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RCmarine

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  1. Some info on Naval gunfire. It is every bit as good as artillery battery fire. The Navy mainly uses a 5 inch gun which is 127mm but is well simulated by 155s. A 5 inch gun mount is fully automated which produces an awesome rate of fire (1 round every 2 sec) and enables them to sustain the fire well. I personally observed naval gunfire in Lebanon 83 and with a two mount ship firing a round a sec the results were devastating. Also naval gunfire is a little different from arty fire in that they have a flat trajectory (better to hit ships). The lateral deviation is less than arty but the range deviation can be more. It is important to know the gun to target azimuth so you know what you are seeing when spotting.
  2. Be patient. The first time I played this scenario, I immediately recognized it was going to be an infantry fight. Fortunately, the Marines have lots of good infantry and plenty of fire support. I didn't move any vehicles forward until my infantry had already taken the center buildings. Lost one tank to an ATGM on the far left as it was moving up, but all the other ATGMs had been wiped out by then (Except the one on Obj Tigger. I never spotted it as it never shot the whole game.)
  3. I don't buy that. The scenario is already unbalanced in that you have a recon element without much fire support trying to fight their way through dug in defensive positions. I bet he just forgot to adjust them.
  4. Just went into the scenario editor to fix this scenario and noticed all the Marines are on the default green experience, normal motivation, and -1 leadership. That explains everything.
  5. Thx for the reply Huntarr. I think you are correct cause I only remember there being 3 crewmen in my vehicles. On one of my vehicles a crewman had the back hatch open to reload and a T-55 shot at the vehicle. He missed, but the round hit the escarpment right behind the vehicle and the blast killed the exposed crewman. After that they only had 2 men in the vehicle. In another curious episode my LAV ATGM was in a perfect hull down position with only the TOW launcher exposed. A T-55 shot hit the launcher damaging the optics. One worthless vehicle without its TOW. Them Syrian tank gunners are damn good! I am also curious why all the USMC leaders in this scenario are -1. Every single one, both for the vehicle and the dismounts. Must be my old CO's (when I was at 8th&I. He was an LAR guy) LAR Bn. He didn't train them right. (Thats a joke. He was actually good to go.)
  6. Just cranked up this scenario again and now they do have the gunners. Maybe they died the last time. Doesn't explain why my LAV ATGMs can't hit anything though. I've played the scenario 3 times and they are 0 for 7. Was really pissed when in one scenario they fired 3 shots, all misses, and a T-55 returns fire and has a first round hit.
  7. Tried the "Just around the Bend" scenario that has the LAV ATGMs in it. Was disappointed when my LAV ATGMs missed every shot they took. Then I noticed none of them had gunner specialty personnel. WTF? Did you forget to give them gunners?
  8. I would suggest you only let your snipers engage targets by choosing them with your target command. You can do this by giving them a hide command or giving them a very restrictive target arc. The reason being, snipers die real easy. If you let them shoot whenever they want they shoot at low value targets and give away their position. This results in a machine gun bullet or main tank round in the head. Let them spot targets and if they find something worth shooting (like ATGMs) give them a target command and then scoot them out.
  9. Also had memory problems starting on the Pooh scenario. Was able to play through but on the next scenario the game was stuttering and finally crashed with the "Out of memory" message. Adjusting the unit detail and texture detail to faster options didn't seem to have any effect. Then I switched to a lower resolution setting and the game ran smooth as silk. I had it on desktop setting, which in my case is 1680 X 1050. That was fine for the small scenarios but for the big ones I have to use a lower setting.
  10. Cool! First time I've seen the video. They made it very melodramatic, but lets put the actual "battle" in perspective. This was a minor skirmish that only got a lot of attention because of the friendly fire incident. You had some of the best trained and equiped warriors in the world with plenty of armor, air, and artillery support available going up against a rag-tag mob with nothing but small arms, some RPG's, and very limited mortar support. Even with the advantages of fanatic troops and being on the defense in close terrain this mob only inflicted very light casualties on the Marines while suffering staggering casualties themselves. Of the 17 Marine dead, almost all were caused by the A-10s, not the enemy. Historical scenarios made of this battle would have to have some way of making the Iraqi's the worst shots imaginable. Not being able to hit a huge AAV with an RPG from less than 50m in close terrain where cover and concealment are plentiful makes these Bozos some of the worst shots in the history of warfare. That said, lets get some scenarios simply for the historical value. Last thing. Where did the commentator get the number 5000 Iraqi irregulars in this town? Does anyone actually know how many there were? These were irregulars. I don't think the Iraqis themselves had any idea how many they had. Did they pick that number out of a hat? Seems to me they picked an inflated number to make a better story.
  11. Also had trouble with the last T-62. Javelin team took out 2, but one had already reached the base of the hill and was out of LOS of the Javelin. My infantry squad immobilised it there with an AT-4, but it sat there and blasted anything that came into view. Shrugged off numerous AT-4 hits and I couldn't get my Javelin team over there before Syrians surrendered. Of my 30 casualties, this tank accounted for about 2/3's of them. Fun scenario!
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