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slug88

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About slug88

  • Birthday 02/27/1986

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  • Location
    Colorado
  • Occupation
    physics, International Linear Collider

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  1. Just to clarify, when we're talking about detecting "light" vs detecting "heat", we're talking about the same physical process -- in both instances, photons are being emitted by an object, and are being absorbed by a sensor. The only difference is the energy/frequency of the photons; "light" photons are more energetic that near infra red, which is more energetic than far infrared. So all thermal/optical/nv/radio/x-ray/etc sensors are doing the essentially the same thing, detecting photons, the only difference between them is the range of photon energies that they're sensitive to.
  2. Actually I'd say the blame for the impending A-10 retirement rests not with the USAF, but with Congress. Or, more specifically, with the Sequester that Congress forced upon the military. Everything I've heard from the USAF on this issue states that they'd love to keep the A-10, but that the only way to do so while their budget is being cut would be to sacrifice other aircraft that they deem are more critical, such as the F-35. And frankly, for our future military, the F-35 is more critical. If we want to stay competitive in the air in the coming decades, we'll eventually need to replace our aging F-16s and F-18s, and the F-35 is now the only realistic option for doing so. The A-10 is great for low intensity COIN, but it's just not built for the realities of modern high intensity conflict.
  3. The same is true of any competitive endeavor to some extent. I'd argue that the typical ladder game of CM is more "fair" and less dependent on luck than a single hand of poker. It's only when you play many hands of poker that luck gets averaged out, and the same principle can apply to competitive CM as well.
  4. To mount infantry in vehicles just select the infantry unit, select any move order other than assault, and click on the destination vehicle.
  5. Don't think of it as dragging the map; rather you're dragging the floating camera. Then it makes sense . Keep using it and I bet you'll feel at home in no time with the method Erik mentioned. IMHO, once you get used to it, it's far superior to the CMx1 system.
  6. I've played many RT games of CMSF against human opponents, and I found the relative system served me quite well. I'd wager I'm just as fast with the relative system as you are with the direct system . Again, to each his own.
  7. Personally I find the relative system more intuitive and quicker, and I'm both an old CMx1 player and an avid pc gamer. IMHO, having to press two buttons to issue an order > having to use 20 different keys to issue orders. To each his own.
  8. http://www.battlefront.com/index.php?option=com_content&task=downloads&id=CMBN&Itemid=cmbndemo
  9. It's a small developer with limited time and resources, making a very large and complicated game. The time they spend making a multiplayer lobby would be time they could've spent on things like randomly generated maps, or TCP/IP WEGO, or any of the other wishlist items that, according to most fans of the game, are far more desirable than a lobby.
  10. I'm no expert either, but I believe most Soviet tanks had lrf's by the time of the Afghan war. http://en.wikipedia.org/wiki/T-55 http://en.wikipedia.org/wiki/T-62
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