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CptWasp

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About CptWasp

  • Birthday 04/02/1976

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    http://www.netwargamingitalia.net

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    Italy
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    Wargaming

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  1. Only a comment: sometimes customer needs evolve and change. A given feature could be secondary when a game has still bugs, and can be very reasonable when the game is mature. I'm here since... I don't remember but now I have 2 childs and before no one I have seen the event log request already, but I requested it again (as stated in my first post) because it's the only thing I would add to this game today. Thank you for the kind response.
  2. It would be great. My professional experience is the opposite Often the customer doesn't know exactly what he wants; but when some mechanic or feature is clearly requested by more than one player/customer, it's often an interesting one. Very often the devs and architects like me and you have their own idea of the software/component, a "mental project", and this hides the real needs of the customers (or of a part of them, obviously, I understand that an event log can't interest players not using RT). When at work someone is requesting a feature not in my mental project I find it a trouble, by instinct; but very often it's what the customer is expecting from me. Sorry, it was only an example to give an idea of the relevance of the feature for me. What I want to say is that for me another module with some other tanks is secondary to an engine feature like this. I think that before taking a clear position against an idea it would be interesting to see how many players are interested... then, if the number of interested persons is marginal, it can be rejected with a simple "we will evaluate it". There is no need of censuring it. I think that an event log is not a fuzzy vision of Nirvana. It's a very common thing, and a lot of real time simulations have it. Close Combat (and I think it has less need of it than CMSF, because the map is smaller and easily scrollable); the awesome Panther Games series (HTTR, COTA, BftB); if I remember well Operation Flashpoint; IL-2... Then, you are the boss, so you are right
  3. Hi Steve, I think that it's very difficult to keep track in real time of a battalion, and not very realistic without some sort of an event log. But it's more than that: it's tedious to search a big map for the unit under fire. In multiplayer it's even impossible, since you can't stop playing. Can you agree on this point? Many of us are playing only RT, and I love multiplayer. I'm a little surprised about your stand (a very early one). Some posters in this thread are big supporters of your games, and I own all expansions. As a professional software architect I think that a request coming from some veteran players-customers COULD be more relevant of what the developers and the publisher think about their program. It depends from how many are requesting a given feature. An example? I requested printer-friendly manuals, long time ago. Other players requested them. If I remember well BF was against them, but now we have printer friendly manuals (thank you very much for them, it's great). This is because a game is, after all, made to be played by the customers, and not by the developers. I'm wrong? Maybe my idea is bad, but I'm sure that a lot of players are sharing my request. I would be glad to pay 20$ for this feature, only to give you an idea of the relevance of it for me. For me it would make the game much better. Then... I will support your games even without this feature
  4. I think we all watch the action; simply I dislike searching for the involved unit, and clicking on a log is way better. You instantly jump there. Do you know Close Combat? The log works perfectly. It's VERY usefull. And if you can remove the log with a shortcut you would be safe from distractions. Another point: I think that after 3 expansions BF should think more to minor engine improvements that could be re-used for Normandy than to other units.
  5. In 16:9 monitors there are two large black areas in the lower corners, and so there is plenty of space to have an event log. For 4:3 monitors the upper left would be the best position I think.
  6. I know, this has been discussed already time ago. But today I was playing again CMSF after a long break (Nvidia lighting issue) and I was thinking "this is the only thing I would add to the game engine". You are playing in a large map (there are lot of them). Or you are closing on some units. You hear an explosion, a vehicle has been hit. But what? where? Situational awareness, will say someone. Ok, but in reality after some time I would have some status/report message, some info... I think that an event log would add a lot to this engine. Similar to the one of the Close Combat series: stating relevant events with different colours. Completed movement orders in green; enemy spotted in yellow; damage taken in orange; kills taken in red. And the best would be if clicking on a message you could centre the map on the relevant spot... it would be fantastic. Then, if you think this would make things simpler, I have another idea: let messages appear in the message log with some delay, or better, with a delay depending on the C&C status of involved units! This would be very realistic. Keep up the good work BF.
  7. Today FULL HD monitors are a lot more widespread than in the past. It's a shame that in the left and right lower corners the screen is black, when in 1920x1080... it would be much better if those black areas where replaced by the main 3D combat environment. If this would be possible, I think many of us, possessors of Full HD monitors, would appreciate it very much.
  8. In Nato is there any option to disable dinamic lighting? If not I will not buy it.
  9. I think that the lighting effect is useful only marginally for lighting purposes, it's cosmetic, so I can live well without the flashing even for night battles. Using the gamma control you can make it appear as evening. PLEASE BATTLEFRONT REMOVE (optionally) THIS FLASHING HORROR, I give up the lights! I can't play night scenarios at all, now, so it would be a lot better IMHO... I NEED CMSF
  10. Dear Battlefront, thank you for being present in this discussion, we just need to know that you are aware of our problems with those NVidia drivers. I work in the software development sector, so I understand your position; but this problem will become greater and greater for you. New players will use recent NVidia cards, and all will have the problem. You really need a solution, even a temporary one. I see that a solution from NVidia is not near. Can you think to a temporary workaround for us? A flag disabling all the reflected lights, would it be possible? We would see the flash of the weapons but not the reflected light on the walls. Better than now, for sure. Good luck for Normandy Battlefront... I still hope you will migrate the engine to DirectX
  11. Thank you for the precious informations, I still hope we can find a solution... I can't revert to old drivers because I have problems with other games (like the Total War series).
  12. Ok, this is a driver issue. Thank you for the response. I already opened a support ticket to NVidia; no answer yet. So I'm stuck. I can't revert to an old working version of the drivers, because they were broken for other games. This is sad!
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