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Wiggum

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Posts posted by Wiggum

  1. I always thought:

    5.56 (Main Battle Rifle) - Supress and injure (and as personal defense weapon)

    7.62 (MG and DMR) - Kill or injure

    >7.62 (HMG or AMR) - Kill or injure

    Rifle grenade - Kill or injure

    Mortar - Kill or injure

    In other words, while the Rifleman supress the enemy with their 5.56 bullets the other stuff gets setup/adjusted/into position to finish him.

    For the ordinary infantry soldier the M4 has many advantages over a AK47.

    Its more handy, less heavy (Rifle and Ammunition).

    With all the other nasty killing toys a modern western army has i think a short and lightweight 5.56 Main Battle Rifle is the right choice.

    @ MikeyD

    Yeah, i would like to see how firefight in todays germany would play out, the building here are like bunkers with thick reinforced concrete walls...

  2. They barely run it now due to faults in the engine. The game could definitely use a better engine, just for the performance improvements alone. As fun as the game is, it does run like crap, even on very high end modern systems.

    Exactly, a better optimized and well adapted engine could do both...look better and run better.

    But anyway its not about graphics, its about gameplay and features.

  3. I thought that meant version 3.0 of the CMx2 engine.

    Thats what it means.

    Its the same old CMx2 engine with some new features.

    The foundation of Black Sea game is a over 7 year old engine that has its expiry date long exceeded.

    But (and for a commercial company thats fine) it looks like Battlefront thinks they can make much more money creating module after module and charge money for feature updates to existing games (some call them patches).

    In the end, the customer decides if and when they will develop a real CMx3 engine.

    It will be the day that they notice that the CMx2 modules and games no longer sell that well...

    I skipped every game since the Normandy game and will not buy Black Sea either.

    Paying 60$ for a 7 year old game with some new content is clearly not for everyone.

  4. I think that CM terrain not only looks "flat"...it feels flat.

    I know there is some microterrain abstraction but its way to low if you ask me.

    While in real life grenade launchers, mortars and anti-materiel rifles are used to kill enemys behind cover, in CM there is nearly no such "cover" and thats why even 5.56mm ammunition from 300m away is able to inflict huge casualties on defenders in a forest.

  5. Im more concerned about the lethality of Infantry Combat.

    In the CMx2 games the ability to take cover was always modeled way to low and the "breaking point" was way to high so mostly even green conscripts fight to death.

    When they rout, they mostly do it in a stupid way getting themselves killed anyway.

    Also Infantry got spotted way to quick.

    The excuse from Battlefront was always that CM simulates "all in" battles were no side will considering routing or surrendering.

  6. Just watched this:

    They get ambushed by a single Tiger from 700m away and back up but suddenly the Tiger drives towards them in some kind of suicide attack and seconds later is only 10m away from a bunch of Shermans ?!

    Thats just way to dumb, i think i will skip this movie.

    And i dont have anything against US war/action-movies but this is just a insult on the common sense of the audience.

  7. i'm pretty surprised from the comments on the videos the amount of people from the west (they may not be) eating this stuff up and making them out to be heroes. Usually same people who talk so highly of the SAA and believe whatever lies they say as well.

    Thats because not everyone believes what someone wants them to believe...

    I dont want to imagine what had happened in Syria if Russia would not have backed Assad !

  8. I think the strength of Islamic extremist militias like the Taliban or ISIS is the steady inflow of fresh fighters. They are very resistant against casualties inflicted on them, remember, the US military in Iraq (from 2003 to 2006) killed ~40.000, wounded ~200.000 and captured ~20.000 insurgents ! But they are still able to attract new fighters...

    ISIS is also taking heavy casualties, especially when they try to fight like a conventional army (like in Kobane) and especially now with US warplanes in the sky.

    Its not like they have a unlimited number of tanks, technicals or artillery. Every day they loose more and more equipment because of the airstrikes.

    If you ask me, Kobane will be the last time they mass their combat power for a full scale assault. They may have enough human material but such heavy casualties dont fit with their propaganda.

    US airpower will force them to fight a traditional guerilla warfare with a focus on defending their territory, terror (suicide) attacks and smaller assaults (hit and run).

    About the Iraqi army performance:

    http://warontherocks.com/2014/07/inside-the-collapse-of-the-iraqi-armys-2nd-division/

  9. How deadly a MG is in a combat situation is determined by so many factors.

    - Im sure many late war german soldiers were not very well trained with the MG

    - The quality of the Material (its condition) and the ammunition is questionable

    - Firing a gun in a combat situation is not nearly as easy as under perfect training condition (like in Kauz videos)

    - The distance is a major factor, 400m without optics is very difficult while a trained soldier will be deadly with a MG3 under 200m

    If you have a trained operator, a perfect position and masses of enemys at short range, this will be the result:

    http://upload.wikimedia.org/wikipedia/commons/9/98/Bundesarchiv_Bild_101I-291-1230-13%2C_Dieppe%2C_Landungsversuch%2C_tote_alliierte_Soldaten.jpg

    (You can see the MG position just above the head of the soldier standing)

  10. I still see the occasional vehicle crew moving in a "non-retrograde" fashion in the turns after their ride has been vaped. My impression is that the "Plan" orders to advance are still being applied to the dismounted crews, so every time a new order comes into effect, the crews get a "shove" forward. But I've not investigated it much.

    Thats what i think happens.

    Crew bails out -> large moral hit -> retreats -> new order and crew has recovered -> Crew attacks MG42 position and Tiger tank with SMG and pistols...

    Is it impossible for Battlefrontto fix ?

    Why not give them a that huge moral hit so they are very likely (80%) of routing and leaving the Battlefield ?

  11. In general i have the feeling that all explosives have very flat (parallel to the soil) shrapnell trajectories. This fact and the extreme exposure even in a trench lead to so many unrealistic casualties for units in trenches.

    Oh, is this still not fixed ?

    Trenches & Buildings always provided far lesser cover then you would expect.

    You always had the feeling the troops inside are only slightly better protected that the ones standing in the open...

    Are the supression effect finally correct ?

    I mean in CMBN MG fire and huge HE explosions resultet only in a few sec. of supression, that and the unrealistic cover provided by terrain and buildings resulted in the well known huge KIA numbers !

    Also the Aimbot tanks are still there ?

    I never understood how all the WW2 tanks in CM could that easily acquire targets, everyone who operated inside a tank or IFV (real life) knows what i mean.

    Its just unrealistic how aware the tank crews are about anything that happens around them...

    Are the super-suicide assault vehicle crews that keep attacking with their pistols against dug in enemy infantry although they already bailed out of their vehicle still there ?

    Thats all not fixed/tweaked ?

    Sorry, not buying then...

  12. Agree re the MG's now, But, I feel that HE blast effects of arty and CAS has been toned down too much. eg: I see 10 meter craters from 250 and 500 pound bombs a few meters away from an enemy, and they seem relatively unharmed and recover and fight quite quickly.

    Ditto for arty. You would think that 10-15 81mm mortar rounds on an ATG in a foxhole would kill it, but the ATG is often quite unfazed.

    Maybe the lethality is about right but clearly not the supression effects.

    blasting a building with 3 or 4 HE from a tank and seconds later they keep shooting from that position on your infantry. Artillery was so effectiv in disrupting enemy attacks by supressing, wounding and breaking the spirit of the attacking enemy.

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