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HimAgain

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About HimAgain

  • Birthday 02/18/1960

Converted

  • Location
    Toronto
  • Interests
    WWII, Beer & hockey
  • Occupation
    PC Tech

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  1. Hubert, As a long suffering Leaf fan myself, we can only wish they were as responsive to their fans requests as you are with addressing our concerns. I salute you. Angus
  2. JG, Sounds like a titanic struggle. Lotsa fun too I'm sure. I envy you multiplayer types. I'm stuck playing against AI becasue I can't comit to time needed for multiplayer. Real life opponent must add a whole new dimension to SC2 or WaW. So i live vicariously thru message boards. Thanks for sharing your experiences one and all. It would be nice to see an auto diary function included with game. Would make for a nostalgic look back at old games or just to share with others. Cheers, Angus.
  3. It's a big undertaking doing a scenario. My hat's off to all who've attempted or completed a scenario from scratch. Angus
  4. Hi Billy, Glad you liked them. I'm working on a version which displays the transport when infantry units are mechanized and they move. There will also be variations in the tanks & planes e.g. JagdPanther, JSU152, Su76, Hs129, HMS Nelson, etc. More leaders portraits (Rundstedt, Manstien, Kesselring, Bradley, Wavell etc.) Considering putting in portraits of famous fictional characters for Special Ops forces too. Such as Sgt Steiner(Cross of Iron), General Colt (Kelly's Heroes)as a General, LeeMarvin (Dirty Dozen), Col Steiner (Eagle Has Landed), Sgt Maj Peacock (Devils Brigade) the list goes on and on, but I'm afraid I'll be crossing the line here. What I find is that I get somehow more attached to the units when I see a Special Ops portait and manage to loose them in my test games. All the above will require me to over-right the existing 3D Counters. The real problem is time. Do i do the SC2 World Mod and include the Japanese or continue continue with WaW 3D replacement FeedBack is always greatly appreciated. Cheers, Angus.
  5. I thinks i should re-state my beef. It was somewhat muddled. The game shines because you have such flexibility thru the editor. No Problems there. Your right PzGndr, my views are prbably skewed because of some of the games we've all played in the past. (A3R, Clash of Steel, etc.) Liam, I have no illusion about the eagerness of the minor axis allies to volunteer, but lets face it, they were strong armed by Hitler and had little choice and less motivation. When comparing a German unit to any of the Axis minors it's no contest. The German unit is always the better unit. Why shouldn't the cost reflect this? When looking for something to plug the lines on the Eastern Front, you should be able to get the less efficient Minor Axis units in there at a reduced cost. Without even factoring in the additional costs for upgrades, the identical base costs are identical. This means you would never purchase a minor axis unit. My argument only extends to basic Infantry units. Political considerations aside, basic infantry should be available cheap to the Russians too. I mean, "Grab a rifle and go" was all it took in these cases. There, I feel much better now, even if it's not much clearer. Cheers, Angus
  6. Would there be any interest in seeing a SC2 World War Mod including Japanese counters along the same lines as above? Some have asked about it. Angus
  7. Hi Marty, I think the problem is that the minor axis allies costs are the same as the parent. Why not just buy the real thing for the same cost? Improvements are not more expnsive either when buying German. why would anyone recruit non-German units? Anyway, have to try PzGndr's A3R mod. Apperantly he's addresed this already. Cheers, Angus
  8. Thanks for the Heads Up PzGndr. 3rd Reich's always been a favorite of mine too. Will have to check it out.
  9. I don't like playing with hard build limits because it limits the "what if" factor. Currently all infantry units have the same costs regardless of which country is buying. Clearly some countries valued the lives of their soldiers more than others and so were given a bit more training. (You could also argue that some gave them plenty of training but still didn't value thier lives) What gernally tends to happen now is the minor axis allies are used for garrison/anti-partisan duty. To add some colour to the battles, and rather than relegate all the minor axis allies to garrison/anti-partisan duties, i would like to see their build costs come down. They are already almost useless in any serious battle, and lets face it, unless you play with hard unit build limits, why would you ever build a Romanian, Finnish (with all respect to our Romanian & Finnish friends) or any other minor ally when you can get more bang for your buck by just getting the equiv. German Unit. In actuality I'm sure the Germans were eager to enlist the help of any of their allies and then drop them into the front lines on the Eastern Front. Even if they were just cannon fodder. This would be offset by reducing Russian infantry costs. The Big Red Machine was all about strength in numbers and they had a total disregard for soldier’s lives. Training came cheap and so did their infantry. I propose the following: Reduce all Axis Minor Ally (all axis except German) Infantry Costs by 15-20%. Reduce Russian Infantry Costs by 15-20% Restrict Partisan Activity to random disruption, but no actual physical units appear on map. Interesting, right now the deployment/use of Axis minors reminds me of the current situation in Afghanistan. The Canucks, Brits and the US (even if only with their itchy trigger fingers on their bomb pickles) are doing the heavy lifting. Meanwhile, the rest of NATO is on guard duty in some quiet sector. (Hmm... Simulation imitates reality????) I'm sure that Hitler would not have accepted axis troops with such strings attached, but i digress. I know the editor lets you do this, but it would be nice to see it as a standard modification to the game. Cheers, Angus.
  10. Hi SeaMonkey, Thanks for the feedback. My original intent was to reproduce a hybrid PanzerBlitz-Third Reich boardgame look to the counters, but I do see what you mean about the terrain being hidden. I used the original military counters shipped with the game as my template for the counter dimensions. This would ensure the proper alignment of the unit strengths, and upgrade attributes etc. What you are suggesting would improve the map view but man, I’m not sure if I’m able to tackle all you are suggesting. I’m currently working on an expanded WaW counter set to introduce more variation. e.g. LRDG for Special Forces in the desert instead of the current SAS insignia. Cheers, Angus.
  11. Hi Colin, Yes, only the counters are changed. There is a version for SC2 and another one for the expanded units in WaW. Hope you enjoy. Angus
  12. Sounds ambitious. Play balance and testing are going to be time consuming with all you have planned. Welcome and good luck with your work. Angus.
  13. Personally, I like to first take Gibraltar by bending a few Spanish arms. (aka diplomacy) Then thru superior tactics, muscle the Brits out of Egypt. Only then do I have a look at Malta. All verse the AI of course. IMO, it’s just not cost effective to amass such a huge force to take Malta head on at an early stage of the game. Given the time and resources, you may have only a small window to try a Head On Full assault before Russia beckons. Angus
  14. Same here Rambo Greatest Rambo movie ever! Certainly the most bang for your buck, err $10.50 in Toronto. I see they left the door open wide open for yet another sequil. After all, they only blew up a tallboy bomb. Next time they can go for the Mother of all Bombs, the GrandSlam (22,000LBS!!!) That'll come in at almost, let see... $1/Ton Cheers, Angus
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