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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Combatintman

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Everything posted by Combatintman

  1. That is gold mate ... I guess my mates and I must have sounded like that to you guys all of the time. A real pleasure to have shared the same dirt/sand though.
  2. No worries - the intent was to inform and to give players a few tools to add to their CM bag of tricks. Just a pity that some of the pics have gone because of Photobucket's grasping greed.
  3. There seem to be a few tutorials doing the rounds of late … so you’re going to get another one – on planning. So if you’re somebody who wondered how it is done, or are somebody who casts a rudimentary eye over the ground, skims through the orders and then just launches across the line of departure with the view to developing a plan on the hoof and wants to change this – then this is the thread for you. The vehicle for the tutorial is SeinfeldRules Assault Position Mission. The associated thread is here: http://community.battlefront.com/topic/119212-seinfeldrules-scenario-thread/page-1 The mission can be downloaded from here: https://www.dropbox.com/s/d85cs6w3xeeg0oi/AD%20Assault%20Position.zip?dl=0 What do you get from this thread – simply put it will delve into the planning process and then roll into an AAR. I am playing this as designed so Axis attacker versus the AI. So without further ado, let’s crack on with it. Also I’d be grateful if people could refrain from posting spoilers on this mission if you’ve played it – I haven’t yet – which is kind of the point of stepping through the planning process first!!!! I will warn you that I am no means an expert on military planning but have been around it enough to know how it works. I will cut corners with it here and there but this isn’t necessarily about military doctrine, it is about giving you guys an understanding of some techniques to help you plan your battles should you have a mind to do so. Clearly questions (that do not contain spoilers) are welcome but many of my answers might be ‘I’ll come to that later’.
  4. Stuart Recce - What's the point?

    If you're looking for Stuart then of course Stuart Recce is probably pretty useful ... I'll get my coat ...
  5. Does anyone have every Campaign/ scenario?

    @IanL has compiled a listing here: http://www.combatmission.lesliesoftware.com/RedThunder/Scenarios/index.html @Erwin is generally the go to guy for user made content.
  6. Road to Montebourg

    Paper Tiger hasn't been around for over two years so I doubt you'll get an answer from him.
  7. Video AAR for Platoon Patrol

    Good work mate - a nice little AAR.
  8. New Scenario: Tactical Operations Center

    So what part of the above was not understood when you took it upon yourself to post this. I am sh1tting Twiglets over this ... you ought to be ashamed of yourself for ignoring MOS's request. It is not your scenario to showcase, MOS has already requested that you stop posting scenario information and yet you continue to do so. I know exactly where this is on the map and I don't even own the game but I have worked it out from your screen shot and images that MOS has sent me. It is actually possible to work it out from the North and South AO maps that MOS has posted here if you look hard enough and know what you're doing ... which having spent 34 years at it ... I do. So it is not a 'small spoiler' at all.
  9. New Scenario: Tactical Operations Center

    Correct me if I'm wrong but there are huge random elements in MOSs scenario such as the player choosing which targets to knock over and potentially will miss intelligence if site exploitation is not done thoroughly. Don't forget that while there is a strong intelligence theme here, this is essentially about command decisions such as 'do I react to this threat warning or should I send a patrol to see how Ukrainians are doing on the VCP, or should I go and get some detainees now, shall I send a force to marry up with 2nd Platoon at 1310?'
  10. My bad ... A fairly well-known WW2 type http://www.diariodeleon.es/noticias/deportes/patton-general-sin-medalla_712528.html A mix of well known and less well known types http://www.101airborneww2.com/personalities.html The watch checking chaps here https://en.wikipedia.org/wiki/Operation_Tonga
  11. New Scenario: Tactical Operations Center

    Based on my career ... neither will I
  12. New Scenario: Tactical Operations Center

    It is you that has taken it to a new level though. It should be evident from my briefing and associated graphics for that scenario that I was trying to get across that concept of intelligence led operations and give out clues from 'recent incidents' as to insurgent TTPs and HAZs. What I was unable to do was to take it to the extra level of providing intelligence feeds which do more than provide threat warnings during execute. Your concept is truly brilliant and rest assured I will be copying it.
  13. What like this officer ... http://content.time.com/time/world/article/0,8599,1718068,00.html Soft hats are pretty rare in professional armies these days in high risk areas for the main reason it is bloody dangerous. Also for the simple leadership reason of never expecting your soldiers to do something that you're not prepared to do yourself but most importantly because your Platoon Sergeant/Company Sergeant Major will grip you up.
  14. My 34 years in the military makes me more inclined to go for both 1 and 7. But also based on my experience I suppose I could add an eighth - Somebody stole it, so my final answer would be 1,7 and 8.
  15. When is Shock Force 2

    Totally agree your point, particularly when Syria 2018 is perfectly doable in CMSF and will be in CMSF2 to anybody who wants to click the 'Scenario Editor' button. I have a lot of plans for CMSF2 ...
  16. Well yes obviously - CMSF2 will be upgraded to the same engine standard as CMBS and anyways, the narrative and intelligence sharing concepts which are the main drivers behind MOS's TOC project are perfectly achievable in CMSF as it stands.
  17. That chap has got a signalling baton and I guess he is the Zugfuhrer busy getting the rest of the Zug off their @rses and into the fight. As to the gunshield discussion, my guess would be ease of observation for wider situational awareness as well. Looking at the thing as a whole though, there is a danger of all of us over analysing a lot of this stuff, in this image you could ask why he's not wearing a helmet because armchair logic would have it that he would be safer in a helmet. Perhaps: He lost it. He's the Zugfuhrer and will do what he damn well likes. It allows him to put a set of headphones on quicker when he needs to speak on the radio. He banged his head earlier in the day and wearing his helmet hurts. The cameraman said it would look cooler in the photograph. He has an 'excused helmet' medical chit. He's an idiot. I'm sure we could come up with more interpretations. Don't get me wrong, this stuff is core business for me and I know the art of the possible in interpreting imagery and the considerable value it adds but it can also lead to misleading deductions or running down rabbit holes.
  18. A plea for a French Army DLC

    I beg to differ. While there were a lot of failures, there were some pretty swept up French operations/actions in Indochina if you get past the Dien Bien Phu and GM-100 stories which dominate popular imagination of that conflict. Then of course there is the Algerian conflict which the French military is widely recognised to have fought the FLN to brink of collapse. Elements of the French Army deployed on Musketeer were recognised by the British participants to be far better equipped and far more experienced than many of their British equivalents for that type of operation.
  19. A plea for a French Army DLC

    I don't disagree there mate - I think all UN missions should be called that because ultimately that is their job
  20. A plea for a French Army DLC

    Chapter VI, Chapter VII or Chapter 6.5 operation? What is the mandate for UNFUK (United Nations Force in the Ukraine). Would a pre-emptive UN deployment to head off a Russian invasion be achievable? It is certainly doable under Article 42 but Russia is a member of UNSC so it is unlikely that it will sign up to it.
  21. Problems with foliage in the Scenario Editor

    Have you got trees turned off (ALT T)? I may have misinterpreted what you wrote but you don't need to put down light or heavy forest tiles to be able to put trees or bushes onto the map. These tiles abstract the effects of heavy and light forest (eg ability to see through terrain and manoeuvre). They also don't include trees or bushes in their visual representation in the 3d map.
  22. Book for CMBN and CMFB maps

    I wouldn't be surprised if the title is mostly just a rebundling of maps published in the campaign series with a couple of extras thrown in. I doubt there'll be much in there that will be much use for scenario design and there are far better map sources for free online - you just have to look.
  23. AI Plans

    I do recall some videos were put onto YouTube a few years back but don't have the links. Otherwise there is the Sherriff of Oosterbeek scenario making tutorial which bundled with the game. I did a tutorial for CMSF 1: Neither of these cover off on the new additions to the engine like triggers but it is perfectly possible to make a good AI plan without all of that stuff. FWIW, the advice I generally give is: Understand what your narrative is. Understand the limitations of the AI. Come up with a SIMPLE plan that is tactically plausible. Do your best to achieve it within the limitations of the AI. Most people struggle because: They are too ambitious. They think that AI plans should be exactly as if a human player is plotting all of the moves and targets. Remember that the AI is not there to win - it is there to give the human player a good run for their money.
  24. AAR - A Lesson in Defense

    In my defence, my book collection is sat in a container on a ship just off Singapore right now.
  25. AFV Show & Tell

    Every day's a school day - I genuinely didn't know that so thanks for the information. It does illustrate that he was a controversial individual.
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