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snake_eye

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  1. Upvote
    snake_eye got a reaction from Warts 'n' all in Baraque de Fraiture Scenario   
    A bridge, even a small one, needs more explosives than one man can carry. More some time is necessary to plant the charges and rigged them. That was not envisaged, in the scenario, since in  CMFB bridges can not be blow up.  The message, therefore comes to warn that the bridge is still up and to be prepared to it's use by the attacking forces. That is the way I felt it should be done, making the the scenario. Anyway at the time many units were having just the time to save their life facing a sudden and unexpected strong and wide  attack.
     
  2. Like
    snake_eye got a reaction from badipaddress in CMFB (Unofficial) Screenshot Thread   
    it looks like the German moved along the road !
     
     


  3. Like
    snake_eye got a reaction from Artkin in "Little stalingrad" WIP- Donetz Airport battle   
    The Airport Terminal area - since, the ramp has been modified and the old Terminal located on the right has been added. All parking area had some texture work done to simulate the cars emplacements as much as it could be done.
     
     

     

     

  4. Upvote
    snake_eye got a reaction from George MC in "Balanced" Scenarios - H2H   
    Thanks for the given opportunity  @kohlenklauYou are right, "Against the Odds" is historical. Not to the smallest details but to the broad scope of that battle which was probably the last one the Axis won near Berlin. The scenario starts after that victory and is centered on the manner the Axis escaped the area to get as far away from the Russians with the hope of reaching the American lines in order to surrender. The scenario depicts a rearguard fight. The goals being to attrit as much the Reds, while allowing as far as possible the units to reach the Exit zones in order to hope reaching the Americans.
    I have not played it H2H, but with the historical facts it is a highly challenging possibility. 
  5. Like
    snake_eye got a reaction from 37mm in Flanking The Fortress - Hill 531 (Tunisia) - WIP   
    @Blazing 88's
    File sent to your Email address
    Remaining
    @Broadsword56
    I have 4 files. The original, two I worked on (map and ??? don't recall) and the one with the final A.I work. It is that one I sent to Blazing...
    Cheer
  6. Upvote
    snake_eye reacted to Combatintman in So you just got your hands on CMCW...now what? Designers Q&A thread.   
    Yep and as I said there - you want to play it that way - stick on a COVID mask, stick on a diving mask, wear a pair of thin cotton gloves and a pair of rubber kitchen gloves over the top of those.  Set all your troops to fatigued, knock their leadership levels down to -2, their morale down to no more than normal and their skill levels to the lowest setting.  Now play your game in NBC mode.  When you've worked out how utterly joyless that is as an experience you can probably work out why there wasn't a huge amount of enthusiasm for it.
  7. Upvote
    snake_eye got a reaction from Aragorn2002 in 11. Panzer Division - From Montélimar to the Drôme   
    Sure, will do it today in message.
  8. Like
    snake_eye got a reaction from Falaise in 11. Panzer Division - From Montélimar to the Drôme   
    @37mm You are a lucky dog ! I have found the file among others in a HDD still used.
    Here are the pictures of the files found in the folder. I will send you tomorrow a link for obtaining them. Time for me to switch off the lights.
     


  9. Upvote
    snake_eye got a reaction from 37mm in 11. Panzer Division - From Montélimar to the Drôme   
    @37mm You are a lucky dog ! I have found the file among others in a HDD still used.
    Here are the pictures of the files found in the folder. I will send you tomorrow a link for obtaining them. Time for me to switch off the lights.
     


  10. Like
    snake_eye got a reaction from Lethaface in Where are the Goumiers in djellaba?   
    @Lethaface
    An AAR that would be great ! . Have a good fight
     
  11. Like
    snake_eye got a reaction from Lethaface in Where are the Goumiers in djellaba?   
    You are correct, It features Morrocan troops. I tried hard to have Goumiers in the game, but that was not possible. Thanks for enjoying the scenario.
  12. Upvote
    snake_eye got a reaction from ncc1701e in A plea for a French Army DLC   
    @FoxZz If your plea could become true, it would be fantastic. However, I do not think that it is in the pipe for the time being. Too bad. I really think that what the French Army and Air Force are demonstrating in Mali and the support they give in Syria should be a very good opportunity for BF to reconsider its actual position. Their reason has surely something to do with the cost of creating all these new vehicles and tracks,  but they have done it for NATO,  released with Germans and Dutch forces. Why the French forces were omitted at the time ? Maybe they did not consider it would have a sufficient selling factor covering its cost ?
  13. Like
    snake_eye got a reaction from Warts 'n' all in CMFI Rome to Victory Bones   
    On 6/8/2019 at 5:16 PM, Sequoia said: Really appreciate the screenshots. Any chance for a shot of Indian troops and Moroccan Goumiers ?  
    Thanks!
    As far as I remember it,  the Goumiers might not show up despite all the points I provided for having them with the French Corp. They played a major part in the French's battles in particular at Monte Cassino, breaching the defense and opening the way to Rome for the allied forces.
  14. Upvote
    snake_eye got a reaction from BletchleyGeek in CMFI Rome to Victory Bones   
    On 6/8/2019 at 5:16 PM, Sequoia said: Really appreciate the screenshots. Any chance for a shot of Indian troops and Moroccan Goumiers ?  
    Thanks!
    As far as I remember it,  the Goumiers might not show up despite all the points I provided for having them with the French Corp. They played a major part in the French's battles in particular at Monte Cassino, breaching the defense and opening the way to Rome for the allied forces.
  15. Like
    snake_eye got a reaction from Tbone3336 in CMFB (Unofficial) Screenshot Thread   
    it looks like the German moved along the road !
     
     


  16. Upvote
    snake_eye got a reaction from LongLeftFlank in First QB map creation update thread   
    Thanks Combatintman for mentioning my work. The map can be played H2H and or QB. It is available here :
    http://www.thefewgoodmen.com/tsd3/cm-black-sea/cm-black-sea-add-ons-maps/__trashed/
    If that can help you here are some shots of the airport multi stories facilities with damages done to it and an overall view of the map area.
     
     
     
     
     





  17. Upvote
    snake_eye got a reaction from Vergeltungswaffe in Donetsk Airport map   
    Hi grunt GI,
    I apologize to all of you for not having given any news. Well, to tell you the truth I have discovered that the scale of my map was wrong, while looking at a map  drawing, done for a campaign WIP by Kohlenkau. I gave him mine anyway, it could be of some use, for some of the tactical fights.
    That scale error explains, why I had some difficulties on the slopes leading from the airport to the rail tracks and the buildings, located  all the way up on the right. My slopes were usually two times more inclined that they should have been, since the length of the map was half of what it was on the real ground !. How did I do that  ? I don't know, but believe me that was changing a lot the Tactical deployment of the troops around, either in defense and or attack. That was something I had noticed and that lead with the slope matter to the discovery of the scale problem. So, we will all benefit of the new and real scale.
    That might not have been noticed to some of you, but it was to my eyes something I could not leave as it was. That is why I have been working on the runway, on a new map being this time rightly at the scale.
    So my biggest problem at the moment is the time that could be available to work on it, besides the fact that I have been traveling frequently since May.
    But I assure you that I have not dropped my project and as matter of fact like some of you have already experience it, when you do it a second time, it is usually better than the first, easier to do and  therefore faster..I shall post the new runway as soon as the slope will be done. The terminal will benefit of that, be longer and a real challenge in the coming battle
    So, to resume the situation,  it is only a question of available time for me.
    Thanks to all of you, for your renewed support,
    Cheer​
  18. Upvote
    snake_eye got a reaction from Lethaface in Donetsk Airport map   
    Hi grunt GI,
    I apologize to all of you for not having given any news. Well, to tell you the truth I have discovered that the scale of my map was wrong, while looking at a map  drawing, done for a campaign WIP by Kohlenkau. I gave him mine anyway, it could be of some use, for some of the tactical fights.
    That scale error explains, why I had some difficulties on the slopes leading from the airport to the rail tracks and the buildings, located  all the way up on the right. My slopes were usually two times more inclined that they should have been, since the length of the map was half of what it was on the real ground !. How did I do that  ? I don't know, but believe me that was changing a lot the Tactical deployment of the troops around, either in defense and or attack. That was something I had noticed and that lead with the slope matter to the discovery of the scale problem. So, we will all benefit of the new and real scale.
    That might not have been noticed to some of you, but it was to my eyes something I could not leave as it was. That is why I have been working on the runway, on a new map being this time rightly at the scale.
    So my biggest problem at the moment is the time that could be available to work on it, besides the fact that I have been traveling frequently since May.
    But I assure you that I have not dropped my project and as matter of fact like some of you have already experience it, when you do it a second time, it is usually better than the first, easier to do and  therefore faster..I shall post the new runway as soon as the slope will be done. The terminal will benefit of that, be longer and a real challenge in the coming battle
    So, to resume the situation,  it is only a question of available time for me.
    Thanks to all of you, for your renewed support,
    Cheer​
  19. Upvote
    snake_eye got a reaction from Lethaface in "CMRT Blood on the tracks"   
    My first scenario for CMRT is finished. It will be uploaded tomorrow. I had let you know about it in a "WIP Reds Attack Village" post (see the following link)
    http://www.battlefront.com/community/showthread.php?t=114863

    It takes place during Bagration on the 23rd of June 1944 near the town of Bobruisk. You will play it against the German A.I and you can also have your hand at a H2H battle with some slight adjustments.
    The new introduction of the triggers is a feature that really allow the designer to do marvel. You will be judge of that. Here after some shots of the battle.










  20. Upvote
    snake_eye got a reaction from Bud Backer in Donetsk Airport map   
    I have been working on a Donetz map for a while. It is a huge work being 2400 x 3800 meters. Since the amount of woods and houses might be too heavy for normal computers, the size might have to be reduced. I have not decided yet if it has to be done. Anyway it far from being finished being still a WIP map.
     
    The following pictures are shoiwing the airport runways, traffic contro tower and the terminal. All have been damaged. The final picture is showing tghe outskirts of Donetz not far away from the airport, right after the raitracks.
     
    I might release a smaller scenario dealing with the combat around and in the airport before the larger one I would like to do, 
     
    Cheer
     

     

     

     
     

  21. Upvote
    snake_eye reacted to snake_eye in CMPzC Operation "Bloody Christmas" (Ortona '43)   
    News could not have been worst for D Company. I hope B, acting new commander, will able to maintain the bridgehead if the PZ grenadiers and tanks are attempting to move down to the Moro Cheer
  22. Upvote
    snake_eye reacted to kohlenklau in CMPzC Operation "The Bloody Bucket" (Bulge '44)   
    @Rocketman
     
    Hi Joakim,  to answer your question from the other thread. I am gathering my [hosingen] mods in one place and will eventually upload it all.
    As far as all bulge related mods in one place, I doubt it. 
     
    The snowy roads are going well. I see how the game flips and reuses images. I have a day off from the gym tonight and will attack the snowy roads.
    I also have an idea to group the 512x512s into a bigger square to get the line up perfect.
  23. Upvote
    snake_eye got a reaction from agusto in "Little stalingrad" WIP- Donetz Airport battle   
    That's all folks
  24. Upvote
    snake_eye got a reaction from agusto in "Little stalingrad" WIP- Donetz Airport battle   
    Last terminal pictures

     

  25. Upvote
    snake_eye got a reaction from agusto in "Little stalingrad" WIP- Donetz Airport battle   
    The latest pictures showing the extensive modification. There are still a lot of work to be done to adjust the height difference that might be found on the map.
    The urban settlement seen near the airport will extend to to the left and rejoin the Rail station.
     

     

     

     

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