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Fenix

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Everything posted by Fenix

  1. You're right Moon. If i execute it in Admin mode, no problems at all. But if i execute the game in normal mode, get the "bug" and THEN, in Admin mode, the problem persists until i reboot my PC. Only mention it in case anyone else is suffering this issue. Anyway, problem solved. Thanks again Moon, the thread can be closed.
  2. I've recently updated my system wo Win7 x64 and when i launch the CMSF and get to the game menu, my comp automatically switches to desktop, the same way it would do if i hit Alt-Tab. This happens all the time until I close the application. Why is happening this and how can i fix it? By the way, I own the base CMSF and the Marines module, both updated to 1.21a.
  3. I don't really care about fighters and bombers, but choppers should be modelled, as well as AA weapons to take them down. Wouldn't it be cool if a platoon of infantry reinforcements arrived in a blackhawk doing fast roping?
  4. Well, i don't know you, but i'm tired of all that sand and arabian enemies. Why not taking the Theater to Europe? I miss the kommies
  5. Heh, Tank Commanders with suicidal tendencies (or perhaps with the guts that gunners lack?) xD. Then the solution should be easy: change the behaviour between TC and gunners. I'd rather have a suicidal Humvee gunner than a coward one.
  6. @Pandur: Really? Never noticed that. In fact, i suspected that BF modified the button-unbutton issue to increase survival of tank commanders... If you are right, then i don't understand why they had to change the behaviour of gunners.
  7. I'm gonna take a look at it right now EDIT: The link is not working for me, i get the following message: Fatal error - attempt to access unpublished file by non-admin user
  8. Glad to hear that Steve, i hope we get that soon De Savage, i'd rather have a percentage probability of casualties on reinforcements, just to add a bit more challenge and to simulate unpredictable battlefield events, like armor breakdowns, casualties taken in ambushes, etc. That way you'd never get the same amount of reinforcements.
  9. Well, it's a damn good idea, but don't count to see that in CMSF. Those would involve major changes and they're not going to do that at this point. Maybe in the next CM game, hopefully.
  10. I guess the problem with unbuttoning gunners is as follows: their quick unbuttoning doesn't match the behaviour of all other units in the game. I'll explain myself: You have an infantry platoon which has clear LOS on an enemy MG team (for example). The enemies haven't seen them yet, and you send your platoon on a frontal assault. As soon as they begin running, the MG would kill them in no time, so a realistic behaviour would have the leader of the platoon calling you SOB or something and refusing to acomplish that order. He's not going to commit suicide in such a ridicule way. Nevertheless, ingame your pixel troops will begin the assault. After a few shots they will probably begin running for cover, but they DO charge the MG position. In my opinion, gunners should work the same way. Even in a situation when common sense advises you to leave the gun unmanned and hide in the relative safety of your armor (call SOB your leader xD) , the pixel soldier should keep firing until you give him the order to button up, at least while he still has a high or average morale. If the gunner of a Humvee hides after the first shots, then the platoon should refuse to even stand up in front of that MG. Well, i have some problems with the language, but i hope i made myself clear
  11. Stupid cuestion... What is a Meta Campaign?
  12. Neither do i, but in the mission i'm using as example i had only a few infantry platoons without javelin missiles or even a single vehicle. My options were: Begin a long and probably hard flanking manouver with one of my squads and praying the tank don't see them until they can safely use their AT-4s (and pray again to destroy or incapacitate the tank on one single shot); Or using my arty . Call me lazy, but i'd like to do it the simple way xD EDIT: stoex, the 1st mission of the marines campaign was the example i was using . Then it wasn't a 81 mm mortar, but naval batteries.
  13. Damn, didn't know that. It certainly solves the issue... Thanks for the tip Flanker15, and thanks to stoex and purpheart23 for your responses.
  14. Well, i don't rely on that "cease fire" function as i have noticed, at least in early stages of the game (1.07 mostly), that even when the cease fire order was given, arty just kept wasting some ammo, that's why now i try to use the most exact duration. I don't know if this has been changed in the current version, or if it hasn't because is more accurate and reallistic :S.
  15. Well, i've got a question here i'vee asked myself a few times... Let's imagine the situation: One USMC arty observer has just found an enemy T72. The observer is in high ground, not being fired at and not being discovered yet and has direct and clear LOS at the target, situated at about 500-750 meters away from him. I decide to send an artillery strike with my 81mm mortars (could be 155mm howitzers, can't remember it right now ) and configure them like this: Point target, 1 gun, Heavy Mission, and... which should be the duration? I'd like to make sure the tank is destroyed with just one fire mission, but i don't want to spend half of my ammo while doing so. What would you pick?
  16. I knew i was loosing something xD. I'll download it as soon as i get home so i can try myself the different tactics posted above.
  17. Yep, french were only too confident in their supposedly invincible Maginot line, but most of their officers where quite competent. In fact if i'm not wrong Charles DeGaulle wrote a book that served as inspiration to the father of the german Bliztkireg, Heinz Guderian, who later wrote Achtung Panzer!. Both of them saw the incredible potential of the tanks and armored transports on the "modern" battlefield instead of relying on static fortifications. By the way Achtung Panzer! is a quite enjoyable reading for all those tank lovers out there . I guess it has been translated to english, we spanish people had to wait a little longer (i bought it about 6 months ago ). Sorry for the off-topic
  18. I agree with the pop up option, but even if it is finally added (which i honestly doubt) the scenario designer should have an option to keep timing as it is now. Perhaps some map designers want to make a battle that MUST be done within 30 mins to fit in a story, or simply to make the battle a bit harder.
  19. Is "The Anal Intruder" featured too? I guess it needs a damn long deployment before using
  20. MikeyD, i was replying to the question of Yskonyn, not yours . Or is it the same map? Maybe i lost something in the way xD. Anyway, that pic you posted, which map is it from? It sure looks good and i'd like to give it a try . @Dietrich: i haven't used arty smoke to isolate the hostiles, but it seems a good tactic. Enemy loses LOS while you manouver your troops to gain terrain advantage... I'll try it if i get the chance
  21. I'd say +1 to artillery smoke. I haven't seen the map you're talking about, but it reminds me of a typical "assault fortified position" situation. What would i (probably) do? Arty smoke if available, then assault move with your squads to the nearest building, while using your LAVs to provide cover fire on the buildings that have LOS on your men before entering the smoke cloud. If arty smoke is not available, then you would have to make the smoke cloud "manually" by using the smoke on your vehicles. This simple tactic proved to be quite useful to me in many frontal assaults where i can't flank the enemy positions, or if i suspect that an enemy may be hiding in a block of buildings, for example. I don't usually use the "recon by fire" technique, and i don't want to see my little pixel soldiers being wasted just to find the enemy position
  22. Thanks for the replies guys. It's a great coincidence, i was going to give a try to the akd mod BEFORE i asked the question . I'll download it ASAP. Oh, by the way, i'd like to thank this huge mod community for all the work you modders do. You're making CMSF even better
  23. Hi everyone. I've been searching for a long time a good sound mod for my CMSF, but there are a hell lot of them! xD. In your honest opinion, which one would be the best, or which one is your own personal chosing? Thanks in advance
  24. AFAIK big artillery pieces can and ussually do perform CB tasks in combat situations. If i'm not wrong, as soon as the ordnance leaves the barrel, the enemy knows the exact location of the shoot and can attack your position with their own artillery or launch an airstrike on it (if possible), so the battery should be moving after one or two strikes. I guess it has not been implemented just because it would be a pain in the ass and would severely limit the use of artillery, as you could only perform a pair of attacks before having to move to another area or maybe even losing your pieces. IMHO, of course
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