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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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Heinrich505 last won the day on December 25 2017

Heinrich505 had the most liked content!

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About Heinrich505

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    Dickinson, TX
  1. Kharkov Map Sneak Peak

    Ah yes, I spent many hours playing that Streets of Stalingrad ASL scenario. Good memories. I always used my imagination to visualize the ASL battles, but now CM comes along and I can rush alongside the troops in 3D, seeing what they see. I never thought I would see the day. It is still amazing to me.
  2. Kharkov Map Sneak Peak

    "...and the HQ accidentally stayed behind..." Zet vas no axxident, Comrade Colonel. Zer is much special China plate that ze Comrade General is wanting us to...appropriate. That was one of the most intense house-to-house combat scenes that I have seen since I was playing out battles in the ruins of the Stalingrad Mod. The one Russian lad took a German rifle round right in the freaking gut as he ran into the hidden position of the enemy. That was painful to watch. Your AAR is simply amazing, Sir. So very well done and the camera angles are stellar. Narrative is spot on. Absolutely riveting. Heinrich505
  3. Kharkov Map Sneak Peak

    Macisle, Hooo-oooly Crap!!! The God of War has struck. I love it!! Great job on the explanation and the set-up. The only thing I'd do differently is to have all the guys up close to your artillery strikes put into Hide command. They seem to last out the barrage a little better and don't break and run as much. Your map looks like quite a challenge. Eagerly looking forward to Part 2. Heinrich505
  4. Very nice work Mord. They look great. Now take your birthday off, haha. Heinrich505
  5. Erwin, Yes, the main road route was brutal. I only managed to break through there once I flanked from the right side road. And, that was delayed because of the long range tank destroyers that had to be dealt with. My initial intent was to push heavy up the center and around the right. Once the center bogged down, I then pushed hard on the right but also probed around the left, which turned out well for me. I agree with you, I had plenty of reservations about the left flank road, but after destroying the ACs that were guarding it, I reasoned that the Amis probably hadn't driven through their own minefields to get their ACs into those positions, or the mines weren't all that dense, so I pushed ahead anyway. Lucky, perhaps...fortune favors...but I can say that the one panther that made it through really hurt the US tanks that were lobbing shells at the panthers on the other side of the map. Heinrich505
  6. Erwin, If I recall correctly, I also pushed some of the halftracks up the left side, after I had a Luchs meet with mine misfortune. Then I followed the halftracks with panthers, always moving very slowly and right in the halftracks path. If the halftrack met with grief, I would then try to steer away from the area, but still pushed onward. I was kind of shocked after the battle at the number of mines that I missed, but I must have been getting lucky rolls or the driver of one of my panthers had eyes like a freaking hawk. I did lose his partner to mines though. The halftrack drivers were not very happy with me though. c3k would be proud of my use of them. Heinrich505
  7. Erwin, I played this in WEGO versus the AI at Elite. ---------------------------Spoilers, of a sort-------------------------------------------------------------------------- I loaded up squads on the panthers, and then advanced slowly, stopping to toss some guys out front and recon a bit before remounting them to move forward. They (infantry) started spotting the tank killers (after I'd lost some Luchs, unfortunately), and then it was time for the panthers to try and get line of sight on the enemy tank killers. I had the panthers working in pairs at the very least. And yes, I did rush the Luchs from hiding spot to hiding spot, almost as if it was a single soldier. Not very glamorous but I did finally get spots on the enemy tanks and started to take them out. Once they were either destroyed or backed off, I then repeated the tactic, eventually working my way well up the left flank and way up the right flank. Once my flanking maneuvers out-flanked the enemy positions in the center, they were destroyed or they retreated as well, which then freed up my center push. It wasn't very fast, but it worked. That damn Jumbo - I hit that thing so many times I couldn't count the hits anymore, but I only killed it much later when I was able to flank it. Some of those long range hits from my panthers KO'd the main gun, but of course I didn't know that until I was flanking it and it wasn't taking shots that it should have been taking. I'll add that I took some chances with the wide tracks on the panthers to move across some of that incredibly bog-friendly terrain. The panthers performed admirably, bogging at times but always freeing themselves up to keep moving forward. Just my two cents. I got a total victory with the AI surrendering. I did not get to the furthest victory point. And it was both a challenge and lots of fun. Heinrich505
  8. PanzerMike, I'll have to jump in here and second everything already said. This was quite a battle, one I enjoyed the challenge of greatly. I think the map itself was one of the big stars. I loved the fact that you had options for maneuver. The map was so well done though. It greatly enhanced the immersion factor and there were some very long lines of sight that came in handy. As the Axis player, I had to take some flat-out calculated risks with the terrain at times, and they paid off with dividends. But I'll come back to the map and the freedom to take advantage of the maneuver options, which was so neat. Scouting was also important, but I'm afraid my little Luchs suffered a bit with my aggressive scouting efforts. They also gave me some really excellent intel as well, so the map allowed their proper historical usage. Slysniper is spot on with all his scoring. I concur - a perfect score all the way around. Heinrich505
  9. just to say: MERCI

    Very nice post, Falaise. There have been many times where a historical battle came to life for me while playing Combat Mission. I would be starting out a battle and suddenly realize that I'd read about that very encounter in a book. The mapmakers really immerse you in the physical location as well. It is, in many ways, an amazing experience more than a game. Heinrich505
  10. CMRT Campaign: The Last Bridge

    Thanks Dragonwynn. No hurry. Just when you get a chance. Heinrich505
  11. CMRT Campaign: The Last Bridge

    Dragonwynn, I just shoved this baby into my Red Thunder game. I had to take a look at the map and troops. They look stunning. This really looks amazing. I'm very excited about trying this one out, but I have to try and extract Captain Stevens from the last battle in your campaign for the Field of Tears first. Too much goodness - where to start? Haha. As the names of the leaders get cut off when you enter them with the rank listed, there are a number of the officers whose names are not fully represented. The box for the names apparently doesn't have enough characters to include rank and name. I know I've bugged you for the full names on some of your other amazing campaigns. Do you have their full names somewhere? Thanks so much for your really amazing work. It is greatly appreciated. Heinrich505
  12. CMRT Campaign: The Last Bridge

    Dragonwynn, Those shots look amazing. Your work is incredible. I'm trying to keep Capt. Stevens alive in the mists of your Field of Tears mini-campaign and now this!!! Too much goodness...[but don't stop, keep them coming...] This is most impressive. Thanks for all your hard work. It is very much appreciated. Heinrich505
  13. HaHa. Quibble noted. Yes, that should be King George. A slip with modern times.