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Everything posted by Combatintman

  1. Good to see you back @Erwin - a few days ago I was thinking that I hadn't seen any posts from you and was starting to worry.
  2. I'm probably being belligerent but I am disappointed that the OP has failed to participate in their own thread beyond starting it.
  3. Work Rates ... Given the setting of CMSF - your temperature ranges in most scenarios will sit in the yellow or above heat category. The maximum you could work your troops would therefore be 40 minutes. That said I think 'Move' is a tad on the slow side but to be fair the 'Quick' 'Pause' routine described earlier has always worked fine for me.
  4. Well for those who were there …. every experience is real and unique.
  5. The answer to the bold bit is likely to be whatever mechanism the EU comes up with for doing so. As to the threat piece, I'm not sure it will come into play until someone sits down and decides what it is supposed to do. EU military missions exist already of course and it might be worth rummaging around those to get a feel for how they work.
  6. Off the top of my head - assault and max assault only apply to dismounted units that can be split so I'd rule those two order types out straight away for AI groups containing mounted non-splittable units. Otherwise, I guess it depends how quickly you want the dudes to bug out and/or whether you want them to use their weapons while moving. I've always found the descriptions in the manual to be fairly close to the mark for order type (page 104 of the engine manual). Bottom line though is that you will need to set up a quick test and see how they behave if it is really important to you that they behave in a particular fashion for this move order.
  7. I'd hit @Bootie up again. By the looks of it there's been another update which probably explains your difficulties. I have had hit and miss experiences trying to upload to the Scenario Depot, sometimes I've figured it out myself but also sometimes Bootie has had to help me out. While the service they are providing the community there is a noble one and Bootie is always mega helpful, I do miss just being able to write a quick description, zip a file and upload it in a couple of clicks on the repository which then automatically created a new thread announcement on the relevant board on the forum saying that a new scenario/campaign/mod had been created. I guess you've been here already but if not, here is the tutorial which applies to TPG as well as TSD: https://www.thefewgoodmen.com/tsd3/about/ I think one of my successful uploads was as a result of watching this tutorial so it may get you across the line.
  8. So the release date on your first module is Jan 2020? 😉 Congratulations mate.
  9. Beats Baghdad by a country mile (1.60934 km).
  10. Sigh … yet another operational tour to a hot and sandy place.
  11. I've been doing it for years - most of my COIN scenarios have between two to three insurgent mortar units with low ammunition loads appearing as reinforcements at intervals in the game.
  12. I'm currently trying to master QB scenario design and from the little I've learned so far, ultimately it is always going to return less than optimal gaming experiences because of how the scripted AI works. I take my hat off to @MarkEzrafor persevering with his craft given the tools that he has to work with.
  13. Not sure more rations and tobacco would have scratched your puritan itch to be honest.
  14. Stuff happens mate - I've got so much RL going on I barely have time to check the forum let alone crack on with my projects. I'm sure people would rather wait and see you finish the AAR to the high standard it is at right now rather than have you rush your game and description of it.
  15. Correct. For me it is a key consideration in the VP structure and my testing regime. Generally I cease fire at the start and in five minute increments to check that an early cease fire gives the intended result and does not reward a player who is tempted to opt for an early cease fire. I would say that this is probably the most difficult thing to craft but I have learned a few tricks along the way. I don't see it as a means of making my scenarios less appealing at all, it is simply a means of ensuring that the player gets a fair result in return for the effort they have expended up to the point that they cease fire. In my view this approach is an absolute must in anything designed to be played H2H (which admittedly I don't design much of).
  16. Don't flame him now, Steve will tell you off … 😉
  17. Global warming - Battlefront was an early signatory to the Kyoto Protocol.
  18. Utterly shocking drills in the first clip and mostly smoking in the second clip. Mind you, the first clip at least confirms that people do dumb things which should be borne in mind when making observations about the performance of the Tac AI in the game.
  19. A lot of anti-virus programs quarantine CMSF. When I used Norton, it regularly quarantined all of the modules - it shouldn't be anything to be worried about but I'm sure someone else will roll up and confirm this. I suspect the flag is due to the licensing system in CMSF 1.
  20. For more conventional conflicts, and I don't know how far down the route the Brits are with it, but in theory, the radar on the Apache should be acquiring vehicle targets from a reasonable distance. If the networking thing is working, those contacts should then be replicated on Battle Management Systems across the force.
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