Jump to content

Combatintman

Members
  • Content Count

    3,283
  • Joined

  • Last visited

  • Days Won

    29

Reputation Activity

  1. Like
    Combatintman got a reaction from Vergeltungswaffe in Roadsign Request for Rollbahn D   
    Like your spreadsheet mate - looks like you've put a lot of thought into this.
  2. Like
    Combatintman got a reaction from Badger73 in Oddity with Map   
    @111thGameBn no worries mate - making scenarios can be an epic process and all of us approach it differently.  The important thing is having a passion for the thing you are creating but that will need to be tempered by what you can achieve in the engine.  My preferences are for historical actions and real terrain but they don't often make great scenarios.  
    Having had a cursory look at it - CM doesn't do mountains well and drastic changes in elevation, which will be the case in doing the whole mountain, and will eat up processor power - I wanted to do Kham Duc ( https://en.wikipedia.org/wiki/Battle_of_Kham_Duc ) for  @37mm's Heaven and Earth Mod for Shock Force 2 which started off as a 4x4km map - I've cropped it twice and it still won't load due I think to the elevation changes and the number of trees.  I would focus on the area of the main action, which hopefully will be no more than 2km x 2km and recreate that.  Be prepared to smooth out some of the contours, so long as the thing looks right you should be alright.
    Feel free to PM me if you have any trouble or want any more advice - or continue the discussion here.
  3. Upvote
    Combatintman got a reaction from BletchleyGeek in The Year Ahead Bone Post   
    No such thing as typical - what sort of battalion - what type of operation?  In simple terms it all comes down to ground, weapons systems and movement rates.  A Brown Bess musket in Napoleonic times had a short effective range as did the artillery pieces and horses tended to get knackered out charging around all over the place, hence why Waterloo involved massive numbers of troops on a piece of ground that would probably be a battalion-sized AO in modern times.  So when you apply the principles of offensive or defensive operations to any given army, the numbers work themselves out.   
  4. Upvote
    Combatintman got a reaction from IanL in Medic / buddy aid   
    Or don't get your dudes shot ... just sayin' 😀
  5. Like
    Combatintman got a reaction from 37mm in New Afghanistan inspired campaign: Valleys of Death   
    @Bigsocrates - there is a folder called (helpfully) Campaigns - bung it in there mate.  The filepath goes something like this:
    C:\Users\yourname\Documents\Battlefront\Combat Mission\Shock Force 2\Game Files\Campaigns
    Then launch CMSF and you should see it when you go to campaigns.
     
  6. Like
    Combatintman got a reaction from Bigsocrates in New Afghanistan inspired campaign: Valleys of Death   
    @Bigsocrates - there is a folder called (helpfully) Campaigns - bung it in there mate.  The filepath goes something like this:
    C:\Users\yourname\Documents\Battlefront\Combat Mission\Shock Force 2\Game Files\Campaigns
    Then launch CMSF and you should see it when you go to campaigns.
     
  7. Upvote
    Combatintman got a reaction from LukeFF in Soviet Infantry Battalion Attack   
    I'd give it a miss to be honest - he got banned for a reason …
     
  8. Upvote
    Combatintman got a reaction from DougPhresh in Soviet Infantry Battalion Attack   
    I'd give it a miss to be honest - he got banned for a reason …
     
  9. Like
    Combatintman got a reaction from gnarly in Sales-Discounts How Often?   
    Absolutely do this - CMSF2 has heaps of community content and still growing ...
  10. Like
    Combatintman got a reaction from JulianJ in Daraya Tank Raid SF2   
    Wait a little bit longer … 😏
     
    Good AAR and some good points but I'm going to disagree about the time thing.
    Speaking from a very interested and biased perspective, because I prefer to allow players to have the option to take their time in a scenario and am very aware of threads ad nauseum about scenario designers not giving sufficient time or titled 'why can't I play the scenario until I've killed everybody', I disagree.
    If the scenario length is such that both experienced/aggressive or novice/cautious players can complete it without having to crack the editor open or kick off about how cr@p the scenario/game is then I think this is a good point. Why didn't you cease fire when you thought it was all over?
    Players come in all shapes and sizes and based on feedback - a scenario that finishes early or does not have enough time for some players to complete creates more frustration than one that gives you the option to click cease fire whenever you choose to do so if you are a competent, experienced player, which based on your posts here, you quite clearly are.
  11. Like
    Combatintman got a reaction from Pete Wenman in Kilo 2 Bravo movie about Brits in 2006 Afghanistan   
    From the trailer - there aren't enough para helmets and the boots are wrong ...
  12. Like
    Combatintman got a reaction from Lethaface in Hypothetical China-India war is now much less hypothetical   
    Like Najibullah, it depends on the money methinks.  It had better not implode or things will be a tad cheeky for me next year.
  13. Like
    Combatintman got a reaction from Sgt.Squarehead in Heaven & Earth - "Open Beta"   
    @puje a Friendly Casualty parameter for the AI force might have helped you here - say you set it at 50% it means that the AI side gets the points if the player ceasefires at start or without inflicting 50% casualties.  It is more flexible than the Friendly Bonus trick.  Obviously setting your percentage threshold requires a few tests but I often use it in conjunction with the Friendly Bonus to give the AI force a points score at the start which automatically results in a player loss if a turn one ceasefire is selected.  Clearly if the human player plays the scenario through then they will reach a point (in this instance 50%) where they have killed the required number of enemy and the AI force no longer gets the VPs for the Friendly Casualty parameter.
  14. Like
    Combatintman got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    Maybe not do all of them - the 1 Australian Task Force TO&E would be a cinch to write.  The only real changes to the Infantry Battalion were the introduction of the Kiwi Company to form ANZAC Infantry Battalions and the withdrawal of the Owen SMG and introduction of the M-16.  The dates for the introduction of the Cavalry Squadron and the Armoured Squadron plus their composition are well documented too.  Speaking from experience, having done the Brit TO&E for CMSF, I could write it to BFC standard's in about a month I reckon.
    You would have to do the ARVN I think and that would be a headache and the US wouldn't be a cakewalk either even though both are well-documented.
  15. Like
    Combatintman got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    You'll get both mate.
  16. Like
    Combatintman got a reaction from Sgt.Squarehead in New Afghanistan inspired campaign: Valleys of Death   
    Well for those who were there …. every experience is real and unique.
  17. Like
    Combatintman got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    I am wheels up from Kabul tomorrow so should be in the scenario editor with a vengeance on Monday.
  18. Like
    Combatintman got a reaction from Howler in Calling for fire assistance from the experts   
    While a TRP speeds things up, soft factors come into play as well such as observer experience and firing unit experience.  Otherwise a lot will depend on whether your opponent is AI or human controlled and the distance between the direct fire engagement area and your indirect fire engagement area.  Ideally they should be one and the same because that enables you to concentrate the effects of your firepower.  In planning terms you would have a Decision Point (DP) that would trigger those fires so that when the enemy met the DP conditions you know to execute the fire order (or whatever other action you planned to take) which would ensure that the rounds landed in the engagement area or Target Area of Interest (TAI).
  19. Like
    Combatintman got a reaction from Pete Wenman in Su-76M veteran's account survived from old IRemember.ru   
    No need for those big maps then eh … 😏
  20. Like
    Combatintman got a reaction from Lethaface in Heaven & Earth book reading prep   
    Free stuff here:
    http://cgsc.contentdm.oclc.org/cdm/search/collection/p4013coll11/searchterm/vietnam war/field/all/mode/all/conn/and/order/nosort/page/1
  21. Like
    Combatintman got a reaction from 37mm in Heaven & Earth book reading prep   
    Free stuff here:
    http://cgsc.contentdm.oclc.org/cdm/search/collection/p4013coll11/searchterm/vietnam war/field/all/mode/all/conn/and/order/nosort/page/1
  22. Like
    Combatintman got a reaction from Lt Bull in Storm on Stoumont 19 Dec 44: Then & Now & CMFB   
    @Lt Bull - have a like mate for the pdf … which shows off how accurate the map is.  I've done the Peiper trail heaps of times and it was great to be a tester for CMFB.  I still maintain that the campaigns and scenarios that bundled with that title were the best researched and best executed of all of the titles.
  23. Upvote
    Combatintman got a reaction from sburke in Storm on Stoumont 19 Dec 44: Then & Now & CMFB   
    @Lt Bull - have a like mate for the pdf … which shows off how accurate the map is.  I've done the Peiper trail heaps of times and it was great to be a tester for CMFB.  I still maintain that the campaigns and scenarios that bundled with that title were the best researched and best executed of all of the titles.
  24. Like
    Combatintman got a reaction from Pete Wenman in "That's one vast valley!" - hard-edged, realistically scaled map   
    This thread answers some of those questions if you download @Lt Bull's pdf - while I appreciate it is a different bit of Belgium there are wire fences aplenty.  Also check out the master maps in the title - they are extremely well researched and well executed and therefore worth a study to get a feel for what looks right and what doesn't.
     
  25. Upvote
    Combatintman reacted to Lt Bull in Storm on Stoumont 19 Dec 44: Then & Now & CMFB   
    I originally played the excellent Kampfgruppe Peiper campaign that I believes comes with CMFB several years ago and forgot about it enough for me to warrant playing it again. One thing I really appreciate is playing on battlefields that are based directly on replicating the actual historical battlefieds itself.  I believe all the maps in this campaign are like that.
    One battle in particular caught my attention (again) which is the "Storm on Stoumont" battle and it's map. After play as the German attacker I wondered how much more challenging the German attack could be if a human player played as the US.  I was inspired enough to extract and create a H2H scenario battle version of the "Storm on Stoumont" battle and let's just say it is quite interesting to see how that battle plays out when a human calls the shots for the US defenders.
    Anyway, having extensively surveyed the CMFB map in preparation to play the battle, I really got a good feel for the battlefield itself and started researching the actual battle that did occur there on the 19 Dec 1944 between KG Peiper and the US garrison defending. I started looking at the amazing historical combat action photos and videos taken by the Germans during the actual assualt on the 19 Dec 1944 and it occurred to me that my familairization with the battlefield just from playing CMFB was essentially enough for me to have a good enough idea where virtually every photo/scene was taken/filmed. While searching for more photos and information from the battle, I did stumble across a Youtube video of Before & After photo comparisons of the battle of Stoumont that basically confirmed some of my guesses.
    I then decided it might just be worthwhile trying to recreate as many of the photos/scenes from the historical photos and film as possible, just for fun, and to see how CMFB compares. Using the before and after comparison screenshots from the Youtube video, I conveniently added my own CMFB versions to complete the trifecta of comparisons, in cases where the "after" photos (current day photos) had been compared to the historical footage/photos. I recreated in CMFB a number of other photos/scenes for which no "after" photo comparison were suggested/offered. PDF link below:
    Youtube Video: Battle of the Bulge Then & Now - Stoumont Then & Now!
    CMFB Comparisons: Bull's Stoumont Before & After & CMFB.pdf
    And a big shout out and tip of the hat to @Pete Wenman for researching and designing the map you see featured! It's amazing what can be achieved by some within the CM Scenario Designer. Much appreciated.
×
×
  • Create New...