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Malakie

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About Malakie

  • Birthday 03/24/1963

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  • Website URL
    http://www.Synchroniq.com

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  • Biography
    US Navy service connected disabled veteran
  • Location
    Wisconsin
  • Interests
    Wargames, Goldwing Motorcycle and others
  • Occupation
    disabled vet

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  1. I get a kick out of those defending DRM and those with the "show me one documented case of...." blah blah.. Well I am that case.. I spent over a year and a half being unable to play the games I purchased because of the Battlefront DRM. I had no way TO ACTIVATE them. I lost my main hard drive in a hard failure. Upon replacing it, I was not able to use what I bought because I had no way to activate it. It was not until a short time ago that I was once again able to use the very software I purchased. While some people may have enjoyed full time on demand internet, there are many others that are dependent on metered data or connections that are temporary or in some cases, not even available as was my case. Which is why going forward I am very slow to purchase any additional titles that contain this kind of limited use DRM. While, as some of you say, we can always contact admin for more codes etc, that is not a solution for situations that do not have access to phone or internet. Nor is it a solution should something ever happen to the company itself.. Not saying they would or are in danger of it, but they could close down tomorrow and all of us would be screwed royally because we would never be able to use our software again because there would be no way to activate it. Personally, I have actually moved to the STEAM model because at least I can go offline and still have full use and access to all my software.. even if I change HD's and restore from backup... with Battlefront's DRM you cannot do that. The difference is STEAM keeps the activations within the STEAM client and directory files where Battlefront does so via the registry... and once your registry gets screwed... so are you.. With Steam I can copy over the backup and use what I purchased still as long as it is not modified or altered in any manner... Steam also does not limit your activations.. it makes ownership and use seamless while still giving devs piracy protection... There is a reason so many devs and so many customers have flocked to Steam. Anyhow, I ended up here today because of this very issue.. I tried Bitdefenders (this is the second time I have tried this product and ended up with it screwing things up - never again) latest version and it totally screwed my system by locking out some of my files and altering security settings on my system... To the point I cannot even take ownership of certain directories as ADMIN or otherwise... I now have no choice but to wipe and re-install everything... Last time I had to do this was 3 years ago.. I cannot even imagine what I am going to lose. Anyhow, that is my thoughts on this argument.. My hope is someday Battlefront gets rid of this entire system. Piracy is no where near the problem it used to be. Not even close. And why bother with hacked, cracked software when for a small amount of money you get something you can usually trust without having to jump through hoops, used cracked files and so forth just to run?
  2. Still no change on my end for medium to larger games... No hit decals at all. Starting to wonder if it is related to GPU not being used and the graphics drawing ... Settings seem to make no difference at all. Will have to play a few smaller scenarios and see if that does anything.. But that should not make a difference on a 32 GB i-7 based system in SLI using GTX780 cards..
  3. Like supply it would be nice if this were updated to allow a bit more capability... In fact I would love to have the ability to medevac units to save them, perhaps for later missions in a campaign for those that more units are not forthcoming and every man/unit counts AND also allow for reserve units to be brought in by helo or truck if a unit is pretty much combat ineffective due to casualties...
  4. I look at it more from reality perspective. In tactical situations repair is NOT out of the scope. Vehicle repairs can and are repaired on the field, i.e. tracks, antenna, electronics and visual units. Of course fully destroyed items have to be waited on but most units carry limited items and parts for this very reason and the crew handles it. As for resupply, that is always available, if not by unit trucks/hemitts than by supply drops by helo or drop. The only time that is not practical is in fast moving missions, supply lines are cut or weather does not allow it.
  5. I played a number of scenarios all with the same results... Even with ECM, as long as a physical spotter can see the target area rounds should still impact what you are shooting .. especially after doing a adjust.. And yes my spotters had positions that kept them in full line of sight the entire time. In one game I had 3 of them all with full on view.. same result.. My most current game I just played also had another annoyance.. I had 4 spotters plus a bradley IFV FIST// I first called for a drone, then two arty missions.. It took almost 30 game minutes before any of those missions came in.. by then all enemy forces were well gone or away from the fire mission designated area.
  6. Just wondering if this ability was added? Just went through a major battle and every tank and APC went dry.. and neither I nor the AI could finish the battle with no ammo.. We can resupply ground troops.. what about tanks and apc's? If not, would love to see this option as well as battlefield repair for immobilized/damaged units..
  7. Been wondering this also.. I always play on the hardest setting yet usually have no major problems beating the AI... Was this way in Shock Force as well...
  8. Same issue here.. I am running full on everything on a SLI based GTX 780 system... No hit decals... I have also noticed the game does not seem to be using the GPU like it should.. My meters are down in the 14-20% range even on the largest battles yet the graphics are bogged, screen redraw etc... Same symptoms on another machine that is single GPU based, GTX 780TI.. So I know it is not the system.. My SLI based unit should be running things with out any issues at all graphics wise.. Combined with decals not showing... something going on....
  9. I am seeing a problem with arty/mortar fire. In a couple games now I have had dedicated spotters call in fire. And not one yet has hit the actual area targeted using linear or area spotting. The average so far seems to be arty coming in long by a good bit. Anyone else seeing this?
  10. Like you I too had hope... oh well... back to CMSF for a bit...
  11. For me, the one thing I do not like about the way Battlefront operates is the key system having limits and we customers being forced to rely on Battlefront to use a product we bought and paid for. I recently had to replace a hard drive. Except when I went to unlicense my copies, it would not work. I tried contacting Battlefront only to have my emails rejected.. I could not wait and ended up taking care of things on my end. Now for the last 3 weeks I have been trying to get a response out of Battlefront even here on the forums because every email I send them is being rejected by their servers.. and the weird part is the rejection is not happening right away rather days later when I suddenly get an email stating as much. I have so far not heard from anyone at Battlefront regarding my request for help even though I also posted over a week ago here on the forums as well requesting it and why. I am not a happy customer because I own a number of their products.. and cannot use any of them because I cannot reach Battlefront to fix the issues with the elicense system. If Battlefront were to close up, every single one of us would own hundreds if not thousands of dollars of Battlefront products that we would eventually be unable to use at all because of the way the system locks us out after a few activations. IF the un-license system were flawless then perhaps it might not be such an issue.. but it is not. And THIS is why I think a Steam move would be a good thing for Battlefront, in my opinion.
  12. That is what I did originally for an e-license issue... and nothing.. which is why I then tried doing it manually via direct email... and both of those have been rejected...
  13. The last two weeks I have been trying to reach someone at Battlefront but every email address I have tried is being rejected... This is the mail system at host mail.battlefront.com. I'm sorry to have to inform you that your message could not be delivered to one or more recipients. It's attached below. For further assistance, please send mail to postmaster. If you do so, please include this problem report. You can delete your own text from the attached returned message. The mail system <support@battlefront.mojohelpdesk.com> (expanded from <support@battlefront.com>): connect to cesar.metadot.com[72.32.64.76]:25: Operation timed out Reporting-MTA: dns; mail.battlefront.com X-Postfix-Queue-ID: 5E985F69D1E6 X-Postfix-Sender: rfc822; <removed my email for this post> Arrival-Date: Fri, 26 Dec 2014 18:48:15 -0500 (EST) Final-Recipient: rfc822; support@battlefront.mojohelpdesk.com Original-Recipient: rfc822;support@battlefront.com Action: failed Status: 4.4.1 Diagnostic-Code: X-Postfix; connect to cesar.metadot.com[72.32.64.76]:25: Operation timed out I have also tried the elicense@battlefront.com address and the onsite form as well.. None of them have gone through. As you can see this one was sent the 26th of December and just now I got the rejection back, 31 Dec... I need some customer support so is there another address that works I can use to reach someone??? Malakie
  14. Let me know of any recommended changes. I am actually right this moment working on fixing some stuff with the briefing for Scenario 3, finishing up Scenario 4 and want to have Scenario 5 up and done later this afternoon if all goes well.
  15. Hi all, I have just uploaded scenarios 1 - 4 of my East Rising Campaign (may need to wait a bit for Battlefront to post in the NATO section). When completed, the campaign will be somewhere between 12 and 17 scenarios in total depending on how you do in each scenario. Once set in the campaign, units will (or not) carry forward to each successive campaign scenario. However for now, I have uploaded the first 4 scenarios of the campaign in one archive for you to try out. Scenarios 1 - 3 are complete and other than maybe some balance or AI tweaking, should be fully playable. Scenario 4 should also be fully playable however I have not yet done the briefing text, AI adjustments, unit balance or so forth. Any feedback and/or comments are welcome.. *NOTE: You must have ALL the expansions including NATO. You will also need a decent system to run this because the initial battles are large for reasons that will become clear as the campaign proceeds - and of course I want you to have units later in the campaign! :-)
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