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jkobmadrid

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  1. hey, come on. i take my hat off for everyone creating a scenario. really. i know how hard it is. so, way to go Mr.X. and yes it's 2nd rate spagetti soldiers, but... i just that i hate close quarter combat. and CM doesn't simulate them very well, but this is another discussion. anyway, the second one is great. but Mr.X, ***spoiler*** did you have to mine everything up? i know you're were gigeling when you placed them.
  2. ***spolier*** first 2 scenarios are great. but the third one was an "headache mission". and mining up one of the objectives with dozen AP mines, was end of story for me. quit button. pity.
  3. i didn't see any post about this issue, but lately i see less and less scenarios in the forum. CMFI - havn't seen a new scenario for months. CMMG - no scenarios since the launch, etc etc. it seems that the community is dying, and the game with it. i'm sure i'm not the only one who feels it.
  4. i didn't see any post about this issue, but lately i see less and less scenarios in the forum. CMFI - havn't seen a new scenario for months. CMMG - no scenarios since the launch, etc etc. it seems that the community is dying, and the game with it.
  5. not complaining or something, but lately all i see is mods, mods and mods. must say, i don't have a single mod installed, but i do looking for scenario. tried to make my own a few years ago, but found out i'm not a talented scenario maker. is anybody else finds this mods thing a bit overrated due to the fact that there are only few scenarios add weekly or monthly? or is it just me....
  6. about bug #1, if you guys tried tornia campaign, you'll see that even there is no enemy in sight, squads won't kneel or lay down. this has a spotting issue, and higher casualty rate.
  7. 1. for some reason, squads won't kneel while stopping when positioned on ramp terrain (like a steep hill) 2. had a case that AT gun (U.S) doesn't fire because crew was crawling back and forth, never getting to aiming position. has anyone else experience these bugs?
  8. Great scenario. i prefer infantry based scenarios much better. great terrain and a very tactical battle. Great work and thanks.
  9. sorry, didn't like it. yes, there is a squad behind that bockage. and the other one, and the other one. take a spoon and start digging.
  10. sorry for being a party killer, but...this camp isn't winnable at first strike. usually when i approach Paper tiger's scneario, i know i'll get into a mine in a middle of the only crossable terrain, meet 2 companies behind every door , ATGM's under every tree and etc', oh and "prevent damage" stuff. i played the camp' til mission 4, and gave it up. first, i've never liked CMSF door to door simulation. but that's for a different post. maps are great, but the camp' is frustrating. 3 of the 4 missions i played are "let's clean this city" type in a mailman method. that's nice, but you don't really spot much until you take fire, and there's a company behind every wall. now since you gotta clear every ****ing house to get those point, you end up like a magic vacuum cleaner salesman, get slapped by every mad house owner with an MG. oh...the third mission is fun though and paper, don't get me wrong, i appreciate you work, i just think that one is too much.
  11. damian, don't be so hard on yourself. by saying new, i mean operational. NAMER is still not in full service yet. for the cameras, i don't mean just TV, but thermal an IR and etc for the tavor rifle, that's was the reason to develop the tavor in the first place. the IDF tested it, and decided that it's better. and spend his money to by it. and most important, please don't tell me how to spell GIVATY, as i am the one who speaks hebrew here. it's like me telling you how to spell warsaw. about the merkava 4 in lebanon 2006, friends who were tank co, told me that they took 5-6 kernets. and they are alive to tell it. anyway, everything i wrote is official publication. cheers.
  12. the NAMER (TIGER). new ifv based on the merkava mk1 body. able to carry 11 soldiers. has a M2 0.5 cal mag, or a 40 mm grande launcher. like the merkava, it has 4 camera's, day and night sight, AC, and a toilet. the need for a heave AFV is vased on the merkava ability to take sometimes 5-6 kornets before giving up, as learned from last 2006 operation in lebanon against hizbulla, or as called here: hizballons. the assualt rifle: and accuracy wasn't an issue.... http://img407.imageshack.us/img407/6493/3673.th.jpg' alt='3673.th.jpg'> the tavor is currently used by GIVATY (purple beret) infantry regiment.
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