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Stitch

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  1. Following up on Ken's advice, be sure to restrict the fire of the Coy CO to avoid giving his spotting position away. Being suppressed while directing fire is a sure way to waste time/rounds.
  2. Oops! The thread I was linking to was this one, the Disappointed with CMBN one. I also remembered one poster awhile ago making such a forum stink about the extra charges the pre-orders incurred being shipped from the US, that Steve offered an immediate buy back of the box right then and there. Perhaps that transaction went through and Steve now has that steelbox? Believe it or not, I was very hard pressed to find any CMBN complaint threads that a poster offered to sell the steelbox for what they bought it for.
  3. Perhaps you should go to complaint threads like here and private message some of those guys wanting their money back? Seems like a win win to me!
  4. Then we wouldn't get to play this CM:worldwide for another 3 years or so.
  5. I hear it's wintertime in Australia now, and they're having a Christmas in July festival in Katoomba. If I were flushed with cash, I'd be skiing the Blue Mountains right until Labor Day.
  6. #3 is don't care if they win but yet they care on what they did to win or not? That's like not caring about success, but caring about the measurements towards that success. It's like an incorporeal entity caring about its high blood pressure and diet. It's like a kid's sport where everyone is given a trophy at the end. It's like mastering another language, yet never visiting the country that utilizes it. I think I'm a #3.
  7. You'll find out soon enough that in most of the larger engagements the QB AI will toss a few random barrages in the beginning (and only the beginning) of the scenario. I sort of wish that BFC would stagger the incomming times, as they are so predictable as of now.
  8. When I had 4 Xylophone bursts go off in the first minute of attack QB-025.
  9. I'd like to see it be called "Michael's Caen".
  10. The already-demoralized green exp'd hiding unit in a foxhole out in the middle of nowhere with no backup = a hopeless situation. That said, I have bad experiences with foxholes that were in a supported position and not out in no man's land. I experienced baby-sitting MG crews as they would break and run some 20m away in the open and cower. Foxholes seem to attract fire, and yet not mitigate damage by providing cover. Granted they are cheap defenses, but I'm glad they'll be getting a makeover in the first patch.
  11. Perhaps this is a bit of disinformation regarding the halftrack or jeep that ran thru the fence? Anyway, I can see it now, Xian shifts his axis of defense according to this bit of information, and Mike rolls in a company of armor from the other, more stealthy, AoA.
  12. I've had some 'wow' moments with AI spotting as I extensively play..err test WEGO mixed force attacks vs mech AI defenses, and most of these to my detriment with AT guns ravaging my infantry backed tankers. I will detail one such amazing moment, so amazing that I saved the replay. So I've set up my attacking force, put some Shermans on a farm road that is surround by trees. I press the red button to let the first turn pass with no movement on my part. By the end of that first minute, one of my just placed and painted tanks is destroyed. It seems that over 500m away, over 2 low bocage lines and through a forest of sorts, a regular crewed AT gun could just barely make out my tank (to be fair I found out afterwards that tank had reciprocal LOS) and shoot it twice in the first minute. I cried out "Spawn killer!" and rage quit...after saving the turn, of course.
  13. I will add to this confusion some of my observations. Hiding at its very core is just telling your squad to keep their heads down (go prone) more often than crouching and looking around. Hence, you can still spot will hiding, just at a reduced effectiveness. I will also surmise, that given all other factors (experience, etc), a squad will fire on enemies in their target arc whilst hiding at a reduced effectiveness, the caveat being that while prone they can not see the target in the arc. Being that the squad behavours of spotting and firing are no longer abstracted, each pair of eyeballs (height and facing) do make a difference on how many guns you can bear on a target. I use the short cover arc tactic extensively for scouting. The team will spot objects further out than their range for sure. However, they may not spot that AT gun in the bocage line immediately, so the decision on how long to keep the scouts stationary is up to you. I've had previously unseen targets show up a minute or two later after laying still at my OP. Nothing gives away a position like fire arms flash. This is why many scouts die so fast to be made useless. As this works both ways, if you are in a hurry, you may want to send some expendable 'bait' out to entice the enemy to reveal themselves to the scout.
  14. While everyone knows in QBs you pay in points for more quality troops, you may be interested to know that if there are rarity points associated with such unit, you will ALSO pay more rarity points as well as regular points. And, it costs nothing to upgrade off-board mortar skill and motivation values...Wonder why.
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