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apoll

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  1. Ok, I have 5980 points to spend on selecting formations in the QB selection panel. I choose an armoured formation which, according to the cost I see alongside it, is worth 5500 points. I have enough according to the panel. However, when I select it, the remaining points window goes red, saying I am minus 465 points. Huh?? I deselect it and look again and sure enough, it is 5500 points, and I have enough. I select it again, and again it tells me I don't have enough. This happens regularly. How can I tell if I can actually afford a formation, and how do I see the true cost of a formation? Grateful views. Apoll
  2. Ok. Thanks Womble and Vincere. Very much appreciated. Hmmm. Need to continue practising. Also, I think I need soon to have a go against a human apponent. To see how I go and to learn more. How does one organise that? Just post a request and assume someone will answer? Grateful advice. Apoll
  3. Let me throw my oar in. I usually keep my Ptl/Coy HQ elements just behind the front units, and in front of the rear most unit (assuming travelling two up, one back). That way, they do not get pinned down with the front units when contact is made, and can do what they are supposed to do: go forward to check out the situation, range where they need to to work out what to do, and keep their heads up and out of the immediate fight. If you keep them just back a bit, they have the freedom to range where they want to... Works pretty well I find. Apoll
  4. As a new convert to the WEGO system, I must say I am enjoying this sim much more. I am actually doing ok in some respects, bad in others of course. But better; not so overwhelmed when the action starts. I tend to use a US rifle company with as much artillery as I can...and an FO team. In meeting engagements, I have been attacking, and I seem to find myself up against a motorised rifle company, in some cases with a platoon of tanks. That is some steep task, and thus I cannot really stick to the planning rule of 3 to 1 attack ratio. I try to isolate and attack no more than one platoon at a time, but by the time I've done that, I am usually low on Javelins and ammo. In no real position to take on two platoons + of infantry and BTRs et al. In one case, I formed up two platoons in dead ground to attack a platoon position, when I suddenly discovered a troop of BTRs at the back of the position. My pixel truppen crossed the LD, crested the rise, straight into a withering fire. Needless to say, they retreated quickly and I was sent from the battlefield with my tail between my legs. Failed to do proper recon in a big way. I have a few questions: 1) how do I resupply my rifle company? In particular, what vehicle do I need to purchase that I can use to resup my Javelin truppen? 2) I'm using the 'bino' observation section to do my scouting; is this correct? Or are there specialised recon troops to purchase? 3) when in meeting engagements, can I always bank on equal numbers in opposition? And mounted in AFVs? I real life, you'd be nuts, or very desperate, to push a rifle company in against an equal formation, better armed with AFVs, while you had none... That would be pretty close to suicide; one would expect to push a Battalion group against a motor rifle company in defence. I did a defensive battle with a two armoured troops and a mounted rifle platoon in Bradley's, and slaughtered the attacking Russian forces. It occurred to me why it was so easy: the attackers were no where near the standard 3:1 ratio. They attacked me with equal numbers, and I just stayed put and blasted them as they crested the rises, walking artillery all along the attack avenues. This doesn't seem right; have others had this experience? Thanks in advance. Apoll
  5. Well, to report back... I tried a quick battle with a U.S. rifle company in a probe mission on mixed forest/town terrain. I have to say that already WEGO has made a huge difference. I am no longer overwhelmed, but can develop my tactics properly. In this case, I sent my recon forward through the forest and they detected 3 BTRs in a farm hamlet, and some troops. I guessed elements of a dismounted mech inf platoon. I moved a platoon to the flank and those wonderful Javelins took out the BTRs. I then crumped them with mortars, and moved up the second platoon to an LD in the forest ready to assault while the flanking platoon laid down covering fire. More enemy from two rear copses moved forward to take up the rapidly developing firefight with the flanking platoon; they had probably used a classic red defensive tactic of one up, two back, and the firefight was sucking in the two rear sections. My third platoon moved to my other flank on the forest edge to watch out for any reinforcements coming the side; all clear so far. At this stage, I have just launched the platoon attack from the forest. Going well so far; casualties are so far light. I expect to be artilleried or mortared once I have secured the position so I will push off it quickly and take up a defensive position to work out what's next. There must be at least another platoon somewhere in the village, with BTRs and maybe even tank support. My only concern at this point us how to resupply my pixel truppen; the flanking platoon has spent quite a lot of ammo in the firefight. Anyone got any ideas on how to resupply? Or am I stuck with what I got? Apoll
  6. Thanks Jim1954 for your advice and comments. Much appreciated. Yes, I hope it does improve; exercise in frustration at the moment. I think I'm doing the right thing but just get overwhelmed. I will report back progress so others who have the same issue can draw some comfort and inspiration. Great sim though....merciless in the modern context. Regards, Apoll
  7. Thanks to all who have replied. Very much appreciated. Well, yes, I always play real time; you got it first time, Bil. I think I sort of know what to do, or at least, what should be done, but it does not pan out that way; big gap between knowing what to fo theoretically, and actually making it happen I find! I have always used real time because in my view, that is the most realistic. But, then again, as someone pointed out to me before, realistic would be to have lots of other commanders shouldering the decision load. It gives against the grain, but I am going to give WEGO a go as suggested, and see if my performance improves. As everyone has intuited, the nub of the problem is having one's attention fractured in the event of contact, and having to try and deal with multiple events at once. Even pausing the sim, it is....well, as I said, overwhelming. Thanks again Bil and everyone else for your advice. Great community here... Regards, Apoll
  8. Hello Bill. Got CM:BS yesterday, to go with my CM:RT. This question is, however, not restricted just to BS, but also my efforts to master RT. I get that this sim is unforgiving of sloppy tactics and such, and that I must use real world tactics and SOPs. I was an officer in the Australian army, in armour, and received a really good education on tactics, estimates etc. I get the 'one foot on the ground' and over watch and other concepts, and to the best of my ability, try and apply what I did in the army leading tank and recon troops etc. Yet, I really suck at this sim! I'm so bad it's embarrassing. I routinely get my arse handed to me...against Russians in 1944 or 2017. Doesn't matter. It is as if I never had any education in tactics. My carefully planned out advance, two up, one back, falls into a chaotic mess when contact occurs. When everything starts to happen at once, I get overwhelmed and my pixel truppen die in large numbers. My question to you is how do you stop being overwhelmed when things start to happen in the game? You use the pause button a lot? I try that, but still can't get across the micro management that needs to happen. Or does it? Grateful any advice on this front, as I am trying to master this thing to be good enough to go multiplayer...I would just embarass myself at present! Thanks very much in advance. Regards, Apoll
  9. Ha! Yes...a Webley. And the Waffen SS in 2017. It mixed everything up because I extracted the BS files into a directory with the RT files. Produced a really weird beast I can tell you. No, not eating or drinking at the time, but quite perplexed nonetheless.... Apoll
  10. Ok...crisis resolved. Thanks MarkEzra...reloaded it and it was ok...only because I extracted the BS files into a different directory than my Red Thunder dir. Somehow the BS files were being mixed with the RT files, and producing a monster. apoll
  11. Corrupted fuile hey? Ok...I'll try a reinstall....
  12. Further to my last....the tropp selections appear only to be Soviet equipments (BTRs, etc)..REGARDLESS of whether I am the 'Germans' or not. Surely there is a real problem here out of the box... Apoll
  13. Hi. Just got CM:BS. Went to Quick Battle: the choices I got for Service were: Webley (??? WTF is 'Webley'), SC250 (??? Again, what is 'SC250?), Waffen SS (This surely is a joke/bug.....???!!), Randon; Randon Blue, random Red. In the Combat Force selection, I got: ISU-1225 (whatever that is...), Medium ATG Plt (Officer) (Huh???! a Pilot Officer??? Huh???). And when I select Blue, that gives me a Red star (The Sovs)...and Blue = the Germans. The loading screen, BTW, is of a WW2 Soviet heavy tank, not a modern tank or piece of equipment as I have seen on the You Tube vids. What the dickens is going on??? Is this bugged/broken/corrupted or what? Grateful a view here. Apoll
  14. Thanks for this Bil. I will study this and the lessons you draw out. I smile a great fan of your informative website, and, as a beginner to this game, need all the help I can get. Regards, Apoll
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