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Rambler

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Everything posted by Rambler

  1. Yeah, even Eagle Dynamics puts their sims on sale periodically. I bought DCS A-10C during one of their two weeks sales. I was on the fence at $60 wondering if it would be something I would enjoy, but at $40 I couldn't refuse. I think it's interesting BFC is still selling TOW for nearly full price when you can get it on Steam for 10 bucks... However, I like BFCs bundle deals. In fact, I'll probably hold off on the CMBN modules until they're done to see if there will be a deal when buying them all together. I still have the majority of CMSF and CMBN to play through, so that should keep me busy until then. I think that money will instead go towards the A-10C expansions coming out soon (Combined Arms and Nevada).
  2. Awesome, thanks for uploading this. Missed it when you first released it because my comp at the time couldn't run CMSF. By the time I got a new one and bought CMSF, I couldn't find Hasrabit anywhere. Glad I'll finally get a chance to play it!
  3. I'd just like to have working shadows and the ability to load a previous save without having to exit out of the game.
  4. Failed Counterattack Mods: Aris Panzer IV v1, Vein's Skies, Flames & Smoke
  5. Awesome job with your sound mod stephsen! I'm really enjoying it. It really adds a lot more atmosphere to the game.
  6. Have you taken a look at Combat Mission: Shock Force? I highly recommend that game suite. Truth be told, as much as I love WW2, I think I like CMSF a little better. It's a modern era wargame that deals with a fictional invasion of Syria. If you buy the base game plus all the modules (USMC, Brits and NATO) you'll have a huge selection of forces. There are a TON of missions that will keep you busy for quite awhile. If modern isn't your thing, then the only other choice you have is CMBN, and it's a good one as well. You can download the demo for CMSF and CMBN on battlefront's main site to take them for a test drive.
  7. Yeah, for sure. Saw it happen the other night. One of my guys got tagged by small arms fire and was in the bright red state. Enemy mortars started coming in and one hit right on top of him. He screamed and turned to the KIA dark red. IIRC it doesn't really matter if there are more KIA than WIA since they are all counted as casualties for scoring purposes.
  8. Wolfe created a subdued button color mod that goes great with Juju's GUI. Sounds exactly like what you're looking for. Download it from the repository here: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1303
  9. Ranger pretty much nailed it. I would also add that the battlefield is a little more forgiving in CMBN than it is in CMSF.
  10. I like the idea, but somewhat confused. If I download a mission that is "AIA_Dig a Foxhole" I'll be playing as the Germans, correct? That is pretty counter-intuitive having Allies in the header for a German mission. I would recommend something along the lines of: SPG - Single Player - Germans SPU - Single Player - US SPC - Single Player - Commonwealth SPB - Single Player - Both (Axis and Allies) H2H - Head to Head ALL - Everything That way it's clear what you'll be getting. Just my $.02.
  11. Are there any plans to fix the shadows in the CM series, ever? It's been nearly half a decade since the CMx2 engine debuted, and we still have the sawtooth/striated shadows (for those who never played CMSF, they are in that title too). Case in point: We have the striations/sawtooth on the tank, and the halftrack has the shadows of the troops inside rendered on the outside. Sure, shadows can be turned off, but if the game has the feature it should be working correctly at some point. It's just disappointing to still see this issue alive and well after so long.
  12. Yeah, looks like a M1917 Enfield. We used it along with the '03 in WW1. Most famous for its use by Sgt. York.
  13. Is that for an alpha channel? If you can do that, you can most definitely put it on the vehicles yourself . Hopefully you have a RGB version of it if that is indeed an alpha. If it isn't an alpha, All you have to do is open up one the german vehicle bmps and open up your logo file. Click and drag the layer the insignia is on to the german vehicle bmp window (Photoshop image window, not vehicle window). This will automatically create a new layer with the insignia on the german vehicle bmp. Now just go to Edit>Transform>Scale and shift click a corner of the scaling box and size it to the appropriate size. After you are done with that, click on the select arrow button in your toolbar. The program will ask you if you want to keep the transformation; select yes. And there you go, you have now added your insignia to a German vehicle! As an aside, you inspired me to come up with a few fictional symbols. A lot of them seemed to be nonsensical simplistic geometric shapes that really didn't mean anything outside of what unit it was, so that's what I did. Here they are: Feel free to use one if you like it (I can give you a hires version). If not, that's cool too. It was a fun exercise.
  14. I think 73% is a very fair score. That's probably around what I would give it. I really enjoy the game, but there's quite a few issues, gfx and functionality wise, that leave a lot to be desired. The CMx2 series are some of the most bi-polar games I've played. In some areas, the game is up to current day standards, if not more so, and in many others it feels like it's stuck in 1995.
  15. Thanks Luke! Unfortunately there isn't a way to get the markings on the heel of the M1 receiver and the k98 rear sight leaf. The way those models were unwrapped has the texture stretched across those areas. That's why you see those lines across them. For instance, the only part of the M1 receiver texture that you can work with is one side view of it. The top of the reciever has what appears to be the topmost row of pixels from the side view stretched across it. It's a very annoying "feature" for sure.
  16. Just uploaded a slight update to the weapon skins. It's now version 1.1. I added a third M1 Garand variation with a slightly more red and lighter stock for a little more variety among the GIs. I also fixed the M1903A4 stock to have the correct C stock without the finger grooves. Something had been bothering me about that rifle, and when I realized what it was I facepalmed myself; had to fix it. Below is a pic that shows the change to the A4. The file should be updated probably by tomorrow on the repository, and it's immediately available at CMMODS.
  17. These buildings look fantastic. Really like the detail in the windows as it certainly adds a lot more character and llved in look to the houses. Great job Tanks a Lot, and I'm definitely looking forward to when you release them.
  18. Mine is Vein's as well, along with patboy's German helmets. Not to discount the work done by others on all the camo variations (there are some nice ones), but, personally, I'm just not into the 20 million different camo patterns used by the SS thing.
  19. Thanks Luke. Good to hear you're enjoying them.
  20. They aren't outnumbered. You get more troops and vehicles in that mission than the Germans have. All you have to do on that map is go up the left side, take the crossroads, them come up behind the dudes sitting in the hedgerows on the right side. Easy as pie, really. Doesn't the manual even help you with this mission, or one very similar to it?
  21. Funny, I had almost the exact same thing happen to me. I was playing through Following the Euphrates a few weeks ago, and I had shelled the town to send the Syrians indoors and try to demolish a few buildings. I took the town easily enough and stationed a full squad in one of the buildings. The building had been near the shelling, but I felt not close enough to do a serious amount of damage. Wrong. A Syrian BMP spotted them, and with only one auto-cannon round the whole building collapsed. At least you had some survivors; my entire squad ended up stone cold dead. I kept on playing though, even though it was very tempting to go to a previous save. I had only lost 1 or 2 guys at that point, so I shrugged it off and figured I could afford the casualites. Turned out I could as I ended up with a total victory. Good to hear you kept on too!
  22. Thanks Fuser! Yeah, I'd definitely be interested in seeing some of your samples. I'll PM you my email address. I generally get the idea of your process, so I'll be experimenting some more.
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