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Paratroop

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About Paratroop

  • Birthday 08/02/1992

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  • Location
    Poland
  • Interests
    Wargames

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  1. Yes, I've tried these options before and it isn't works for me - When I save texture in 32bits texture dissapear totally (in both options), and when I save in 24bits instead camelback i have white, untextured parts of the models. Maybe I'm doing something wrong, maybe It's my program or maybe it's just a game. I don't know. Anyway, Thanks for help. I'm a newbie in texturing and I'm still learnig so any hints are always helpfull.
  2. MOLLE texture is already saved in 32 bits, and It dissapeard totally.
  3. Yup. It's only way to delete Camelback from model, because making transparent only one thing on the texture isin't working (eh, .bmp format). But I'll try to add some pouches textures and it will look better.
  4. I've just changed a little my BDU US Soldiers to fit better with Soviet Soldiers and German Resistance fighters. I think it looks better now. I've contrasted it a little, applied wrinkles, little darkened etc... These soldiers will be included in part2
  5. They supposed to be just Resistance Fighter. They can fight against Soviets and also against US. It's your choice how you name them in your scenario. Because I don't have anything else to give them. Engine limitations - rebels have AK's and I can't change that.
  6. Time to show some Work in Progress German Resistance Fighters: They wearing mixes of US BDU Camo, Soviet KLMK Camo and Flecktarn Camo (Used by Bundeswehr). They will be included in part2 of REFORGER '86.
  7. If I remember correctly, during one of the REFORGER training (I don't remember year) there was misunderstanding between West and East. Russia thought that US planning attack in Germany, but that was just REFORGER training. In real life nothing happend but my project want to show "what if?" scenario where that misunderstanding takes place again, in 1986 and starts regular war between US and Warsaw Pact. Soviets think that US preparing for attack, so launch full scale assault before US.
  8. I found that image on MilitaryPhotos.net forums. Here's unedited version: Thanks for info. I will add these undershirts later and relase updated version with part2 of my project.
  9. Hi. Now, when I've ended making my US Soldiers mods I started my project: REFORGER86. This project will transform CMSF into Cold War Era. Action takes place in alternate history when Soviet Army attacks US Forces stationed in Germany during REFORGER training in 1986. Player will control two sides - US 82nd Airborne Division with Armor support and Russian VDV Paratroopers with support of Russian Armored Division. *Now relased* In this relase you can find new interface and Soviet VDV Soldiers. Here's preview: - Soviet Soldiers - Interface *In plans* I have in plans US tanks in Winter MERDC camo, updated BDU Soldiers and maybe updated my Euro Buildings. I DON'T have in plans Russian Vehicles (There's already available some russian vehicles by Romml and also Gordon planning to make some). I'm not sure what about scenarios. *Credits* KLMK camo is not made by me. I've found sample on internet and apllied it few times on CMSF model. I've contrasted it a bit, made some wrinkles, a little desaturated, pasted few times. Interface is made by me, but photos are not mine. I've found some on internet and edited them. Fit's perfectly with my BDU US Soldiers and my European Builidngs, RockinHarry and Romml vegetation mods, Romml russian vehicles and Gordon Nato vehicles. Available at CMMods.com Hope you like it. Any critics, bug reports, feedbacks, opinions welcomed.
  10. Great! Now, when I know what I did wrong, I've fixed vests for all my US Infantry mods. You can find this patch at CMMods.com
  11. Hm, I really don't know what is going on. On my computer and on few others all works good. I'll try to change some video options and then check if vest shows up. Maybe I did something wrong while saving texture. I will check this and inform you when I make this working properly on all computers. Sorry for bugs, and thanks for feedback. EDIT: Ok, I've downloaded VladTemplar US Army infantry and merged his vest texture with my vest texture and saved in same file format as Vlad's vest. Now, I think it should work fine now. Download link: http://www.sendspace.com/file/ev25ys If it works I will make Fix for all my US Uniforms and relase it on CMMods. [ March 08, 2008, 03:18 AM: Message edited by: Paratroop ]
  12. Hi. This mod retextures old CMSF ACU Soldiers to Marines in Woodland MARPAT camo. MARPAT Camo is made by me (that's why it's not perfect, and maybe ugly for someone ). Camelback and BDU pattern (for pouches) are made by HYAKUSHIKI (I don't have permission from him). I've used also "wrinkles" from BAS_infantry kit. Fits perfectly with NATO mods. Here's preview: You can download this mod at CMMods.com Hope you like it. Enjoy!
  13. Can you make screenshot, to show me how its look? And, Is anybody have this problem too? If yes, please inform me in this topic. I've tried but when I've made it transparent, groin isn't dissapeard.
  14. Hey, nice idea! Thanks! I will try to do this later, after finishing my current project. No, Molle is deleted only when you using this mod. When you switch back to original uniforms all things will be on their place again. [ February 27, 2008, 02:37 PM: Message edited by: Paratroop ]
  15. Hi. I've just uploaded at CMMods.com two mods. Both retextures old CMSF ACU soldiers into new ones. Both mods deleting MOLLE from model. How I did that? I've saved molle texture file in BMP but changed bits while saving. Texture is replaced, but CMSF doesn't read it and deleting whole Molle in-game. Some pics below: US BDU Soldiers US First Gulf War Soldiers into 6color 'Chocolate' camo, used in early 90-s TEXTURES ARE NOT MINE! ALL TEXTURES ARE MADE BY HYAKUSHIKI! I'm only apllied them on the CMSF US infantry models, so all credits goes to Hyakushiki! He made awesome US soldiers to Operation Flashpoint game using these textures. As I said before, you can download it on CMMods.com Enjoy!
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