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Kieme(ITA)

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  1. Upvote
    Kieme(ITA) got a reaction from Holman in Kieme's modding corner   
    Kieme CMBS MTLBm-a-b-strela-shturm
     
    Special thanks to BTR for providing the ideal green base textures.
     
    This mod covers 6 variants of the MTLB for the Rus army (including the mortar carrier).
     
    Download: https://app.box.com/s/8ko3wg16clpaxwsgvbrr4g822hm8vqaq
     
    Preview:

  2. Upvote
    Kieme(ITA) reacted to rocketman in Beyond Gustav Line   
    Dying for some news. Also Chris, do you intend to resume doing Twitch broadcasts? I miss them. You mentioned doing a special with Steve involved in the chat. That would draw a big crowd I imagine.
  3. Upvote
    Kieme(ITA) reacted to A Canadian Cat in Is it just me?   
    Defiantly not just you.
     
    On the subject of playing the game itself:
     
    I started out playing miniatures when I was a teenager along with a few cardboard games.  The big problem was FOW, or more precisely the lack of FOW.  They never felt right. All my grand plans to create multiple rooms and umpires etc. etc. never amounted to a hill of beans because there just was not enough players to do all the work.  When I found CM (way late I would have played CM1x for 10 years and been really happy with it) the total surprise when things suddenly went south was like a breath of fresh air.  Just yesterday in Objective Delta my men were happily moving forward thinking they had eyes on what was happening (thanks to a UAV) when suddenly all hell broke loose and my opponent came out of literally no where.  It has been three of the most exciting minutes of play in recent memory and I am totally getting wrecked.  The moments watching the soldiers scrambling for cover is just wow.   Every time I cannot see stuff and have no idea what kind of shape the enemy is in it just makes my day.
     
    All the first person shooter games that people mention just do nothing at all for me.  Not a damn thing.  @slysniper nailed it earlier "first person shooters do not feel or act realistic at all. ... there is no concept of death being bad, so constant stupid moves are made because there is no fear of dying".  In CM dying matters - if you let your soldiers die recklessly that is how you loose.  No amount of better animation, or better graphics or better sound or better UI changes any of that. 
     
    Bottom line the feel of the game and the behaviour of the troops has to be there first.  If it is not then none of the wiz-bang features matters at all.  If BFC never created any CMx2 titles I would still be playing CMx1 titles and loving every minute of it.
     
    On the subject of criticizing the game:
    Nothing pisses me off more than people saying that many of us don't accept criticism of the game.  The reality is I don't accept poorly thought out or rudely presented criticism of the game - big difference.  Ideas are a dime a dozen any one of us could create a list of improvements long enough to keep a larger team busy forever.  The trick is choosing the right improvements and doing them in the right order.
     
    To understand how this works listen to this:
    http://www.cbc.ca/radio/thecurrent/the-current-for-march-16-2015-1.2994052/kevin-ashton-dismantles-creative-genius-in-how-to-fly-a-horse-1.2994083
     
    If that is TL;DL the summary is as humans we are wired to look for improvements.  We can be counted on to make suggestions for improvements in nearly every tool, item, process or environment we interact with - it is part of human nature.  Lots of those ideas actually just will not work, many of them will really only make things about the same just different and yet we can come up with ideas for improvements even for things we generally like already. 
     
    To be well received ideas have to be communicated and presented.  Nothing kills an idea faster than rudeness - people stop listening.  I say bring on the ideas, bring on the criticism but keep your perspective.  You pet idea might not really be that good.  Your idea might not really move the bar forward much at all - it just might be a little different.  Your idea might not fit with the vision the developers want to go - sorry but they have to choose and just because they don't choose yours does not make them wrong.  Nothing moves as quick as you might want - just accept it.  And above all make sure you are not being rude.  I know tall order for humans
  4. Upvote
    Kieme(ITA) got a reaction from waclaw in Kieme's modding corner   
    Still working on the silhouettes for the interface, what is your opinion on this possible solution, national flags on top-right corner of the vehicle spot:
     

     

     

  5. Upvote
    Kieme(ITA) got a reaction from Fizou in Kieme's modding corner   
    Kieme CMBS special equipment icons
     
    Adds new colorful icons for special equipment of all armies.
     
    Download: https://app.box.com/s/vgupsiqii8udwgbf1r1wp5prlfxeqcbo
    Previews:

     

     
  6. Upvote
    Kieme(ITA) got a reaction from agusto in Kieme's modding corner   
    I'll see what I can figure out.
     
    What do you think of these c&c icons? Do you recognize them?
     


  7. Upvote
    Kieme(ITA) got a reaction from Fizou in Kieme's modding corner   
    This is another experiment concerning vehicle shilhouettes on the interface and their integration, what's your opinion?
     

  8. Upvote
    Kieme(ITA) got a reaction from Fizou in Kieme's modding corner   
    Kieme CMBS C&C icons
     
    New colorful icons for the c&c display.
     
    Download: https://app.box.com/s/unopornpkl4jwm4reukp4v1fcdgnr6qn
     
    Preview:


  9. Upvote
    Kieme(ITA) got a reaction from HUSKER2142 in Kieme's modding corner   
    Still working on the silhouettes for the interface, what is your opinion on this possible solution, national flags on top-right corner of the vehicle spot:
     

     

     

  10. Upvote
    Kieme(ITA) got a reaction from Vergeltungswaffe in Kieme's Maps   
    I made a mod some time ago, porting stuff from CMSF with few adjustments, which adds civilian vehicles (and other kind of) flavour objects:
     
    http://community.battlefront.com/topic/117795-kiemes-modding-corner/?p=1598976
  11. Upvote
    Kieme(ITA) got a reaction from Mord in Unofficial Screenshots & Videos Thread   
    ATGM ambush! Two corsar teams at 1000m:

     
    This damage was caused by an RPG shot, it destroyed the gun:

     
    An RPG-7VR rocket was used to destroy this tank, the slat armor absorbed the first shaped charge but the main one managed to reach the engine compartment and cause a catastrophic explosion:

     
    It took about 3 RPG teams, a dozen or so rockets to destroy this APS equipped T-90AM. All first shots were intercepted by the APS at a range from 100 to 50 meters. Then, the APS must have run out of charges, because the ERA blocks started absorbing hits, on the turret and front hull. A shot reached the exposed gun mantlet but didn't manage to penetrate, a shot destroyed the gun, another one a track. Finally, a brave RPG team flanked the tank and took a good shot.
  12. Upvote
    Kieme(ITA) got a reaction from L0ckAndL0ad in Unofficial Screenshots & Videos Thread   
  13. Upvote
    Kieme(ITA) got a reaction from Bud Backer in Unofficial Screenshots & Videos Thread   
    ATGM ambush! Two corsar teams at 1000m:

     
    This damage was caused by an RPG shot, it destroyed the gun:

     
    An RPG-7VR rocket was used to destroy this tank, the slat armor absorbed the first shaped charge but the main one managed to reach the engine compartment and cause a catastrophic explosion:

     
    It took about 3 RPG teams, a dozen or so rockets to destroy this APS equipped T-90AM. All first shots were intercepted by the APS at a range from 100 to 50 meters. Then, the APS must have run out of charges, because the ERA blocks started absorbing hits, on the turret and front hull. A shot reached the exposed gun mantlet but didn't manage to penetrate, a shot destroyed the gun, another one a track. Finally, a brave RPG team flanked the tank and took a good shot.
  14. Upvote
    Kieme(ITA) got a reaction from waclaw in Unofficial Screenshots & Videos Thread   
  15. Upvote
    Kieme(ITA) got a reaction from A Canadian Cat in any colour blind friendly GUI's out there? passenger seat colour.   
    Ok let's try something shall we?
     
    I followed Jim's suggestion of a dot inside a dot. The shapes are so small that changing them didn't get great results, there are too few pixels to work with.
     
    White empty squares + White squares with a black dot filler. The empty square means nothing there, the square filled with a dot means there's a man there, besides, that becomes closer to a circle than a square.
    What do you think of this modification of the UI for the passengers on a vehicle?
     

     
    Are the crew blue dots a problem too?
     
     
    Ian, great site that was! I uploaded this one above and now much better understand the problem! Thanks a lot.
  16. Upvote
    Kieme(ITA) got a reaction from JonS in any colour blind friendly GUI's out there? passenger seat colour.   
    Ok let's try something shall we?
     
    I followed Jim's suggestion of a dot inside a dot. The shapes are so small that changing them didn't get great results, there are too few pixels to work with.
     
    White empty squares + White squares with a black dot filler. The empty square means nothing there, the square filled with a dot means there's a man there, besides, that becomes closer to a circle than a square.
    What do you think of this modification of the UI for the passengers on a vehicle?
     

     
    Are the crew blue dots a problem too?
     
     
    Ian, great site that was! I uploaded this one above and now much better understand the problem! Thanks a lot.
  17. Upvote
    Kieme(ITA) got a reaction from agusto in A new patch in the horizon?   
    My two cents no new Patches will come for a while.
  18. Upvote
    Kieme(ITA) got a reaction from agusto in Kieme's modding corner   
    Kieme CMBS C&C icons
     
    New colorful icons for the c&c display.
     
    Download: https://app.box.com/s/unopornpkl4jwm4reukp4v1fcdgnr6qn
     
    Preview:


  19. Upvote
    Kieme(ITA) got a reaction from Holman in Kieme's modding corner   
    There are still a few vehicles to finish them all off. Meanwhile, I have started working on the interface, following master Juju's concepts, here you can see new "realistic" icons for the special equipment, all based on photographs of the real deal:
     
     


     
     
    The idea is to improve a bit the lifeless interface without causing too much commotion. Weapons silhouettes should come next.
    Changing the interface is a huge task, Juju's mad.
  20. Upvote
    Kieme(ITA) got a reaction from Fizou in Kieme's Maps   
    Hi everybody,
     
    a first attempt at map making. 
     
    Kieme's Highway
     
    A few statements to describe this map: 
    -Main theme of this map is a highway running east-west with an interesction in the middle going South and two overpass bridges.
    -map size is 2000x2000 meters roughly.
    -it is practically flat, the main elevation is 19, while depressions go down to 18 (17 in the corners) and up to 21/22/23 in wooded areas, highway is at 20.
    -the buildings are mainly of 1 level or 2 levels. Few exceptions for some buildings at 3 or even 4, but these have no Windows and/or unusable rooftops, so there is no key building dominating the map.
    -large open areas, with few complexes sorrounded by walls (such as an industrial area, a residential area, some farms).
    -wooded areas are small, vehicle passable, slightly elevated and with not too thick trees.
    -there are many ditches between fields.
    -it has few flavor objects.
    -there are no landmarks names.
    -this map is made up and does not represent a real world location.
     
    Notes: this map works best with my previous Modular Buildings mod and Modular Buildings Add-on. Moreover, it makes use of the Optional Highway mod (tagged version).
    HD terrain mod is best suited but not mandatory.
     
    Map only download: https://app.box.com/s/5xz78s9xrvgbvslcc1cwdhq4p8vi1jv6
     
    Intall: put the .btt file in your game files folder (under documents).
     
    Feel free to use this map for your needs, crop, cut, expand, change whatever you need for your scenarios.
     
    Previews:





     
    I decided to start with a concept for PvP (player versus player) coming in form of a basic pack where you can find 3 versions (same map, size, etc.), but with different objectives layout. These are intended only for player versus player and contain no AI plans.
    A preview and download of such "quick battle pack" is coming within this thread shortly.
  21. Upvote
    Kieme(ITA) got a reaction from Holman in Kieme's modding corner   
    Kieme CMBS special equipment icons
     
    Adds new colorful icons for special equipment of all armies.
     
    Download: https://app.box.com/s/vgupsiqii8udwgbf1r1wp5prlfxeqcbo
    Previews:

     

     
  22. Upvote
    Kieme(ITA) got a reaction from Rebby in Kieme's modding corner   
    I'll see what I can figure out.
     
    What do you think of these c&c icons? Do you recognize them?
     


  23. Upvote
    Kieme(ITA) got a reaction from agusto in Kieme's modding corner   
    This is another experiment concerning vehicle shilhouettes on the interface and their integration, what's your opinion?
     

  24. Upvote
    Kieme(ITA) got a reaction from Rebby in Kieme's modding corner   
    This is another experiment concerning vehicle shilhouettes on the interface and their integration, what's your opinion?
     

  25. Upvote
    Kieme(ITA) got a reaction from agusto in Kieme's modding corner   
    Kieme CMBS special equipment icons
     
    Adds new colorful icons for special equipment of all armies.
     
    Download: https://app.box.com/s/vgupsiqii8udwgbf1r1wp5prlfxeqcbo
    Previews:

     

     
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