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Nupremal

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Everything posted by Nupremal

  1. That was with photobucket - seemed easier to figure out - Thanks!
  2. http://flic.kr/p/8A6dV7 that works but its not embedded doesn't work - why?
  3. I grabbed the link - cannot make it work
  4. Test to see if pictures work for me (so I can use them in a future AAR thread)
  5. That would be rare - the ships can also get pretty battered doing too much bombarding, especially vs experienced and entrenched defenses. It seems to work in my game so far. I am playing one with a gigantic Axis who control all of the UK and Middle East but never made it far into Russia (very late) and the USA (plus what was left of the UK Navy that all defected to the USA) is all over my coasts. They got control of Scapa after taking some islands and also kicked me out of Norway. Still, Chile joined the axis, so the war is won! Seriously though this will probably be an Axis Decisive win, as my economy is very strong now, at least close to USA and USSR, and with Japan more (Japan, with no opposition, is all over the place even with Chinese now having better infantry weapons than I have). I expect the Allies to sue for peace any day now.
  6. all he has to do is copy the .exe file that launches the game and give it another name. That will run 1.02, and he can patch the original to 1.03 it takes like a second to do it.
  7. you don't need whole installs, just save an old copy of the .exe file.
  8. Aha you guys found a sort of bug/feature finally! I noticed it and spoke to Hubert, it was unintentional but I prefer it. Essentially, in the latest version you can do damage with a "0" as a result of other adjustments and random effects. In other words, a 0 is a low factor, but not nothing at all, so incidentals can cause damage.
  9. 1 - Well, with version 1.03 of the mod, the enemy units will take damage when the navy attacks. I have also weakened carrier strikes. In addition, coastal fortifications help a great deal as well (use engineers a LOT) 2 - You must own the territory indicated in the loop. So you cannot use the Wake loop without owning Wake island. I suggest using the loops for the Japanese Islands such as Kwajalein, Majuro and Eniwetok, or capturing islands such as Wake, Tarawa, Gudalcanal, Nukudetau, etc... This also prevents the allies from getting to you. So, you can create a wall making it tough for the allies to attack. i.e. you can use the Japanese outer island strategy. At worst, by limiting their access, it may be easier to ambush the fleet. The Japanese will retain a naval advantage until 43-44.
  10. 1 - Diplomacy Points randomly "hit" at 5% each turn, so there is no guarantee of return. 2 - Honestly, I have no idea what you are saying. Why would the allies attacking germans cause the French any problem? The French are on the same side.
  11. I will fix Königsberg & the Kaiser-Wilhelm-Kanal I will keep the english names for the other cites Ireland goes to the Axis if UK is taken, but otherwise it is unlikely anyone will use DPs on it.
  12. the media files just go under: C:\Program Files (x86)\Battlefront\Strategic Command WWII Global Conflict\Campaigns\_Nupremal
  13. I think that China as a Major works better due to political issues - for instance it makes Japan and USA automatically at war. There are other problems I had, plus for example too many upgrades, even with the higher costs, especially motorized. It became more and more of an issue. This way, also, allies have to be slightly more divided. Yes, Italy gets German upgrades but most of my minors, including Italy, get upgrades at 1/2 effect. So 4 Infantry upgrades adds only +2 (for the same cost). Motorization is the same, though, but since my mod is large long distance air does 2, so they get 1 instead. The exceptions are the Commonwealth (Canada, South Africa, Australia, New Zealand, India) and Switzerland and Sweden. The latter maintained strong militaries though remaining neutral. Oh yeah and also I did it for Eq. africa because I use them as some of the later US Free French units.
  14. never mind - I just though you were speaking about turn-based vs. real-time, my bad
  15. If more than 1 decision has the same number (say, 36) in the script, does that decision only fire once?
  16. oops no one told me - fixed it for next version (Ottawa - sorry Canucks!) Read the files under "documentation" in the folder
  17. I would like to do the same with the USSR flag, but there is no reasonable alternative.
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