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Arzok

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Everything posted by Arzok

  1. Thank you You can save some AP amunition by using HE against light polish tanks. It is very efficient against these light tanks (tks, vickers...) !!! Keep AP against R35 / H35 !!!
  2. I made a translation of this T28 mod. I added a small mission to test this splendid unit. ftp://ftp.reseau-js.com/sudden/TheatreOfWar/t28.zip
  3. in the game... A splendid unit !
  4. It was not written in any message. In fact, this is a (small) error. German abandonned the area, and not surrendered in this battle. As this occured at the end of the mission, and as the end means less than 6 german soldiers, you can have few german soldiers after that ! Sorry ! and thank you for the feed back
  5. It is funny. I did not see this during my test. But it is possible, as at the end of the game, germans surrender. So I use the instruction changearmy ( army , 2 , 1 ) at the end of the game. It explains why you have german soldiers with you... I was not aware of that consequence !
  6. Infantry is useful to 2 tasks : 1/Spot ennemies. So you need to hide them, and hold the fire. 2/When there is no more tanks, to fight ennemies. So if there are still ennemy tanks, hide the infantry, and hold the fire. So if you have understood, hide infantry, and hold fire, 90% of the time...
  7. Hi Here is a google translation from french of a guide for new player. It was wrote for TOW 1, but it can be used for TOW 2&3. http://translate.google.fr/translate?hl=fr&sl=fr&tl=en&u=http%3A%2F%2Fwww.39-45strategie.com%2Fjeux-video%2Ftheatre-of-war%2Ftheatre-of-war%2Faide-de-jeu%2F or in french : http://www.39-45strategie.com/jeux-video/theatre-of-war/theatre-of-war/aide-de-jeu/
  8. T28, made by Svarrog (russian modder)
  9. Yes, mission "counterstroke at Stonne" No boat that can be used. But sometimes, river can be crossed by soldiers and tanks, that depends of the property of the river. If you make a mission from german side, I can try to make the french side
  10. Here is the link for the "provence campaign", french 44. Don't be desapointed, there are few tanks for this campaign (as it was in reality, the provence campaign was not a big tank battle...) Two single missions are also corrected in the package (St Mere crossroad and take the bridge) for EWM 1.5.5 v5 the link : ftp://ftp.reseau-js.com/sudden/TheatreOfWar/ProvenceCampaign.zip @johnW, did you succeed to play the mission 4 ?
  11. I think you speak about [la_ravit] There are 2 mortars, I can suppress one or even these 2 mortars, and add one or two more tanks and one more squad for germans
  12. I am back, I will install it this week. Have you begin to make a mission ? There is a squad leader mission on this battle, that can help to set up units.
  13. Hi Good news !!!! You have 2 missions from me ([TOW3ww2]le_herisson & [TOW3ww2]La_ravit), or I forgot one ???
  14. No. It was only for test. As Tartar is the author, he is the only one who can decided if it is OK for release.
  15. The first part of his mod was ready (Kursk in Korea), as far as I understand.
  16. YuVe (the author of the mod) is quite busy now. I don't know if he wants to make a new version of the mod. For icons, it is a good idea, but I think he has not solve the problem : they don't appear for the french and the pole army.
  17. Second mission of my french 44 campaign finished By the way, the archive for the mod works also for russian player. I just add the english translation, I did not remove the russian local files.
  18. And some screens And some news of my 44 french campaign, I made only one mission, it takes some times...
  19. Yuve finished the last version of his mod, for Kursk+Caen. It is a complete version of the mod "Eastern Wind", version v5. You will find a complete polish army And more, YuVe imported all statics for the polish campaign, sou you will be abble to play the polish campaign of TOW 1 with this mod. English version of the mod made by me. English version of the polish campaign made by JohnW Thank you again Yuve, it was a great pleasure to play the polish campign with TOW 2 Here is the links : Mod_V5 Statics Domiki To be installed like a mod with JSGME And the Polish campaign
  20. Yuve finished his new mod, for Kursk+Caen. It is a complete version of the mod "Eastern Wind", version v4. You will find a complete french army, from 1939 to 1945 You will find one campaign inside, 'Fall Rot', germans vs french, 1940. New campaigns are under work... Here is the link for the english version. Interface is translated at 99%. Fall Rot campaign is translated with google... Eastern Wind Mod V4 Thank you Yuve for your excellent work, and for all who worked on the "Eastern Wind Mod" And stay tuned, polish army will probably follow
  21. Yes, sometimes, with array, vehicules stop with no reason. So runcommand move must be used with point, but the point is comming from an array In fact, the best wat is to re-use an already existing trigger by 1C, like move_tank. For exemple, I adapt this one for the mission UC_Sud_04 /////////// PARAM IN @unit PARAM IN @path PARAM IN @army SET @Check_Point = 0 SEt @element_of_array = 0 SetWorkArmy ( Army , @army ) SET @Array_len = ArrayLen ( @path ) label begin Delay ( 108 ) Set @point_ofpath = ArrayGetElementName ( @path , @element_of_array ) SET @unit_live = GetNUnits ( UNIT , @unit , spg , "OK_ENGINE" , "NOT_EMPTY" , "OK_WEAPON" ) If ( @unit_live = 0 ) Then firemode ( UNIT , @unit , free ) halt EndIF If ( @element_of_array < @Array_len ) Then RunCommand ( Unit , @unit , STORM , point , @point_ofpath ) Else set @element_of_array = 0 runcommand ( unit , @unit , defend ) halt ENDIF label wait delay 20000 SET @unit_live = GetNUnits ( UNIT , @unit , spg , "OK_WEAPON" , "OK_ENGINE" , "NOT_EMPTY" ) If ( @unit_live = 0 ) Then firemode ( UNIT , @unit , free ) halt EndIF RunCommand ( Unit , @unit , STORM , point , @point_ofpath ) Set @Dist = Distance ( Unit , @unit , point , @point_ofpath ) If ( @Dist < 15 ) Then ADD ( @element_of_array , 1 ) goto begin Else goto wait ENDIF Halt /////////// In this trigger, the IA checks regularly the distance between the point and the vehicule. When the distance is lower than 15 meters, the IA uses the next point. you have to adapt it, replace spg by car, and storm by move. You have to launch this trigger for each vehicule with : delay 10000 Set @army = 3 Set @unit = 481 RunTriggerInstance ( "move_spg" , @unit , @unit , @path , @army ) delay 10000 Set @army = 3 Set @unit = 482 RunTriggerInstance ( "move_spg" , @unit , @unit , @path , @army ) and so on for each truck.
  22. A small version with semovente, and a mission to play (against) it (UC_Sud_04). You need 2.0 and 2.2c also. uchronic mod 2.2d
  23. Tartar, I am still waiting for your mission to script !
  24. Excellent ! I am very happy to see french army on TOW 2 To add a new army in TOW was a dark process for me. You did it ! If I can help ?
  25. Testing is the most time consuming activity, and the only one that need no particular skill, except to play So you can speed the process by testing the mod...
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