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Funks

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About Funks

  • Birthday 06/18/1963

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    Italy

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  1. Thank you Hubert. At now I'm trying to learn more than I can on the editor. The next step is to do a little scenario to prove myself. Dien Bien Phu Only ten years after WW2 end with mainly conventional units (the only guerrillas there were on the french side). So I haven't to do too much sprites
  2. Yeah, is this one. What a enthusiastic welcome. Yes, I'm a newcomer to mods development. But I have some ideas on this one. This map is only a scketch to work on. Now I work to learn to use the editor. So I think I will have a little scenario in a short time. Maybe with some special features.
  3. I have to admit a little fear when I have to use carriers because I don't know what side, me or the enemy, will have more damage.
  4. I agree that the game balance is the real need. But you can't have different rules for carriers in Europe or in the Pacific. The splitted counters ops ( ie aircrafts and carrier splitted) doesn't change the balance and keep the carriers much more usable and with a deeper strategy.
  5. The map will contain the South Vietnam and the demilitarized zone with a little piece of the North Vietnam. A part of Laos, the Ho Chi Minh trail, and vast part of Cambodia. I think to include in the game the Pathet Lao and Khmehr Rouge forces.
  6. Sorry I have to use it http://i250.photobucket.com/albums/gg270/funkybax/SCWAW-NamMapret.jpg
  7. <a href="http://s250.photobucket.com/albums/gg270/funkybax/?action=view&current=SCWAW-NamMapret.jpg" target="_blank"><img src="http://i250.photobucket.com/albums/gg270/funkybax/SCWAW-NamMapret.jpg" border="0" alt="Photobucket"></a>
  8. Engine: current Synopsis: Vietnam war Design: http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=59;t=000460 http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=59;t=000461 http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=59;t=000462
  9. RECRUITING 1 VERY IMPORTANT PEOPLE Someone who can work on the units sprites and the flags (maybe in an innovative way). 2 Some other people that can work with me on the map, scripts and research. 3 Play testers a go-go. 4 Hubert Cater himself. Maybe we can use him as well. If he wants, of course.
  10. Main Objectives 1 The final mod version will simulate the full 1965-1975 Vietnam war at regiment-brigade-division scale. Maybe we will have some scenarios on the full map taking in account only one or two years or a special historical event like the Tet offensive or the 1972 offensive. 2 The Vietnam war was as a political affair as a military affair, so the game will be heavily scripted with historical events ( plus many only descriptives historical events to paint the time feeling like the beatiful spanish civil war scenario). 3 We have to do with the tools we have. So if anyone can have some brilliant thoughts to simulate the fluctuant south vietnamese national morale or any matters....
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