Jump to content

Heinrich505

Members
  • Content count

    1,189
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Heinrich505

  1. AtheistDane, I’m not near my computer at the moment but I think it is Vein’s from my screenshots. However I am guessing and could be wrong. 😯 Heinrich505
  2. Heinrich505

    CMFB Campaign: Fields of Tears

    Dragonwynn, Sent you a PM. What a struggle. Nicely done. Heinrich505
  3. Heinrich505

    AAR - A Lesson in Defense

    Fix Bayonets, Boys. It's the swinging gate, just like Gettysburg. Any part of your troops in the Irish Brigade, Bil? I, too, like the move. Risky, but something I'll bet your opposition didn't see coming. Looking forward to this developing. Heinrich505
  4. Bud, He could, of course, have a trusted member of his unit hand-carry those letters when going back to the home country on leave and thereby avoid the censors altogether. Or, hand-carry them himself. This was not uncommon. But, couldn't he just skype in the downtime? Great stuff indeed. Enjoying every bit of it. Heinrich505
  5. Bud, So cool. Another one of those amazing moments in this game that leave you staring in shock and sends a shiver up your spine. After seeing and hearing the devastation wrought upon 3d squad, that rifleman from 2nd squad must have had ice water in his veins as he waited for the right moment. A true jäger. Great story telling Bud. You took my breath away with the last series of panels. Heinrich505
  6. Arrrggghhhh!!!! Cliff Hanger. This is cruel and inhuman, Bud.
  7. Bud, A freaking charge - sans bayonets - no less. I had visions of all sorts of bad things happening. This just gets better. Heinrich505
  8. Bud, Enjoying this so much. I concur. Very poignant shot of the scout and his fallen comrade. I've seen that happen over and over in the AARs I posted. The screen shot is so telling that you have to use it. Really nice job here. Heinrich505
  9. Heinrich505

    CM:FI AAR SLIM versus Bletchley_Geek

    General Jack Ripper, Very nice project. As Bil says, ya can't have too many AARs. Nice setup. Looking forward to seeing this develop. Heinrich505
  10. Heinrich505

    Video AAR for Platoon Patrol

    Tomatow, Nicely done. Heinrich505
  11. Heinrich505

    AAR - A Lesson in Defense

    Yep, done that myself in the past. They seem to be doing a very good job. Waiting anxiously for your next move and that larger goal you have cryptically referred to. Heinrich505
  12. Heinrich505

    AAR - A Lesson in Defense

    Bah! Nothing worse than watching a freaking tree jump out in the path of a bazooka round. If I had a dime for every time that happened...[sighs wistfully...] Great stuff Bil. We are hooked as usual. Have you doomed the forward scouts or do you plan to pull them back in the nick of time? You don't want to lose Little Sure Shot and Four Eyes this soon in the battle. Sgt. Rock would never forgive you. Heinrich505
  13. Geez Bud, tell Hirsch to stop leading from the front. The Ami are almost out of command squad to shoot at. Just Hirsch and the radio man. This keeps up and someone else is gonna finish writing that letter to Paula. Yikes. Heinrich505
  14. Bud, The recon and "quiet" is just heightening the intensity of the story. I was already holding my breath as the scouts were slowly crawling forward, sure at any minute that the enemy would open fire and the red crosses would start sprouting. Great work!!! Heinrich505
  15. Bud, YESS!!!! I just stumbled on this. So great to see you back in action. Your work is always appreciated. Heinrich505
  16. Heinrich505

    AAR - A Lesson in Defense

    Bil, Always great stuff. Thanks so much for posting this. You said you weren't too worried about being spotted but were mainly sitting and watching to identify enemy compositions. Did you have close covered arcs to keep your troops from opening fire or was that even necessary? Heinrich505
  17. Heinrich505

    Kharkov Map Sneak Peak

    Ah yes, I spent many hours playing that Streets of Stalingrad ASL scenario. Good memories. I always used my imagination to visualize the ASL battles, but now CM comes along and I can rush alongside the troops in 3D, seeing what they see. I never thought I would see the day. It is still amazing to me.
  18. Heinrich505

    Kharkov Map Sneak Peak

    "...and the HQ accidentally stayed behind..." Zet vas no axxident, Comrade Colonel. Zer is much special China plate that ze Comrade General is wanting us to...appropriate. That was one of the most intense house-to-house combat scenes that I have seen since I was playing out battles in the ruins of the Stalingrad Mod. The one Russian lad took a German rifle round right in the freaking gut as he ran into the hidden position of the enemy. That was painful to watch. Your AAR is simply amazing, Sir. So very well done and the camera angles are stellar. Narrative is spot on. Absolutely riveting. Heinrich505
  19. Heinrich505

    Kharkov Map Sneak Peak

    Macisle, Hooo-oooly Crap!!! The God of War has struck. I love it!! Great job on the explanation and the set-up. The only thing I'd do differently is to have all the guys up close to your artillery strikes put into Hide command. They seem to last out the barrage a little better and don't break and run as much. Your map looks like quite a challenge. Eagerly looking forward to Part 2. Heinrich505
  20. Very nice work Mord. They look great. Now take your birthday off, haha. Heinrich505
  21. Erwin, Yes, the main road route was brutal. I only managed to break through there once I flanked from the right side road. And, that was delayed because of the long range tank destroyers that had to be dealt with. My initial intent was to push heavy up the center and around the right. Once the center bogged down, I then pushed hard on the right but also probed around the left, which turned out well for me. I agree with you, I had plenty of reservations about the left flank road, but after destroying the ACs that were guarding it, I reasoned that the Amis probably hadn't driven through their own minefields to get their ACs into those positions, or the mines weren't all that dense, so I pushed ahead anyway. Lucky, perhaps...fortune favors...but I can say that the one panther that made it through really hurt the US tanks that were lobbing shells at the panthers on the other side of the map. Heinrich505
  22. Erwin, If I recall correctly, I also pushed some of the halftracks up the left side, after I had a Luchs meet with mine misfortune. Then I followed the halftracks with panthers, always moving very slowly and right in the halftracks path. If the halftrack met with grief, I would then try to steer away from the area, but still pushed onward. I was kind of shocked after the battle at the number of mines that I missed, but I must have been getting lucky rolls or the driver of one of my panthers had eyes like a freaking hawk. I did lose his partner to mines though. The halftrack drivers were not very happy with me though. c3k would be proud of my use of them. Heinrich505
  23. Erwin, I played this in WEGO versus the AI at Elite. ---------------------------Spoilers, of a sort-------------------------------------------------------------------------- I loaded up squads on the panthers, and then advanced slowly, stopping to toss some guys out front and recon a bit before remounting them to move forward. They (infantry) started spotting the tank killers (after I'd lost some Luchs, unfortunately), and then it was time for the panthers to try and get line of sight on the enemy tank killers. I had the panthers working in pairs at the very least. And yes, I did rush the Luchs from hiding spot to hiding spot, almost as if it was a single soldier. Not very glamorous but I did finally get spots on the enemy tanks and started to take them out. Once they were either destroyed or backed off, I then repeated the tactic, eventually working my way well up the left flank and way up the right flank. Once my flanking maneuvers out-flanked the enemy positions in the center, they were destroyed or they retreated as well, which then freed up my center push. It wasn't very fast, but it worked. That damn Jumbo - I hit that thing so many times I couldn't count the hits anymore, but I only killed it much later when I was able to flank it. Some of those long range hits from my panthers KO'd the main gun, but of course I didn't know that until I was flanking it and it wasn't taking shots that it should have been taking. I'll add that I took some chances with the wide tracks on the panthers to move across some of that incredibly bog-friendly terrain. The panthers performed admirably, bogging at times but always freeing themselves up to keep moving forward. Just my two cents. I got a total victory with the AI surrendering. I did not get to the furthest victory point. And it was both a challenge and lots of fun. Heinrich505
×