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snake_eye

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Everything posted by snake_eye

  1. Great mod, would be too bad to miss it . Left down picture from "Mort aux cons" illustrates perfectly what the mod is rendering.
  2. @Lethaface An AAR that would be great ! . Have a good fight
  3. You are correct, It features Morrocan troops. I tried hard to have Goumiers in the game, but that was not possible. Thanks for enjoying the scenario.
  4. Good guess for the reasons making at the time, the French a non selling factor. For the Russian airborne troops -VDV and the US Marines pack, You have heard more than I have, not to say nothing. A new NATO if it comes to be done would be a very interesting release, but it should take in account quite a few new comers. That might raise the cost of the game to a high stake and therefore put an end to the idea.
  5. @FoxZz If your plea could become true, it would be fantastic. However, I do not think that it is in the pipe for the time being. Too bad. I really think that what the French Army and Air Force are demonstrating in Mali and the support they give in Syria should be a very good opportunity for BF to reconsider its actual position. Their reason has surely something to do with the cost of creating all these new vehicles and tracks, but they have done it for NATO, released with Germans and Dutch forces. Why the French forces were omitted at the time ? Maybe they did not consider it would have a sufficient selling factor covering its cost ?
  6. On 6/8/2019 at 5:16 PM, Sequoia said: Really appreciate the screenshots. Any chance for a shot of Indian troops and Moroccan Goumiers ? Thanks! As far as I remember it, the Goumiers might not show up despite all the points I provided for having them with the French Corp. They played a major part in the French's battles in particular at Monte Cassino, breaching the defense and opening the way to Rome for the allied forces.
  7. Sburke, once you get into the Foreign Legion,being a foreigner, they keep all your papers, like passport, Id cards ………..If you leave before your term you are researched as an AWOL at least or a deserter at the best. You better not be found on a French soil later on.
  8. You are nearly all the way right. I was in Algeria at the time of the war, younger to be in the Army but able to see many things. I also had many opportunities to meet Foreign Legion troopers and officers (quite a few German) and other regular officers that had returned from Indochina, either when the troops left or when they were liberated from the Viets POW's camps. Yes, the FLN had been brought to a near collapse. The Army had its share, but also the special Ops that triggered an FLN Blue on Blue internal fight, many thinking that others were traitors, they killed each other leaders. That was an almost untold dirty war. today the French Army is highly regarded for its intervention in Mali and Syria. The Air Force was able to deploy their attack fighters and troops in Mali few years ago within a delay never achieved d by the US. They did recognize it humbly. LLF do not have the French fighting the US in your scenario, that is not credible ! Close things might happen in a battleground, but Coms are there to prevent Blue on Blue and fratricide errors.
  9. I fully agree with you FoxZz and Combatintman. The French Army and its equipments are not really well known to many peoples and that is unfortunate. I have tried to raise some interest from BF for including them in Nato. I think today that some lack of interest from quite a few potentials customers could be the main reason for not having convinced Steve. We have to understand that in order to do the French Army a lot of time will be needed. Since time and money are directly related, first in the making of a game and second in its sales, I do understand that as long as the balance tilts on the wrong side, it would be unwise to do the venture. That could cost a lot of money to BF, therefore preventing them or slowing them, to do the follow on of the games being asked by the customers following a well thought time schedule. That is surely the way it is, till customers for the French Army would be so numerous that it will become a good choice.
  10. The install will be done on C:\ by default C:\Program files(x86) \ Battlefront \ combat Mission Shock Force 2 Check that it is there and that the Data folder(in which are the Brz files) has been copied in it. If not you must do again the install
  11. I forgot to mention that the WIP area seen on the map has been done at the time of its release on Fewgoodmen.
  12. Thanks Combatintman for mentioning my work. The map can be played H2H and or QB. It is available here : http://www.thefewgoodmen.com/tsd3/cm-black-sea/cm-black-sea-add-ons-maps/__trashed/ If that can help you here are some shots of the airport multi stories facilities with damages done to it and an overall view of the map area.
  13. That's a very good idea. Let me know when you have done it. Cheer
  14. You can visualize a 3:30 minutes video of the battle of 1 hour I fought against the Russians attacking my airport positions. The setting of the forces is set at Medium. I think that a higher setting will slow the game and too many troops on the map will not help at all the player. Beside it will be unrealistic IMHO.
  15. Thanks Splinty and Erwin. If you notice anything wrong, please let me know and give as much detail as you can cheer
  16. Being away with only my tablet and with the expert help of Bootie the file is now available at FGM. www.thefewgoodmen.com/tsd3/download/Donetz-airport-4550-x-2700attack.zip Have a good playing time. Thanks again for your renewed patience all along the WIP time.,
  17. Bootie, please check your in box for a message. Up to now I have not received your mail ? Remaining Greg
  18. No mail up to now, will check again tomorrow morning Cheer
  19. Thanks Bootie. However I have not received, unless I have made a mistake, any spam having something to do with my request. Could you send a Copy of it in BF message. I am away from home, till 22nd or 23rd July, with my tablet and I have An erratic internet connection ! Upon its receipt I will attempt to load the file. Remaining, Greg
  20. Still awaiting an answer from FGM about my request for an author account that would enable me to upload the file. I made it last Wednesday. Hope it won't be too long now.
  21. Name of the QB map: Donetz airport (4550 x 2700)attack.btt Thanks to all of you for your renewed patience along these long months. Just one more effort, I have sent my request to be an author with FGM. I should have done it earlier, but RL made me let it aside ! So, right now I am waiting for the administrator to open my account and hen I will be able to upload the QB Map. Finally, the map size is 4550 x 2700. I have made some testing but if something sound weird, well just let me know. I rushed the final testing in order to be able to release it before leaving. I might not be able to do it, but once I will get the account, I will do the utmost to do it very quickly. I have to remind you that the Red side (the Russians) is attacking the airport and that the Blue side (the Ukrainians) is defending it and or counter attacking. I have noticed that since the map is long it takes some time for the tracks and or vehicles to move in position. I think that it will be best to play the Ukrainian side and to do so in WEGO in order to have a good Situation Awareness. Beware not to set the time limit too low. I think that one hour is the least that should be used, considering the time it takes to move the units. In any case if some of you are not satisfied by the size of the map, it can be copied and then modified to what please you the most. I think that the battle will be very different from what I have seen on some QB map. That being the result of its size. Let me know what you like and or dislike on it and while playing it. Your remarks are highly needed in order to improve a designer ability and to make him also aware of its errors. All of us are doing some and the best way to get rid of them is to know about them, right ? No. I will open a new post for the map as soon as it is uploaded. A last thing. I have not done any briefing. Have a good and numerous time playing it. Just do not forget to give me credit of it if you are using it differently. Cheer
  22. Thanks Haiduk, your post is just on time for the name to be corrected. I am testing QB right now. Release map size will be 4550 x 2700. If nothing wrong happens I think I could upload it tomorrow. Chudacabra, I will do a scenario later on, but I will not do a campaign. IMHO the core units are difficult to set correctly, since you can never be sure of the amount of casualties an that will offset the reinforcements you have thought might be needed.
  23. Great news, I am nearing the end of the first Donetz QB Map 3900 x 2700. The next one, 6300 x 2700 will be covering the end of the runway, all the way down to Pisky (see the map). My intent is to release it before I leave early thursday morning. I only have to finish the red tinted are of Vesele. That should not take too much time, since I only have houses to put in. I have had to restrain myself putting down too many flavor object, since they will take their part of load on the CPU. I prefer to let you have some game fluidity instead of too many details, which will not help you, while fighting a battle. The following pictures will show the landmarks of the Donetz airport area and some will be able therefore to set up their battle the way they like. I will not pretend that this is the most accurate map which has been ever done about Donetz on CMBS, but it is close to what I dreamed of when I decided 2 years ago to make it. It was a painful and slow work, due to some testing and numerous leaves away from home. I also, had to let aside the first WIP done following a scale error I had made while using an overlay. That was a good lesson and believe me I have not done, ever since the same mistake. I really hope that you will found in that QB map what you are expecting and that you will play numerous battles on it. I will post the download link as soon as possible. Cheer
  24. Good point Combatintman. Since ancient times the Infantry (dismounted) has always been considered and rightly called the Queen of battles. Now that we have mounted Infantry, parking lots seem a necessity. No parking lots, no Infantry. At least it should work that way ...
  25. Following Combatintman advice I have added ground marking and even runway lights. Sincerely I had not thought of it, so I can thank him for pointing it to me Here after some pictures : Runway, jetway facilities and view of industrial areas.
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