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BlackMoria

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Everything posted by BlackMoria

  1. So I am not the only one who is like that. I have such anti-casualty mentality that it is impacting my enjoyment of CMBN to a degree. That, and I like tanks which actually kill their target. I usually play American and Commonwealth and I get exasperated when I lob round after round from Shermans at Panthers with little effect except to annoy them into shooting back at me. I need to redo the Forging Steel campaign again. I have fond memories of it and it has been a couple of years since I played it. With my memory these days, it will be like a brand new campaign.
  2. You know me, snake_eye. I'm always game to play one of your scenarios and playtest if you like.
  3. Very nice scenario with a very good mix of forces. I loved the map - your forces cannot link up physically until they near the far end the map so you are advancing on three narrow corridors due to the canals/waterways. Also a very generous time limit of 4 hours. I reached the back exit objectives with around a hour and half left on the clock and very minimal casualties (in fact, only 1 WIA). Fortune smiled at me as I took 4 RPG hits to vehicles during the scenario but had no penetrations. Taking it slow, and coordinating your forces with your artillery and tac air will win this one without too many casualties. The enemy is defending in depth so beware of penetrating too deep with one force without bringing your other forces up to support laterally with directed fires. It goes without saying to watch the choke points as that is usually where the enemy defends in strength.
  4. Very nice scenario with a very good mix of forces. I loved the map - your forces cannot link up physically until they near the far end the map so you are advancing on three narrow corridors due to the canals/waterways. Also a very generous time limit of 4 hours. I reached the back exit objectives with around a hour and half left on the clock and very minimal casualties (in fact, only 1 WIA). Fortune smiled at me as I took 4 RPG hits to vehicles during the scenario but had no penetrations. Taking it slow, and coordinating your forces with your artillery and tac air will win this one without too many casualties. The enemy is defending in depth so beware of penetrating too deep with one force without bringing your other forces up to support laterally with directed fires. It goes without saying to watch the choke points as that is usually where the enemy defends in strength.
  5. Very nice scenario. I got a British Major Victory with only 1 WIA and inflicting 130 KIA and 54 WIA on the enemy. It seemed almost too easy as the enemy surrendered well before I got into the fort, which is the only disappointment with the scenario. I advanced with a right flank maneuver with both mech platoons to the urban area on the right flank and then fought on foot with both platoons supported by the following tracks and started rolling the enemy up on the right flank towards the fort when the scenario ended. I had my AHs set for wide area 'personnel' strikes in the enemy rear area and the AHs bagged most of the enemy reinforcements as they attempted to moved up to the fort. Slow and methodical advances with overwhelming firepower (my sections used short bounds and mutual fire support to short rush suspected enemy positions) will win the day for this one. Fine scenario. I look forward to your other scenarios.
  6. For RL tactics, it depends on what you consider the ANA forces 'role'. If your interpretation of the orders is that the role is more giving the ANA some experience and confidence in the operation, you can give them a large role with the US forces providing support. If the role is the ANA is not doing a 'flying the flag' style operation, then preserving the ANA is more important and then the role would be more a support role in which case the ANA would be used as a reserve and exploitation force. While the orders don't specifically indicate it (one of the points I raised with Snake eyes when I play tested the scenario), there are Victory conditions associated with Sidi Bou Said hamlet, Al Farouk hamlet, and Hill 54. So consider the briefing to indicate that Sidi Bou Said and Al Farouk need to be cleared of enemy. That said, the deployment of the US forces sort of hints that those forces are to take Sidi Bou Said and Al Farouk, leaving the ANA forces to do the heavy lifting for taking Hill 54 and then finally push on towards Nira dam. No doubt, you would think that a truck bourne attack on Hill 54 is a bad idea and that assumption is correct. The battle is mainly an infantry action with the limited AFVs providing fire support for the infantry and the trucks to provide ammo resupply for the ANA. When I did the play test, I had the US forces do dismounted attacks to seize the two hamlets to secure the flanks and only then, in conjunction with the US forces using the newly capture hamlets as staging areas, do a three prong attack on Hill 54. In the meantime, the forces at the dam are to hold on for dear life while you use the forces at the airfield to take the hamlets and Hill 54 and then force the road to the dam and the link up of forces.
  7. I playtested this one for Snakeyes some time ago. Memory is a bit shakey right now so I will start one of my game saves I think I have kept from the playtest to refresh my memory and I will make comment to answer your questions.
  8. Most armies do have have a pool of replacement vehicles but given the cost of modern AFVs, it is very small. After a day or so of moderate losses (depending on the army), the pool will be empty and there will be no replacements for AFV losses. A unit with heavy losses will most likely be rolled into another unit(s) with losses to constitute full strength units at some point. This was not necessary during the two recent Gulf Wars because of the duration of the conflict and the fact that units didn't take the losses to make reconstituting units necessary.
  9. Politics and all aside, in regard to Iran getting nukes, this is one decision that the Western powers HAVE to get right. It is all fine and well to state that Iran has no interest in giving nukes to jihadists but it that 100% certain? Because all it takes is one nuclear fireball in Israel, Europe or the United States and the Middle East will burn. Iran can give no assurances that will be accepted by the Western powers that they will secure their nukes from terrorist and jihadists. Meaning that if Iran persists in pursuing acquiring it own nuclear weapons, there is a virtual 100% chance that someone is going to attack that capacity in some fashion. And the Middle East conflicts will spread as a result. So, IMO, Iran announcing they have nuclear weapons or the western powers perceiving they have them will be the tipping point for further intervention. And depending what how Iran reacts after the airstrikes/cruise missiles hit the nuclear capacity will decide if the US/Western Powers go 'all in' on Iran.
  10. Well, you can send your love to the Dutch CV90s once the Marder are gone. I am not sure which is the bigger monster for chewing up the enemy in the game - the Marder or the CV90. Both are awesome in that regards.
  11. I am good at all aspects of warfare and with all nationalities except the Syrians who I find too fragile (morale and C2) for my tried and true tactics. Strange thing is, I found I am really good at MOUT combat, but it is my least favorite form of warfare. Go figure. Another thing I found that I am good at - playing large battles in real time. I have found time and time again people who play RT stating it is unmanageable for them above company level but it doesn't bother me at all. I played through the scenario 'Hell for Leather' which has an entire British battlegroup in RT. One has to really love RT to play an entire battlegroup at one time. I like big maps to maximize opportunities for manuever and I like mixed combined arms forces for the synergy I can generate. Not a big fan of QB because usually the maps are too small for my tastes and having the computer pick the forces ends up at times with a bizarre force that no real life commander would ever field against an enemy.
  12. I second BadgerDog's statement. I bailed out my M113 in nothing flat. I don't know why his track was on fire but my instance was taking 14.7mm fire from a Russian made HMG in Bosnia in 1994. Myself and three others in the carrier and it was empty in like 5 seconds...
  13. I will settle for lucky any time. Like the time I had a Stuart tank hidden in trees staking out a fording site and two Panthers suddenly showed and crossed the ford point. They didn't see me, I saw both of them and I 'one-shotted' each cat from the rear when they rumbled past me (range was less than 100 metres for both shots). Sometimes you get the bear, sometimes the bear gets you.
  14. Once again, why? In WEGO you can take as much time as you like to input your orders and then start the turn. The game runs for one minute until the next order phase. In RT, you can pause and take as much time as you like to look around and do orders and then unpause to resume the game. The time doing orders for WEGO doesn't count against your scenario run time. Likewise, the time spent paused in RT does NOT count against your scenario run time. The clock is suspended while paused. The scenario run time is exactly the same for both otherwise. Where is this notion that RT takes more scenario run time to play than WEGO come from? 1 second of run time in WEGO = 1 second of run time in RT.
  15. Heh Heh. Something like that. What is remarkable is that one of the reasons for the one of the fleet grounding was rusty ejection seat rails. Rust? On an aircraft that has one of the highest maintenance hours to flight hours of any aircraft. Up until recently, the Canadian Navy was flying 35 year old Sea King helicopters and rust was never a reason for grounding the fleet and this in a maritime environment. Another issue, the F22 surely must like the desert because during a operational deployment to Guam, the rain would cause shorts and failures in the sophisticated electronics, necessitating the removal of the squadron from Guam.... and this in a 'all weather' aircraft.
  16. Hmm. I'm a freak too. Never touched any of that stuff. Playing CMSF and CM:BN is the only high I need.
  17. Maybe I am not getting it. Why would a RT player need more time than WEGO player? The WEGO player does his orders and moves and then runs the one minute turn. The RT player can pause at any time and give orders and moves and then unpause. Elapsed time IN GAME is the same. A minute of WEGO turn being run is still the same as a minute of RT being played out unpaused. As I said, I don't get it...
  18. Assuming you could draft a 'dream team' for a H2H game, what would you choose? Categories: Recce Vehicle - The Canadian Coyote, assuming that its sensor capabilities play into the detection algorithms in the game. A capable weapons capability for a recce vehicle, good speed and maneuvering capability. A bit on the tall side to sneak and hide in the weeds but who needs to if you can detect vehicles and infantry beyond visual range. IFV Vehicle - Dutch CV90 - my god, this vehicle slices and dices and kills the opposition dead. Who can argue with a 35mm autocannon with a great rate of fire and lots of ammo and the special airburst round. Great speed for a tracked vehicle, very good protection and enough variants to satisfy the specialist vehicle needs. Tank - Abrams M1 Tusk. Full package deal. Great protection, great gun, great accuracy. Very good maneuverability. Anti-Armour - the Javelin. Fire and forget, very good hit probably and knocks 'em dead if it hits. A two man team can cart the controller unit and three rounds and still keep up with other foot sloggers. Infantry - the Marine squad. Large number of soldiers, good selections of weapons and the ability to chuck grenades out from the grenade launchers like there is no tomorrow leaves the opposition weeping with body bags. Who cares if the squad size means that they can't fit into my CV90, I will shoehorn them into vehicles somehow. Sniper - make mine a 50 cal sniper rifle anytime and a marksman with the talent to use this bad boy at range. Artillery - Canadian M777 - three tubes of 155mm death from above is the smallest unit but Canadians don't allocate, by doctrine resource, below a battery of guns so any maneuver element is going to get a minimum of six tubes of 155mm for support. Fire mission Regiment! - yes please to 18 tubes of pure death if tasked to support a lead unit on the offensive. Fixed Wing - A10. Great loadout and the 30mm hurts and hurts bad unless you are a modern tank. Helo - Apache AH-1D anti armor. Nothing says loving to your opponent like sending a team of Apaches out to let the bad guys know they are not welcome in your 'hood. That is my dream team. What's yours?
  19. If I were to draft a 'dream team' of cherry picked equipment to make up my team for CMSF celebrity deathmatches, the CV90 get the number one spot in my book for the IFV category.
  20. I am doubtful the F-22 would have had any role in our hypothetical war. The F-22 still has not seen any operational deployment anywhere but the US for homeland defence. The aircraft has been plagued with a boondoogle of problems, resulting in the grounding of the entire fleet of aircraft at times. My assessment is the aircraft is too expensive and too much of hangar queen to risk in 'moving mud' operations in our hypothetical war in Syrian. Despite a chance to 'blood' the aircraft in Libya, that idea was nixed and the aircraft remains a prom princess for the photo op but too much a diva to get it's hands dirty bombing Khadafi's forces - and this is 2011. It seems the F22 is destined to be the bridesmaid but never the bride for a shooting war. The Typhoon most likely would have seen action in the conflict but it capabilities are not so advanced to matter from a game point of view. Air defence isn't modelled so it quasi-stealth capabilities really have no bearing on the game and it's payload capacity isn't much different from already deployed contemporary aircraft already reflected in the game. But speaking from a operational viewpoint, if the European nations which had them in 2008 would have bought them along to participate in the conflict.
  21. I enjoyed the Brit campaign considerably. I had very low casualties overall but the interesting thing was about 50% of my overall casualties was in the Dumayr Riot scenario. Ugh. Still feeling the pain from that one.
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