Maybe a nation should start with only 1 city (and 2-3 reserve cities) that can receive
resources.
The British Empire for example:
London, Halifax in Canada and Sydney in Australia.
Thus if Germany conquers the British homeland the British Empire
still can continue to fight. In this example Halifax would be activated as a "can receive resources" city
after the fall of London.
As you say I think its important that one should be able to assign escorts
to freighters in a easy way.
I really hope there will a strategic warfare system in Empires of Steel.
During more then five years I have made scenarios for Civ 3 so I think
I can well evaluate what the lack of strategic warfare will lead to.
In fact one must regard the naval system in Civ 3 as a total failure.
Thus a typical WW-2 scenario will open like this:
The first 4-5 turns AI will throw 80-90% of its naval forces against
the human player.
After that one side will control the oceans and can move its transports
as it wants.
For sure not realistic!
The naval aspects will in this way this fast become uninteresting.
There is no way to simulate strategic warfare no matter how you
use the editor.
What Firaxis think about this no one knows since its many years
since they had any interest to communicate with their customers.
Rocoteh