Nupremal
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Everything posted by Nupremal
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Multiplayer Thread - Opponent Finder
Nupremal replied to Hubert Cater's topic in Strategic Command - GLOBAL CONFLICT
would like to try my newest version of Nupremal World with someone - please email vypuero@gmail.com -
Multiplayer Thread - Opponent Finder
Nupremal replied to Hubert Cater's topic in Strategic Command - GLOBAL CONFLICT
anyone want to try the new version of the campaign I uploaded for GOLD? email me at vypuero@gmail.com -
"whole world map"
Nupremal replied to wargamermarkus's topic in Strategic Command - World War 1: The Great War 1914-1918
you can use my map and just re-draw the nations as necessary -
all I have to patch this up - soon I will upload a patch file with a new .cgn and scripts folder. Changes are: - scripts got messed up - Hubert, maybe you are aware, but for some strange reason the editor on occasion randomly adds parts of scripts to end of scripts - not sure how it happens but I fixed it here. - ship speeds - since I eliminated loops I increased them but went overboard. So, I brought them back to a maximum of 18 (from 24-25) and so on depending on the nation.
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French naval units do join based on the "free unit" script % that you assign them in the game.
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Nupremal Mod - Burma
Nupremal replied to Catacol Highlander's topic in Strategic Command - GLOBAL CONFLICT
Supposed to be this way to make it hard to defend. You get two easy ways to do it: 1 - Build Indian Units or use the ones you have 2 - Use the Chinese Expeditionary units under Stillwell Burma did surrender historically but then the allies re-occupied it using the forces above. -
Loops in Nup's Mod
Nupremal replied to Catacol Highlander's topic in Strategic Command - GLOBAL CONFLICT
In my next version I am deleting all the loops anyway - but I am keeping the island ones. I never have had any problems with them before, so this is odd. -
This is a game issue not a script issue. I think the answer is there is no cancellation out. Where did you see that? From what I know, it is a race if your guys "hit" then you get the benefit, and if they "hit" they may or may not reverse it. It just goes independently on each side.
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hehe you have it right Big Al. Ok you can only move across when you own the loop name, so the Japs can move using their loops they own - Majuro, Eniwetok, etc... Second, if you send your fleet there at say, 75-80% usa activation, and then the 85% hits and you do Pearl, the ships will be there and should be easy pickings to finish off.
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I didnt make the Axis AI so there are no scripts for it.
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has to be a Major - limited to 6 Majors.
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I sent files but your email address is rejecting all emails. Says "storage exceeded" - even an empty no attachments email failed.
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Ok send me an email - it is uploaded now
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actually i forgot to add the campaign file so I am re-doing
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Maybe no one is around weekends to add it?
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I uploaded a new version of Nupremal World but it does not show yet in the depository, can anyone check on that?
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I like a limit of 1/turn repairs in ports, or maybe 2 in full strength and 1 in half strength ports.
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I fixed the Indochina surrender that was messed up and not working. There is lend-lease for USSR through Murmansk and Archangel if Murmansk is lost as well as from Persia later. Kuwait is a supply port for the British, plus since it had some oil I wanted to increase its value to the UK a tad. It is useful for a back door invasion of Iraq if you lose the ME, which I did in my latest game.
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I make it by hand by creating a system and using coordinates. In other words, I assign each city/location a location on the map by formula, then build the map around that.