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  1. I'm not sure what you are basing this comment on. The US Navy uses the 5"/54 (127mm) Mk45 on current warships. The loading system is automatic so the gun can maintain a fire rate of 16 to 20 rounds per minute (not taking into account cooling times), compared to the Marine Corps M777/155mm howitzer, that fires at a rate of 2 to 5 rounds per minute. As far as accuracy is concerned, we conducted numerous gun fire support missions with the US Marine Corps and UK Royal Marines with exceptional accuracy. We were hitting main battle tank sized objects from 10+ miles out. As far as time to call in fire, you may be correct. I don't have data to support or debunk that opinion.
  2. I do believe the guns are abstract and the game's 155's come closest to US Naval assets. However, the Navy does not use 6" ordnance on current warships. They use 5"/54 Mk45 (127mm). Destroyers have one 5" gun and cruisers have two. So, I'm assuming this scenario is simulating a cruiser and destroyer supporting the landing. As a side note the newer Zumwalt class destroyers will have the 6"(155mm) advanced gun system (AGS).
  3. Chesty Puller is turning over in his grave! Marines are a must ... from both sides actually. Also feel the standard NATO representation is for a reason, they are filling the breach now and will undoubtedly in the future. Whole heartedly agree about Polish representation and separatists though.
  4. I use the rewind and watch a lot. I know it provides info an overall tactical commander wouldn't have, but a tactical commander wouldn't have to micro manage, waypoints, target arcs etc. Also in actual combat, tactical commanders would be getting contact information, expected contact information, possible shot direction, casualty reports, etc. I can only get that kind of info from the rewinds.
  5. That is just so wrong :-) Couple good suggestions in the thread though. Thanks all. A measure of comfort knowing I'm not the only one feeling the AGL pain.
  6. Playing "August Morning" and don't mind admitting it is kicking my Tail! The scenario developer must have a wicked mind. With the five AI plans, it doesn't matter how often I play, I never really know where that d$@# AGL team is - and of course I don't have enough mortar rounds to flatten all possible setup locations. I have lost count of how many times I have watched my men mowed down by a rain of 30mm grenades! This game is awesome!
  7. Bring in the Marines, OOH-RAW! An Odessa and possibly a Crimea campaign would work. Would like to see NATO represented as well (I agree with the previous posts regarding UK, Canada, Germany, France, Poland ... however, I think Turkey would make an interesting inclusion as well)
  8. John, thanks for the info. That helps, but it sure would be nice to have a visual que in game. Especially for the scenarios where ammo is extremely limited.
  9. Good day to all and hope everyone is enjoying this incredible game experience as much as I am! However, there is one issue with the game system that has been troubling me since the very earliest CM games. I have the hardest time trying to estimate how much ammo expenditure a fire mission will use. It would be very helpful to have an additional line in the fire mission panel that gave you the estimated amount of ammo usage based on your guns used, mission type and duration. This could be presented in a specific number or percentage. Thoughts?
  10. Purchased Global conflict and AoD! Looking forward to the game!
  11. Looking to purchase Global Conflict but very confused with what is included in each package/bundle. I want ALL the latest changes, improvements and scenarios -- so, should I get global conflict gold bundle? Does the global conflict gold bundle include AoC & AoD expansions? Thanks in advance for any help!
  12. Thanks for the reply. Guess I'll be waiting for CMSF2 -- CMSF is probably my favorite game so it should hold me over until then.
  13. So does anyone know if, with the release of CM: Fortress Italy, will Battlefront be eventualy updating the CM: Shock Force to 2.0 engine? Based on thier web site it appears they plan on updating CM: Normandy in a couple months but I didn't see any mention of CM: Shock Force. Armored arcs among other great additions to 2.0 would be greatly appreciated in Shock Force!
  14. Ok, so I’ve been waiting for someone to build a PBEM campaign that matches two evenly matched fictional antagonists. Looks like everyone is locked on to WWII historical or semi-historical so I am going to give it try myself. I dusted off an old friend of mine – Avalon Hill’s TACTICS II – for inspiration and plan on converting it to a PBEM SC2 campaign. TACTICS II introduced me to war gaming 35 years ago and I am looking forward to incorporating the capabilities of SC2 to bring life back into this classic game! My questions are which SC2 are most people playing and which format do you think would work best for a TACTICS II remake? Right now I’m toying with the idea of SC WWI but set the game up as WWII.
  15. Ok, so I’ve been waiting for someone to build a PBEM campaign that matches two evenly matched fictional antagonists. Looks like everyone is locked on to WWII historical or semi-historical so I am going to give it try myself. I dusted off an old friend of mine – Avalon Hill’s TACTICS II – for inspiration and plan on converting it to a PBEM SC2 campaign. TACTICS II introduced me to war gaming 35 years ago and I am looking forward to incorporating the capabilities of SC2 to bring life back into this classic game! My questions are which SC2 are most people playing and which format do you think would work best for a TACTICS II remake? Right now I’m toying with the idea of SC WWI but set the game up as WWII.
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