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Combatintman

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  1. Upvote
    Combatintman got a reaction from General Jack Ripper in Online magazine posted BF's game screenshot   
    That and making sense of barely decipherable threads on the forum.
     
  2. Upvote
    Combatintman got a reaction from General Jack Ripper in Online magazine posted BF's game screenshot   
    Boiling Vessel or BV is the correct term:
    https://en.wikipedia.org/wiki/Boiling_vessel
  3. Like
    Combatintman got a reaction from Lethaface in Heaven & Earth: Project discussion thread   
    Yes they will - banged a couple of large shell craters and a couple of junk Flavour Objects down … thanks for the idea and have a like.

  4. Like
    Combatintman got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    Yes they will - banged a couple of large shell craters and a couple of junk Flavour Objects down … thanks for the idea and have a like.

  5. Like
    Combatintman got a reaction from Boche in Heaven & Earth: Project discussion thread   
    Yes they will - banged a couple of large shell craters and a couple of junk Flavour Objects down … thanks for the idea and have a like.

  6. Like
    Combatintman reacted to Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    Why not PM @37mm? 
    We're actively looking for map-makers, so I'm absolutely confident he will oblige (be warned, it's a big mod, you'll need to pull all your other ones to be safe).
    Someone's been exploring the new FO's & special purpose TOE by the looks of things.....I've not explored those, beyond the boats, to date.
    PS - Will the helicopters lean over if you put a dink in the terrain underneath them?  I often do this with vehicle wrecks, to make them look more, well, wrecked. 
     
  7. Like
    Combatintman got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    View from the SW Guard Tower as Callsign Blueboy deliberately crash lands into the Son Tay POW Camp Compound:

  8. Like
    Combatintman got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    Son Tay map is finished …

    Quite a compact map 560m wide x 928m high.
  9. Like
    Combatintman got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    Not an exact match but you get the idea:

    Compound and road orientation was an issue for this one hence the imperfect match, but good enough for government work as they say.
  10. Like
    Combatintman got a reaction from Boche in Heaven & Earth: Project discussion thread   
    Not an exact match but you get the idea:

    Compound and road orientation was an issue for this one hence the imperfect match, but good enough for government work as they say.
  11. Like
    Combatintman got a reaction from Boche in Heaven & Earth: Project discussion thread   
    Secondary School:

     
  12. Upvote
    Combatintman got a reaction from Aquila-SmartWargames in Heaven & Earth: Project discussion thread   
    Secondary School:

     
  13. Upvote
    Combatintman got a reaction from borg in Heaven & Earth: Project discussion thread   
    Secondary School:

     
  14. Like
    Combatintman got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    Secondary School:

     
  15. Upvote
    Combatintman got a reaction from MOS:96B2P in Heaven & Earth: Project discussion thread   
    Son Tay Compound - map is still WIP:

  16. Like
    Combatintman got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    No I need to do them - I was conscious of it when I was putting the map together, the later buildings should be good, but the initial ones I plonked down will need some Alt Click love … when I've finished this map of course …

  17. Upvote
    Combatintman got a reaction from Warts 'n' all in Early-War CM?   
    To Dunkirk I presume?
  18. Like
    Combatintman got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    I've looked at it too … I reckon there's a Red Force Khe Sanh campaign in it along these lines:
    Battle 1 = Hill 881
    Battle 2 = Lang Vei
    Battle 3 = Hill 661
    Battle 4 = Khe Sanh Village & District HQ Compound
    Battle 5 = Khe Sanh Airfield
    The aim would be to make it representative rather than an actual recreation of Khe Sanh because to do it for real would involve huge numbers of troops. So the core units would be two NVA Regiments. One Regiment would attack from the West and would fight Battles 1, 3  and 5 and the other Regiment would attack from the South and fight battles 2, 4 and 5. It would work something like this:
    Battle 1, 1 Bn/1 Regt.
    Battle 2, 1 Bn/2 Regt.
    Battle 3, 2 Bn/1 Regt
    Battle 4, 2 Bn/2 Regt
    Battle 5 would involve 3 Bn, 1 Regt and 3 Bn, 2 Regt as the core units. The player is also given the choice of which of the battalions from the earlier missions to add to this battle via a decision mission. The premise being that they will pick the bn from each regiment that incurred the fewest losses in Battles 1-4. The battalion in each regiment that incurred the highest losses would notionally be a reserve or sent to a blocking position. So for example:
    Battle 1, 1 Bn/1 Regt suffers 50% casualties.
    Battle 2, 1 Bn/2 Regt suffers 50% casualties.
    Battle 3, 2 Bn/1 Regt suffers 40% casualties.
    Battle 4, 2 Bn/2 Regt suffers 60% casualties.
    The player in the decision mission selects 2 Bn/1 Regt and 1 Bn/2 Regt for Battle 5. Forces for Battle 5 would therefore be:
    2 Bn/1 Regt at 60% CE
    3 Bn/1 Regt at 100% CE
    1 Bn/2 Regt at 50% CE
    3 Bn/2 Regt at 100% CE
    This of course is only a rough conceptual sketch so there would be nuances reflecting actual events such as NVA armour at Lang Vei, with possible options to commit it to the Khe Sanh Village battle and the Khe Sanh Airfield battle.
    I think this would be a relative cinch to make because, with the exception of Khe Sanh airfield, the maps wouldn't be massive and the two hilltop battles would be a doddle (ie a hill covered with trees with a cleared area on top with trenches, barbed wire and minefields. I'd be surprised if each of those took more than a couple of days to put together. Lang Vei again should be not much more than a 1500m x 1500m map with a bunch of trees and a fortified compound. Khe Sanh Village would be about that size or smaller and would be a bit more complex but not excessively so. The big map would be Khe Sanh airfield which I reckon would be a 2.5 x 2km map and some jiggery pokery would be involved with the road and runway orientation but I've had a pretty good look at it and I think its doable.
    The 1:50,000 map sheet is Series L7014 Sheet 6342 III Huong Hoa and you can get it here:
    http://legacy.lib.utexas.edu/maps/topo/vietnam/huong_hoa-6342-3.pdf
    Places I've referred to on the map can be found at the following grids:
    48Q XD 8036 = Lang Vei
    48Q XD 8538 = Khe Sanh Village
    48Q XD 8441 = Khe Sanh Airfield
    48Q XD 776437 = Hill 881
    48Q XD 803443 = Hill 661
    Just rough thoughts of course but I think it is achievable and @37mmhappy to discuss ...
  19. Like
    Combatintman got a reaction from Boche in Heaven & Earth: Project discussion thread   
    I've looked at it too … I reckon there's a Red Force Khe Sanh campaign in it along these lines:
    Battle 1 = Hill 881
    Battle 2 = Lang Vei
    Battle 3 = Hill 661
    Battle 4 = Khe Sanh Village & District HQ Compound
    Battle 5 = Khe Sanh Airfield
    The aim would be to make it representative rather than an actual recreation of Khe Sanh because to do it for real would involve huge numbers of troops. So the core units would be two NVA Regiments. One Regiment would attack from the West and would fight Battles 1, 3  and 5 and the other Regiment would attack from the South and fight battles 2, 4 and 5. It would work something like this:
    Battle 1, 1 Bn/1 Regt.
    Battle 2, 1 Bn/2 Regt.
    Battle 3, 2 Bn/1 Regt
    Battle 4, 2 Bn/2 Regt
    Battle 5 would involve 3 Bn, 1 Regt and 3 Bn, 2 Regt as the core units. The player is also given the choice of which of the battalions from the earlier missions to add to this battle via a decision mission. The premise being that they will pick the bn from each regiment that incurred the fewest losses in Battles 1-4. The battalion in each regiment that incurred the highest losses would notionally be a reserve or sent to a blocking position. So for example:
    Battle 1, 1 Bn/1 Regt suffers 50% casualties.
    Battle 2, 1 Bn/2 Regt suffers 50% casualties.
    Battle 3, 2 Bn/1 Regt suffers 40% casualties.
    Battle 4, 2 Bn/2 Regt suffers 60% casualties.
    The player in the decision mission selects 2 Bn/1 Regt and 1 Bn/2 Regt for Battle 5. Forces for Battle 5 would therefore be:
    2 Bn/1 Regt at 60% CE
    3 Bn/1 Regt at 100% CE
    1 Bn/2 Regt at 50% CE
    3 Bn/2 Regt at 100% CE
    This of course is only a rough conceptual sketch so there would be nuances reflecting actual events such as NVA armour at Lang Vei, with possible options to commit it to the Khe Sanh Village battle and the Khe Sanh Airfield battle.
    I think this would be a relative cinch to make because, with the exception of Khe Sanh airfield, the maps wouldn't be massive and the two hilltop battles would be a doddle (ie a hill covered with trees with a cleared area on top with trenches, barbed wire and minefields. I'd be surprised if each of those took more than a couple of days to put together. Lang Vei again should be not much more than a 1500m x 1500m map with a bunch of trees and a fortified compound. Khe Sanh Village would be about that size or smaller and would be a bit more complex but not excessively so. The big map would be Khe Sanh airfield which I reckon would be a 2.5 x 2km map and some jiggery pokery would be involved with the road and runway orientation but I've had a pretty good look at it and I think its doable.
    The 1:50,000 map sheet is Series L7014 Sheet 6342 III Huong Hoa and you can get it here:
    http://legacy.lib.utexas.edu/maps/topo/vietnam/huong_hoa-6342-3.pdf
    Places I've referred to on the map can be found at the following grids:
    48Q XD 8036 = Lang Vei
    48Q XD 8538 = Khe Sanh Village
    48Q XD 8441 = Khe Sanh Airfield
    48Q XD 776437 = Hill 881
    48Q XD 803443 = Hill 661
    Just rough thoughts of course but I think it is achievable and @37mmhappy to discuss ...
  20. Like
    Combatintman got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    You want colonial? Ici c'est coloniale ….

    Map sheet 6229 IV - Khiem Ich MGRS 48P XS 300530 Vietnam 1:50 000 series L7014 - map information correct as of 1969.
    This is a plantation on my Ap Bac map that @37mm posted images of a couple of days ago.
     
  21. Like
    Combatintman got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    Better resource here for 1:50,000 maps:
    http://legacy.lib.utexas.edu/maps/topo/vietnam/
    Bong Son Sheet:
    http://legacy.lib.utexas.edu/maps/topo/vietnam/bong_son-6837-4.pdf
    Ap Bac (Grid Square 3053) Sheet:
    http://legacy.lib.utexas.edu/maps/topo/vietnam/khiem_ich-6229-4.pdf
    1:25,000 Picto Maps:
    http://legacy.lib.utexas.edu/maps/ams/vietnam-picto-maps/
    Overview of Vietnam map collection (including town plans) here:
    https://legacy.lib.utexas.edu/maps/vietnam.html
  22. Like
    Combatintman got a reaction from Ivan Zaitzev in What would a WW2 battalion typically be expected to achieve?   
    War Diaries are always a good place to start. The link below takes you to the 2nd Battalion, Oxford and Buckinghamshire Light Infantry's War Diary. Have a look at the account and Annexes of the battle for Manneville La Raoult on 25-26 August 1944.
    http://www.pegasusarchive.org/normandy/war_2ndOxBucks.htm
    Here is the contemporary 1:100,000 scale map to help you follow it:

    The Easting part of the Grid References are not on the image. To help you, the first Easting you can see is the 60 Easting, then 61 Easting, then 62 Easting, then 63 Easting.
    The 13 Northing is shown, so the one below is the 12 Northing
    Here is a 1950s Aerial Photograph of the same area:

  23. Upvote
    Combatintman got a reaction from George MC in What would a WW2 battalion typically be expected to achieve?   
    @George MC used this trick in Mission 1 of his excellent KG von Schroif campaign. Probably worth having a look at how he did it in the editor. AFAIK he released the individual missions on the Scenario Depot
    The downside of making all units spot objectives is that you cannot make them destroy objectives which means that you are limited to using parameters if you want victory conditions to reflect casualties.
  24. Upvote
    Combatintman got a reaction from IanL in Heaven & Earth: Project discussion thread   
    Better resource here for 1:50,000 maps:
    http://legacy.lib.utexas.edu/maps/topo/vietnam/
    Bong Son Sheet:
    http://legacy.lib.utexas.edu/maps/topo/vietnam/bong_son-6837-4.pdf
    Ap Bac (Grid Square 3053) Sheet:
    http://legacy.lib.utexas.edu/maps/topo/vietnam/khiem_ich-6229-4.pdf
    1:25,000 Picto Maps:
    http://legacy.lib.utexas.edu/maps/ams/vietnam-picto-maps/
    Overview of Vietnam map collection (including town plans) here:
    https://legacy.lib.utexas.edu/maps/vietnam.html
  25. Like
    Combatintman got a reaction from 37mm in Heaven & Earth: Project discussion thread   
    Better resource here for 1:50,000 maps:
    http://legacy.lib.utexas.edu/maps/topo/vietnam/
    Bong Son Sheet:
    http://legacy.lib.utexas.edu/maps/topo/vietnam/bong_son-6837-4.pdf
    Ap Bac (Grid Square 3053) Sheet:
    http://legacy.lib.utexas.edu/maps/topo/vietnam/khiem_ich-6229-4.pdf
    1:25,000 Picto Maps:
    http://legacy.lib.utexas.edu/maps/ams/vietnam-picto-maps/
    Overview of Vietnam map collection (including town plans) here:
    https://legacy.lib.utexas.edu/maps/vietnam.html
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