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Combatintman

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  1. Like
    Combatintman got a reaction from sPA505 in Here is What I Dont Understand about BF?   
    Lightweight 😉
  2. Like
    Combatintman got a reaction from Bud Backer in Here is What I Dont Understand about BF?   
    Lightweight 😉
  3. Like
    Combatintman got a reaction from Pete Wenman in Here is What I Dont Understand about BF?   
    Lightweight 😉
  4. Like
    Combatintman got a reaction from Hardradi in Here is What I Dont Understand about BF?   
    Lightweight 😉
  5. Like
    Combatintman got a reaction from Freyberg in Here is What I Dont Understand about BF?   
    Lightweight 😉
  6. Like
    Combatintman got a reaction from Badger73 in scenario design manual   
    I'd tag him and see if he has a copy on his hard drive.  The thing was released very shortly after CMSF was released and as a result does not cover any of the new features that started to be introduced with the WW2 titles such as the map overlay, AI triggers, AI target orders and unit facings.  While it may come across as a criticism, it certainly isn't meant to be as I found it very useful in the early days, but it amounts to a basic illustrated talk through of editor features.  If you have spent any time at all in the editor I would suggest that you probably won't get much out of it.  The Sherriff of Oosterbeek Scenario Design Manual is broader in scope and comes bundled with all of the titles these days.
    Blatant self-promotion requires me to point you to my scenario design tutorial:
     
  7. Like
    Combatintman got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    ARVN number 10 … VC number 1

    Ap Bac still remains out of the reach of the imperialist lackeys.
  8. Like
    Combatintman got a reaction from Rinaldi in Unofficial Screenshots & Videos Thread   
    TOW missile about to schwack enemy armour ...

  9. Like
    Combatintman got a reaction from 37mm in Heaven & Earth: Project discussion thread   
    ARVN number 10 … VC number 1

    Ap Bac still remains out of the reach of the imperialist lackeys.
  10. Like
    Combatintman got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    Maybe not do all of them - the 1 Australian Task Force TO&E would be a cinch to write.  The only real changes to the Infantry Battalion were the introduction of the Kiwi Company to form ANZAC Infantry Battalions and the withdrawal of the Owen SMG and introduction of the M-16.  The dates for the introduction of the Cavalry Squadron and the Armoured Squadron plus their composition are well documented too.  Speaking from experience, having done the Brit TO&E for CMSF, I could write it to BFC standard's in about a month I reckon.
    You would have to do the ARVN I think and that would be a headache and the US wouldn't be a cakewalk either even though both are well-documented.
  11. Like
    Combatintman got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    Here comes the cavalry … ARVN 4/2 Cav en route to Ap Bac

  12. Like
    Combatintman got a reaction from Megalon Jones in Megalon Jones Youtube DARs & AARs   
    Good stuff again mate.
  13. Like
    Combatintman got a reaction from danfrodo in Smoke not smoking   
    Don't feel bad - this type of thing most often happens with turning off trees, I've fallen foul of that on a number of occasions - thinking 'why is LOS so cr@p on this map?'  I got three quarters of the way through testing one of the CMFB campaign missions with trees turned off before I realised my mistake.  Luckily I had that facepalm moment before I had given feedback to the author which would have been … the map has serious issues.
  14. Like
    Combatintman got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    Obviously mate … I'm not a one-trick pony you know 😉
    The three or four that spring to mind are both of my scenarios for CMFB:
    To Verdenne and Victory. Probing Around Poteau. My CMBN scenario:
    Assault on Port Cros. CMSF:
    Op BARRAS (yes it has a river but it doesn't really have a bearing on the scenario). Op NEPTUNE SPEAR (yes there is a river/canal) but only one. If I can pull Kham Duc off for H&E, that will lack anything wetter than a stream.
    Otherwise - I can't help the fact that people tend to live near sources of water and armies have to fight over them … 😀
  15. Like
    Combatintman got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    A miserable damn performance indeed ...
    Man down … call Dustoff

    We gotta get outa this place ...

  16. Upvote
    Combatintman got a reaction from IanL in Any tips for a new player?   
    I'd have a look at anything @Bil Hardenberger has done:
    http://community.battlefront.com/profile/36458-bil-hardenberger/?tab=field_core_pfield_20

    https://battledrill.blogspot.com/

    His AAR narratives and associated graphics are extremely clear and I've learned a lot from his stuff.  The second link is to his Blog which has a number of CMBN tutorial type scenarios which will get you started.
    Most of all though - people generally learn best by doing - so just fire up the game, have fun and don't get too bent out of shape if you get your a$$ handed to you occasionally … if that was the case I would have stopped playing years ago … 😉
     
  17. Upvote
    Combatintman got a reaction from Bil Hardenberger in Any tips for a new player?   
    I'd have a look at anything @Bil Hardenberger has done:
    http://community.battlefront.com/profile/36458-bil-hardenberger/?tab=field_core_pfield_20

    https://battledrill.blogspot.com/

    His AAR narratives and associated graphics are extremely clear and I've learned a lot from his stuff.  The second link is to his Blog which has a number of CMBN tutorial type scenarios which will get you started.
    Most of all though - people generally learn best by doing - so just fire up the game, have fun and don't get too bent out of shape if you get your a$$ handed to you occasionally … if that was the case I would have stopped playing years ago … 😉
     
  18. Like
    Combatintman got a reaction from Attilaforfun in AI artillery fire rate   
    I don't think that there is such a relationship between numbers of enemy spotted and rounds on target as you suggest.  There are other variables which you don't mention are probably a factor such as:
    How much offensive support is available.
    Soft factors for the observer.
    Soft factors for the offensive support asset.
    From limited experience of something that I am working on - AI spotters will consistently call offensive support onto what are perceived as lucrative targets displaying the same movements and behaviours in the same timeframe and action spot, at the same rate.
    You may now give me heaps of likes for knowing it all.
  19. Like
    Combatintman got a reaction from domfluff in AI artillery fire rate   
    I don't think that there is such a relationship between numbers of enemy spotted and rounds on target as you suggest.  There are other variables which you don't mention are probably a factor such as:
    How much offensive support is available.
    Soft factors for the observer.
    Soft factors for the offensive support asset.
    From limited experience of something that I am working on - AI spotters will consistently call offensive support onto what are perceived as lucrative targets displaying the same movements and behaviours in the same timeframe and action spot, at the same rate.
    You may now give me heaps of likes for knowing it all.
  20. Upvote
    Combatintman got a reaction from MOS:96B2P in AI artillery fire rate   
    I don't think that there is such a relationship between numbers of enemy spotted and rounds on target as you suggest.  There are other variables which you don't mention are probably a factor such as:
    How much offensive support is available.
    Soft factors for the observer.
    Soft factors for the offensive support asset.
    From limited experience of something that I am working on - AI spotters will consistently call offensive support onto what are perceived as lucrative targets displaying the same movements and behaviours in the same timeframe and action spot, at the same rate.
    You may now give me heaps of likes for knowing it all.
  21. Like
    Combatintman got a reaction from IanL in Fire and Rubble   
    Don't buy it mate - the Tac AI sucks - troops are all bunched up on action spots and march straight into volleys of fire.
  22. Like
    Combatintman got a reaction from Freyberg in Fire and Rubble   
    Don't buy it mate - the Tac AI sucks - troops are all bunched up on action spots and march straight into volleys of fire.
  23. Upvote
    Combatintman got a reaction from Warts 'n' all in Fire and Rubble   
    Don't buy it mate - the Tac AI sucks - troops are all bunched up on action spots and march straight into volleys of fire.
  24. Like
    Combatintman got a reaction from JulianJ in Anyone have The Hasrabit Campaign?   
    I've never played it but I think this was one of Paper Tiger's campaigns who did a lot of good campaigns and scenarios in the early days of Shock Force 1.  It was well-received when it was originally released.  Maybe try searching on the Shock Force 1 board to see if you can hunt down some reviews, although beware that you might also stumble across some spoilers.  If this is Paper Tiger's work, then I would recommend it based on his reputation alone, all of his stuff that I've played has been well executed.
  25. Like
    Combatintman got a reaction from 37mm in Heaven & Earth: Project discussion thread   
    A miserable damn performance indeed ...
    Man down … call Dustoff

    We gotta get outa this place ...

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