new position in combat? Put it most close setup zone to position, that you want, and after mission start move it to place. Not forgot, story of the 1st mission it's surprise attack, not all syrians on the combat positions. P.S. In briefings to all the missions we have written specific tips to victory, do not neglect them.
  6. 2 Sgt.Squarehead I'm not offense, I open to critical, it's always good. Maybe my english not well and it's look like I'm offense, but not, I'm just discussed And year ago I start to rework this campaign exactly because it was too hard, maybe in some moments unreasonably hard, and I understood it, in version 2.0 I already made changes in victory conditions Ok, I'll wait for you. I'm also play different game (GT: Mius-Front) at now.
  7. If you are thinking that in CMSF you can do interesting red VS blue campaign where brits will not loose tanks, I don't know what to say This campaign about syrians, not brits and player is on the red side, not blue. Yesterday I was quick played 1st mission in real time, kill 3 chelli and loose almost all my forces, and strategy points, and take draw, at my opinion it's even to easy. Yanks also will take a part. In this 1st mission every side have 1000 victory points, for syrians 700 of them for killing brits, it's a little? It will be great if you will help, when you have a time P.S. Little fun to see, when peoples start playing on "wrong side" and telling it's too hard, blufore too strong, this weapon works unreal and etc, but when they playing for bluforces all ok
  8. Guys not forget this is a game, and game with bad(old) engine (no scripts for AI, no flexibility), 1st mission one of the not very difficalt in this campaign, for all campaing (15 missions) Brits will loose about ~20-25 tanks, also americans can loose about 5-10 machins, and so what to do with it? Just interesting if was Brits loose not one but 5-10 tanks in Iraq 2003, they would leave the war? Of course I understood that G.Britain not Russia (where we have about 20.000 tanks, and serial production of tanks), but so what, this country very often engagement in wars. And I want remember you, that in Falkland war Brits loose few warships, but did not leave war, but ship is much harder loose than tank. I trying to say, that if even losing of one tank will be national tragedy for England, it's will not change that fact that syrians lost strategic crossroad and will not be able to delay the BLUEFOR attack on flank of their brigade (1st mission story of campaign). This is not death match, no matter how many enemies you will kill if this is not give you a victory. And one more, not every tank which was hit is destroyed tank, blue forces almost always take battlefield, so they can repair many of loosed machines. I looked at victory conditions, for every destroed british tank is given 50 points, for example for every terrain object (3 obj) given 50 or 100 points. P. S. So no one want to help me compile this campaign?
  9. By story of CM:SF Syria offensive by western coalition minimum at 5 country's, loosing of 5 Chelly will not stop this war. I think this is stupid to start war if you scary to loose your troops. Just think about that moment if every western tank will coast a defeat for BLUEFORs, this campaign will be not interesting - kill 2-3 tanks and case fire - you won. So sorry, but I will not change my ideology of this project.
  10. If you look on it like simple separait virtual battels syrians vs brits, russians vs americans, earthlings vs marsians and etc. yes, 5 tanks and lossed strategic points it's victory. But as I told before, we used different ideology, when crated this camppaign, we tried to show the line of war. EVERY MISSION in this campaign can be win by player, it was checked few times. But it's hard, I agree. P.S. Separated scenarios give possibility to play the whole campaign from start to the end regardless of the battle results.
  11. 2 Sgt.Squarehead You must understood thah main line of this campaign it's not the balancing and fun gameplay, All missions it's story of step by step battles, where Syrian mechBRG defence against western battle group, and in every missions we tryed to do like it must be in real warefare, I mean what forces will be used by each side, what combat tasks they will solve, and what geografic place is have strategic importance (some places that we choosen near Mahin became a strategic points alredy in real life in Syria). Becaus it's so, this campaign is very hard, but I say all missions can be win by player, it's was checked. Game engine dont have flexability, to teach AI for retreat if it take defeated. But you should understood, that no matter how many tanks will be destroyed by syrians, if they don't stop the enemy, and enemy take control of strategic point, they will loose (wars are fought not in order to destroy all enemies). At my opinion it will look strange if in 1st mission, syrians will loose strategic positon, but kill some number of tanks and win the battle. Blue forces offencive by hundreds of tanks and loosing 5-10 of them can't change strategic situation. AI have 3-4 plans to do in every mission of this campaign. In your situation you should disperse your forces using terrain to cover and waitin a good moment to attack. Troopers can use tranches to take positions in the field. Syrians have chance in close range attacking. P.S. I did many changes in "Stepsons of Jihad 2.0", people who played this campaign before, can try it again, I think it will be different. P.P.S. Sorry my bad English I have no practice in it for a long time.
  12. Good day. I have reworked this campaign to do Syrian forces little stronger, also I'm fixed some bugs and reworked some maps. But I have a problem, I can't compile scenarios in campaign, just don't remember how to do it. If some one can help me it would be nice. --- Here all scenarios in two versions Russian and English. Stepson of Jihad Campaign static, so you can play it like separate scenarios. Downloading link (35mb)
  13. By the way, here AAR(http://imtw.ru/topic/32751-аар-кампания-«пасынки-джихада»/) from guy whom played CM only a 1-2 month, and he is won many battles from first try. AAR on russian but google will help understand main line. So if some one thinking that missions is impossible to win, look at him ;-)
  14. Good day. I'm one of creators of this campaign. We with my friend Alek was made this campaign some about 6 years ago, and for this time I many times hear that this campaign is too hard. Of course we was tested all scenarios many time, and all it can be won, but this is hard, because we was not trying to create a balanced and funny campaign, but try do it realistic, like it will be in reality. Some time ago I returned to play CMSF and I decided reworked Stepsons Of Jihad, and do it LITTLE easy to play, but this is not only reason to rework this campaign, some scenarios have imperfection and errors in some moments. Also I want try to finish mission #15, that was not present in campaign. So I already reworked all 1-14,16 scenarios and now creating mission #15, if all will be good I'll finish this work an 1-2 weeks. Sorry my poor English, I hope you will understand me ;-)
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