Wengart
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Everything posted by Wengart
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In lieu of a proper game lobby you could easily create a Steam group where you could organize games. Actually here it is. Took me all of 3 minutes.
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Wouldn't jumping into a crater reduce your chance of being hit because you are now below the level of the ground? Assuming of course that you are not leaving a trench or some other prepared position for the shell hole.
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HMG from Saving Private Ryan
Wengart replied to rocketman's topic in Combat Mission Battle for Normandy
I just wonder if that quote is that terrible. I mean for an infantrymen during the second world war I could see this being a quite believable statement. -
I can run it on Ultra around 40-50 fps. But I have a GTX 470, 8 gigs of DDR3 ram, and an I7 3 ghz processor. Although I was expecting to be getting over 60 out of it.
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Interestingly enough out of 22 people I'm the only one under 21 and the only one who started with CM:SF.
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I thought the number of people starting with CM:SF would have been higher.
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This poll was passed around over at GS and I thought it would be interesting if it could get a larger sampling size. poll Unfortunately you are required to register at the site (video game geek) to participate in the poll.
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This poll was passed around over at GS and I thought it would be interesting if it could get a larger sampling size. poll Unfortunately you are required to register at the site (video game geek) to participate in the poll.
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This poll was passed around over at GS and I thought it would be interesting if it could get a larger sampling size. poll Unfortunately you are required to register at the site (video game geek) to participate in the poll.
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This poll was passed around over at GS and I thought it would be interesting if it could get a larger sampling size. poll Unfortunately you are required to register at the site (video game geek) to participate in the poll.
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Green Man Gaming currently has Red Orchestra 2/Heroes of Stalingrad reduced by 35%. The digital Deluxe edition becomes 33$ and the standard becomes 27$. Both activate on Steam with all Steam bonuses and afaik no regional cutting. PM me for details and the 20% off vouchers.
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I have some good memories of Mare Nostrum but unfortunately the maps were of a spotty quality which combined with the setting really hurt it. As for RO:HOS you can buy the original Red Orchestra off Steam for 10$ and then get RO:HOS for 10$ off. Also there is a pacific expansion coming out for RO:HOS some months after it's released and a Vietnam mod called In Country currently being worked on.
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KI is horrible sometimes
Wengart replied to JG11Preusse's topic in Combat Mission Battle for Normandy
It would be nice if the squad selected someone to shoot at the TC. Rather than having the whole squad open up. I don't really have an issue with buttoning TCs, but it's done in such a way that it invariably reveals the position of the troops, and if your opponent has HE chuckers or artillery that spells disaster. -
Iron Front: Liberation 1944 - Gameplay Trailer #1 !!!! WOW
Wengart replied to Destraex1's topic in General Discussion Forum
Tanks may model armor now. I know in a few mods they do, not sure if that got introduced in OA though. -
A delay command would also be nice. No reason the player shouldn't be able to push the fire time of a barrage up a few minutes/.
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Why are we firing rifles at tanks?
Wengart replied to Runyan99's topic in Combat Mission Battle for Normandy
My point was if your going to bother replying in a vague unhelpful way don't reply at all. If you do decide to reply, reply in a way that is helpful and clear to the other party. I'm not saying that there needs to be a "hold fire" command or anything. I'm saying tell them to use a cover arc. Besides there's a difference between having the AI take care of tedious micromanagement for you and having it "play the game for you". Most, if not all, of the threads on AI I've seen are of the former. -
Why are we firing rifles at tanks?
Wengart replied to Runyan99's topic in Combat Mission Battle for Normandy
If your going to bother posting instead of being unhelpful and generally annoying by saying yes there is. You could explain to them how to do it. Not helpful ^ You can use a short cover arc to prevent your unit from firing. helpful^ Alternatively you could just not post a reply. -
Hunt order (or am i missing something?)
Wengart replied to Oddball_E8's topic in Combat Mission Battle for Normandy
Playing Real-time doesn't solve his problem in a satisfactory manner. Hell that shouldn't even be brought up as a "solution". -
Why are we firing rifles at tanks?
Wengart replied to Runyan99's topic in Combat Mission Battle for Normandy
The hide command will do it iirc, unless you give a cover arc. Otherwise a short cover arc, will do the same without the negative spotting attributes. -
Fortifications not cost effective?
Wengart replied to Broken's topic in Combat Mission Battle for Normandy
That's why I said depending on location But yea, fortifications are quite expensive and in general hard to place. Currently the only one I find really worth taking is the TRP. -
Fortifications not cost effective?
Wengart replied to Broken's topic in Combat Mission Battle for Normandy
Depending on the location an M-kill is just as good as a destroyed tank. -
Hunt order (or am i missing something?)
Wengart replied to Oddball_E8's topic in Combat Mission Battle for Normandy
They probably won't, slow is just a movement type and is a somewhat crude replacement for the true hunt command. Although your tank will move slowly it will not stop to engage targets. -
Why are we firing rifles at tanks?
Wengart replied to Runyan99's topic in Combat Mission Battle for Normandy
I think you may want to look into troops in concealed positions specifically, if possible. They are often not under threat from the tank until after they begin to fire. -
Why are we firing rifles at tanks?
Wengart replied to Runyan99's topic in Combat Mission Battle for Normandy
I'm not even talking about perspective. I'm talking about verifiable in-game results. Men in concealed cover (Bocage and houses predominately) open up on tanks that pose no threat to them, until they begin to fire. Sure if the troops are in an open field, and a tank rolls up on them shooting is probably an okay idea. However, for troops in concealed positions it is not the "better" decision for them to make. I'm also assuming you don't play many scenarios that take place in thick bocage. When you have a field 100-150 M wide maybe 50-100 long its not unusual for a platoon of tanks to roll in with supporting infantry following behind. The bocage itself is, for the most part, proof from direct HE fire, the real issue is revealing your position to indirect fire. In these cases I want my infantry to engage enemy infantry, but not the exposed TCs who will not spot them. Giving them a short cover arc does nothing to help me. I'm also really glad your speaking for "us". I too have played CM:SF, for two years in fact, and am familiar with the modern battlefield as represented in CM:SF. To be completely clear. I am not talking about men in exposed positions. I'm talking about men in concealed position that often offer good amounts of cover. I am emphatically not talking about troops on the "tops of buildings or at the tops of hills" Right now I could put a hedgerow under observation, roll a unbuttoned tank into the field, wait for them to try to shoot Mr. TC, spot the defenders, and proceed to destroy them with indirect fire. -
Why are we firing rifles at tanks?
Wengart replied to Runyan99's topic in Combat Mission Battle for Normandy
I've never had this issue while playing as the Americans. Probably because their usually well equipped and the Germans have a scarcity of armor. This is a much larger issue when you're trying to do a defense in depth and your only credible AT assets are two PAK40s (Busting the Bocage). And to be clear I'm not talking about any specific tactical situation.