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Syagrius

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  1. Ok I just realized that AoD includes the 1939 global campaign and AoC does not. So, if I want to play this campaingn with Gold features better to get AoD, or the AoD/AoC bundle
  2. I own the original SC Global; so if I buy AoC or AoD does it update my SC Global to Gold? Thanks in advance
  3. Wow, what a AAR! I have been waiting for a good Russian Civil War game for a long time, and since I alreay own SC WW1 I think I may buy Breaktrought. Long live Denikin and Koltchak!
  4. Did the same; I thinks its ramping up too quickly when you move your armies in a good starting position. I agree that when you have massed your armies in attack position the declaration of war should come pretty quickly but not in a single turn.
  5. That's what I did; however they went to the Allies as soon as I moved towards the frontier; not able to position the troops in good starting position, too fast
  6. I don't believe in Sealion that much and rarely try it when playing a WW2 game; too gamey as in fact in would have been almost infeasible for the Germans. No I think it really has to do with the troops near the border (see my edited post); that system isnt working in my opinion.
  7. I followed pretty much what the manual said about units near some cities and kept my main force pretty far in the west but ended up with the Soviets joining the Allies in december 1940 (twice in a row); that's way way too early and not realistic at all. Or maybe I did something wrong... Okay it seems even a few garissons in some cities near the border is enough to get the soviet % up so I removed them and their war prep. remained stable. However, as soon as I move most of my troops in the spring 1941 in preparation for Barbarossa the Soviets turned to the Allies in a single turn; its not historical at all. We all know Joe (even tough informed by is own spies in addition to the British) was caught totally by suprise by the German preparations. I think it work better as it is in SC Global.
  8. The lack of a Mesopotamian campaign is something I noted also; historically the siege and fall of Kut had been a pretty big thing. As the Ottoman I move a single corps near Basra and the British dont make any move, outside bringing in an heavy artillerie and bombing my corps once in a while. In my current campaign after the surrender of Russia I was to move the few corps I had on the Caucasus frontier to take over the British in Koweit. But that's only late in 1917. The lack of a real campaign there allow the Ottomans to deploy sizeable forces elsewhere; in a previous game I was able to concentrate enough forces to beat the British near Suez, take Egypt and push into Cyrenaica. In my current game I could afford to have an Ottoman force in Balkans helping taking Serbia and invading Greece. Historically the Ottomans were stretched too thin to accomplish any of these.
  9. Okay Bill I did send the saved game. I am using 1.03.
  10. I am playing with 1.03 and without the optional hotfix. I will send it tonight as I am at work at the moment. Speculating, maybe its a little bug when not using the Revolution in Russia when playing CP?
  11. In my current campaign as CP, France and Russia have surrendered (Russia without using the commies, good stuff and in 1917 I am hammering the Italians. I tought the game would stop when Fr and Ru have given up? So am I supposed to play until Nov 1918 to see the victory screen? I mean, the UK and US aren't going to make a come back to beat Germany that is for sure.
  12. In my opinion mountain supply penalties and defensive bonus are too strong. Two exemples: as discussed here, a campaign in the Caucasus is a waste of ressources for both sides but espcially for the Ottomans. Second exemple, the Balkans; I mean, even when Bulgaria gets in the war early (with diplo incentive), the help of an Ottoman army and the bulk of the Austrian army, it takes years to get rid of Serbia and Montenegro (in my last campaign I finished Montenegro in 1917 only). Historically those two crumbled as soon Bulgaria entered the war. The Italian front is less of a problem it seems. My conclusion; mountain terrain has too much impact on offensive capabilities.
  13. Well my SC Global run like lightning but AI turns in WW 1 are getting longer during the game as the number of units increase (can take almost 10 min after 1916). I was told WW 1 runs differently and need more RAM or something. Its a little better since 1.03 however. No scrolling issue at all for me.
  14. In my view,the 10 000 men casualities for all 5 beaches and paratroops (including killed, wounded, prisoners and missing) for over 175 000 men involved are very light losses for something as risky as a large landing operation. If the reserve panzer divisions had been closer to the beaches (as requested by Rommel) we could have had a 50% rate loss as expected. Anyway, during WW 1 the forts in Belgium and near Verdun were very effective (and inspirational for the building of the Maginot Line), but in WW 2 it was more of a psychological advantage than anything else in my opinion. The Japanese didnt fare better than the Germans with fortifications. My two cents.
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