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Marneus

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Everything posted by Marneus

  1. I got it sussed. I passed it to Phonan for a look over. In all I glued together a few variants of the Jupiter. Thanks for taking the time to post tho.
  2. Hi Just for fun I put a Shrike turret on a Jupiter chassis but I cannot get the turret to animate or fire it's armament. The turret won't rotate, look up or down or fire. It also won't change to secondary armament which is a 14mm gun. Any ideas would be good as to how to get the turret functioning. It has a gunner, computer and ammo. Please help out if you can
  3. Sure. I can try to hook up on the server and be a bullet magnet
  4. Umm....I am UK based. I lack the mad skillz to play effectively but anything to shoot at is better than nothing to shoot at I guess.
  5. Ok, yet another update. I have finished, albeit roughly, an arctic tundra map. I called it Arktika. It has a texture map, shadow map, three game types and it seems to play ok. Tho I am not sure the shadowmap is working. If anyone wants to scope it out and give me some pointers I will zip it up and email it to them as I have no place to host the files.
  6. ty, I got a few trees deployed, moved the buildings and moved the deployment zones so now it's a totally different play experience. Desert warfare for this one. I even experimented with new vehicles but with CZ7 most of what can be done has already been done. Still a lot of fun tho.
  7. OK, I took Haven and modified it to give me a base to work from. I used terragen to make a world. Then exported it as a .raw and created a texture file. It took me a few hours to work out the masks but I got it sorted out eventually. I find using the paint can tool to spray and blend the edges makes a nice map. So I now have a completley different world on which to play. Problem is it's the same gametypes as in Haven and the bases are in the same places and there are no trees. The next questions I have is a) How do I place trees and rocks and how do I know where the buildings are going to be if I move there postion?
  8. Ok. I managed to get a new height map fitted into an existing scenario so I am on the right track. Just a bit stuck with Irfanview. How do I "expand" the texture?
  9. Ok, i will give it a bash. Thanks.
  10. Thanks for that. I edit XML using which tool? Can I open them with notepad and edit it thru view source?
  11. When I try to run the scenario editor it tells me DT has to be installed and working. Which it is. Any ideas to fix this?
  12. Oh yes please. I would love to learn how to do it if you have the time, patience and courage to pass on your info
  13. Can you have more than one mod running at a time? I have a few now and some are changes to already available stuff. Do I post those files in the CZ7 file instead of a named folder beside CZ7? Oh, and please take a look at the modding forum someone. I would love to make maps but it tells me that DT is not installed or needs to be installed when I try to run the scenario editor.
  14. Yeah i am stuck with this as well. I would love to see what I can create but it tells me DT is not installed.
  15. Missing textures in CZ7. Am I doing something wrong? The AT infantry have big white blobs instead of grenade launchers and some tanks have all white hulls. Anyone else experience this.
  16. That info helped me out too, thanks.
  17. It's a long long way away if it is to return. So many things have taken priority.
  18. It's the prospect of tiles to make semi-random maps I look forward too. If that is still on the drawing board.
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