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Nupremal

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Everything posted by Nupremal

  1. perhaps in near future I will also develop the Axis AI, but still want to finish the Allied AI first
  2. This scenario has no Axis AI and is not intended to be played as the Allies except in human vs. human play. Not sure why your MPP is that low, but it may well be due to the Axis not doing anything much due to their not having any AI scripts.
  3. No - after a nation surrenders, it can get "free" units under its parent, and there are always more if you don't choose Vichy, so that was a BB formerly French that chose to continue to fight under the UK.
  4. I am not having much trouble as Axis I had to beef it up playing at +50% and +1 XP for a challenge - what are you playing at? I suggest more practice.
  5. You realize that is not needed because the scripting only works for AI - you can set it up that way. In other words, scripting extra units only happens when you play human vs AI: ; #AI= Will this event apply to any game or specifically for an Axis or Allied AI game? ;Values range [0, 2]; Any= 0; Axis_AI= 1; Allied_AI= 2; Axis_AI_and_Allied_Multiplayer= 3; Allied_AI_and_Axis_Multiplayer= 4
  6. I played a game to about 44 and kicked some ass - remember the AI gets free cheat units the human won't get Try the new one soon - 1.042 version
  7. some may work but most of those things you describe are too small to have any impact at all. I would not mind more countries, though, especially more majors, being available, or more ability to mod unit types.
  8. I think I know what I did wrong - I am going to fix it now.
  9. weird I see it now - have no idea how that can happen. Let me look into it. I asked Hubert as I see no reason it should happen. Note, however, that if Algeria surrenders you get the option to occupy it.
  10. no it should show up for sure - there are a LOT of nations so you have to hit the arrow down to see the rest of them
  11. I will probably have a new version up soon - found some more errors here and there that need fixing
  12. in practice it is very hard to bring their exp. that far.
  13. I don't think that works well. I raised carrier defense also to 2 instead of 1, so AA is more effective. I lowered the CA/NA so you need tech before you are very effective vs. the big ships.
  14. They need the 2 strikes to be better vs. naval targets.
  15. I already have the 2 intercepts - I don't suggest any unauthorized editing! I am 100% right! Ok - you can change it, but I don't condone any such sacrilege.
  16. I use the Czech flag - it is very close! I need an Afghani flag (the waving one). The static ones are easy to do.
  17. PowerGmbH the script language needs some editing for correct English and Grammar. I can help you out with that if you wish.
  18. That is actually a game bug. I will inform Hubert. It would be helpful if you keep a save of the situation so he can test it.
  19. Ok this is a result of scripts vs Humans. Plus, if you are playing on easy, I would expect you to win. The idea was that if they can get a beachhead while you are engaged in Russia and expand it, it should hurt you. Unfortunately I cannot make scripts that take into account all contingencies. I may change this so it only happens when USA is in war. You should be able to attack Vichy by declaring war on it. Otherwise they are neutral. ME = Middle East Nukes come in at the very end of the game yes, but if certain conditions are not met they may not happen, and you may have already won by then anyway.
  20. Odd -in my games UK has too many units in the UK proper. Did you invade first and is russia at war? When is this? UK is hard because if they keep too much on island, the ME goes, or else the island can go. What landings were the British doing? There is a folder in the campaign called /documentation - it has excel spreadsheets
  21. Looks like Japan owns part of the line, and Japan and Germany don't have cooperation, so you can't rail through.
  22. The IJN can get to the other side of the Pacific using: Eniketek, Kwajalein, or Majuro, all of which they control, at the start of the war. Later, anything you capture can let you go further, like taking Midway, Tarawa, Guadalcanal and more, and now you can use those loops! Why is the Republic of China lettering annoying? Gneisenau is a Battleship under builds, so I don't understand that point. I don't consider the others (Pocket Battleships etc) strong enough to be considered Battleships. Scharnhorst and Gneisenau were both very powerful ships. Look at my Navy sheet under documents for how I classified the navies. That is why I added the Z-Plan Option
  23. I would say it is not lost by USA but because the port is lost those MPPs can't be used to fight the current war as USA Is not at war - once USA is at war the convoy is not very useful (better to send to USSR). Also, I believe if the port is captured and there is no alternative, the Canadian MPPs are lost? This is never very clear to me. It is why I always request that MPPs be broken down in detail on the report! an example would be: UK gets 100 MPP x 120% Industry = 120 MPP + convoy from Canada 25 MPP + Egypt (no convoy) = 10MPP = total 155 MPP - some breakdown like that would be very much appreciated!
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