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PEACEMKR

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About PEACEMKR

  • Birthday 09/14/1979

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    columbus, oh

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  1. After feeling a little disappointed with this game I started to play a first person shooter tactical/strategic MMOPG. http://wwiionline.com/scripts/wwiionline/be_info.jsp Try it out you get 14 days free and has some awesome gameplay. My gamename is F1vestar so tell em I referred you and we both get things free
  2. Yeah take your talking about ghey soccer else where
  3. No poland lost after 2 weeks hence you are out of the game already. No new patches for joo
  4. and to know there are suckers out there that buy 3 copies of a game in its current state really answer the question why half finished games are released in the first place. Developer: man this game isnt done yet we need more time. Publisher: Who cares we don;t need a finished product just one that looks pretty and has promise. Lots of people will buy mulitple copies of broken games.
  5. Whats wrong with shooting individual infantry with a 50mm shell in the head...that would be intresting to say the least. I bet no one from the crew would be a prisoner haha
  6. Well good enough....I had hopes for this game but will not buy an add on. Back to Battleground Europe... You guys should try it out...graphics not so good but gameplay is amazing.
  7. You know at times like this I get really frustrated lol....a game so close to being everything all the anticipation and then the let down....
  8. shouldnt the commander be unbuttoned aquiring targets then the TD spins from its fixed ambush position. One thing missing in this game is unbuttoned commanders...Tank SA should be about 1/10th of infantry SA unless unbuttoned
  9. So how about a dev update? What kind of goodies are you working on for the next patch and what can be expected from it?
  10. Use the IVC at distance with HE and area fire around the atgs....one at a time nice and slow
  11. PEACEMKR

    JSH Mod

    Can you update the missions to reflect these new units? Will they be avaible to use in single player campaigns?
  12. 50% casualties? man i maybe lose 10 personel total on this mission. Here is what you do... Select 3 IVC and the IIIF..make sure the crews are as good as possible select the atr squad also...make sure the atr guy is a top notch troop. Beginning mission send IIIF and one IVC to 2nd tree line and hold. Infantry troops one tree line behind them defending. When 1st enemy infantry wave attacks you can mow them down with 0 loses. Make sure the 2 pnz are using turret machine gun. Ok while the above is happening send the other 2 IVC and atr to far right side of map. Have the IVC load HE in the main gun and hold. Sneak the atr along the bushes and have him take out the 2 french tanks FT-17. make sure he aims high on target to kill turret gunner. After tanks are dead move the 2IVC together to where the french tanks used to be and once by one take out the french atgs across the river. IVC are awesome mobile artillery tanks so this should be quick. after atgs are dead these IVC hold position. Once the 3 atgs across the far river are dead move your defending infantry up to the hill crest these units will spot enemy infantry in the trenches and atgs opposite side of the hill. Bombard anything that moves in those trenches with you holding IVCS with area fire. Now on the hill crest have each squad assualt 2 of the 3 atgs...attack the other with your IIIF and IVC. Once atgs are down squad captures the french atgs and you pick off enemy tanks across river one by one. After enemy tanks across river are dead storn across with all your panzers 1st after enemy artillery barrage send you infantry units across and it should be cake from there.
  13. Hello, I really like this game but a few things seem wrong. Like armor availible during certain missions. Is there anyway to add some choices to different missions? Half the missions have the 38T and IVC as the best panzer then boom lots of tigers. Basically I want to set up the game to start off with 1 early stug, 1 IVC and 1 IIIF. Each victory would then replace an obselete tank with a better one. Example: Battle of Mokra: 1-pnz I 1-35T 1-38T 1-pnz IIc 1-pnz IIIF 1-pnz IVC 1-stug If tanks die during battle they are lost. After victory the following tanks would be offered for dunkirk(assuming none are destroyed): 1-38t 1-pIIC 2-pIIIF 2-pIVC 1-stug If victory a couple early prototypes come out if there is a stug, IIC and IIIF in inventory(not destroyed): 1-stug G 1-pIIIJ 1-pIIF so next battle panzer list is as follows: 1-pIIIJ 1-Stug G 2-pIVC 1-PIIIF 1-38t 1-pIIF assuming victory and certain tanks not destroyed you get the following upgrades: 1-pIIIJ for your IIIF 1-pIVF2 for you IVC 1-pIIIF for your pIIF etc.... anyway to do this? or are the developers going to do something like this? Right now losing equipment doesnt really matter and alot of the variants never see the battlefield before the are obselete.
  14. 1)ability to delete/transfer units soldiers you will never use so you dont have to scroll through 100 men to find the best one every time 2)linked missions in a campaign Example the 1st german mission victory leads to battle of warsaw, maybe even prestige points to unlock better/prototype equipment. right now we jump from the opening battle in poland to dunkirk to the road to moscow to kursk to 1944. Half the models dont get used because by the time they are avaible they are obselete. Who selects a PIIIM over a tiger lol. 3)Player selectable reinforcments. Citadel for example starts with tigers with great troops reinforced with horrible troops. This would add more strategy and depth planning. 4) Ability to use captured equipment. Why even capture the charB when I cant use it ever. 5) infantry strength...infantry was the backbone of WWII fighting in this game they are just fodder. 6)Tank SA needs to be cut in half maybe more unless commander is outside cupola scouting. ATG/Infantry are basically are not near powerful enough in defense because the tank finds them way too fast. make combined arms a requirment not by chance. sending 3 pnz in a trenchline is easy money atm but in real life would result in 3 dead tanks 7)add function of commander outside cupola scouting and can be sniped 8) Unit loadouts...let the player pick the what gear the units carry. Give us a pool of ammo and we assign it. Example player decides the LMG does not need grenades and gives him some extra ammo. or the player is going to use the stug as infantry support and disregards APC/HEAT for more HE rounds
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