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Nupremal

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About Nupremal

  • Rank
    Senior Member

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  • Website URL
    http://www.rebirthofreason.com
  1. would like to try my newest version of Nupremal World with someone - please email vypuero@gmail.com
  2. anyone want to try the new version of the campaign I uploaded for GOLD? email me at vypuero@gmail.com
  3. you can use my map and just re-draw the nations as necessary
  4. I made an error and forgot to include the .cgn file - I will correct it tonight.
  5. would like to test my new scenario I just uploaded for WW I - it is a global WW II game for the WW I engine
  6. all I have to patch this up - soon I will upload a patch file with a new .cgn and scripts folder. Changes are: - scripts got messed up - Hubert, maybe you are aware, but for some strange reason the editor on occasion randomly adds parts of scripts to end of scripts - not sure how it happens but I fixed it here. - ship speeds - since I eliminated loops I increased them but went overboard. So, I brought them back to a maximum of 18 (from 24-25) and so on depending on the nation.
  7. I plan to at some point this is the final version of this one
  8. Nupremal

    French Navy

    French naval units do join based on the "free unit" script % that you assign them in the game.
  9. Nupremal

    Nupremal Mod - Burma

    Supposed to be this way to make it hard to defend. You get two easy ways to do it: 1 - Build Indian Units or use the ones you have 2 - Use the Chinese Expeditionary units under Stillwell Burma did surrender historically but then the allies re-occupied it using the forces above.
  10. Nupremal

    Loops in Nup's Mod

    In my next version I am deleting all the loops anyway - but I am keeping the island ones. I never have had any problems with them before, so this is odd.
  11. strange the scenario didnt come through - will have to re-do
  12. This is a game issue not a script issue. I think the answer is there is no cancellation out. Where did you see that? From what I know, it is a race if your guys "hit" then you get the benefit, and if they "hit" they may or may not reverse it. It just goes independently on each side.
  13. hehe you have it right Big Al. Ok you can only move across when you own the loop name, so the Japs can move using their loops they own - Majuro, Eniwetok, etc... Second, if you send your fleet there at say, 75-80% usa activation, and then the 85% hits and you do Pearl, the ships will be there and should be easy pickings to finish off.
  14. I didnt make the Axis AI so there are no scripts for it.
  15. Nupremal

    Italian MPP

    has to be a Major - limited to 6 Majors.
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