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Kieme(ITA)

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  1. Upvote
    Kieme(ITA) got a reaction from agusto in Unofficial Screenshots & Videos Thread   
  2. Upvote
    Kieme(ITA) got a reaction from agusto in Unofficial Screenshots & Videos Thread   
    BMP-3 and alike never finish to surprise.
     
    I have recently witnessed several similar situations:
    A BMP-3 driving at full speed, hit by an ATGM, destroyed, few seconds later a BTR-82 passes by, secondary explosion on the BMP-3 (huge), the BTR-82 is destroyed.
    A BMP-3 hit by a 120mm mortar round, huge explosion, nearby BMP-3 destroyed as well.
     
    I belive you can't qualify for a CMBS player if you never lost something else due to one of your BMP-3 explosion.
  3. Upvote
    Kieme(ITA) got a reaction from Vanir Ausf B in Krasnopol 152mm precision round vs M2 Bradley top armour   
    So, seems that 120mm mortars are coded so that they simply can't penetrate the top armor of a Bradley. Being this correct or not I don't know.
     
    Anyway, here are some screenshots of tests:
     



     
     
    The tests tend to go this way Always. Tracks being destroyed (probably by the nearby explosions) are a sure thing, then, sub system damage of various kind happens. Never scored a penetration.
  4. Upvote
    Kieme(ITA) got a reaction from Vanir Ausf B in Krasnopol 152mm precision round vs M2 Bradley top armour   
    122mm howitzer precision strikes.
    The effect seems similar, no penetrations scored ever, although it's possible that the collateral damage to subsystems is a bit heavier.


     
     
    Now, a screenshot that might have something more to tell: weakpoints.
    As you can see there are 4 hit marks.
     

     
    -number 1 = this one caused massive sub system damage, especially to the tows/targeting/ir optics/lsr warn and it appears to be very consistent, the hit is right there, the damage caused massive, although not capable of destroying the vehicle, and rightly so, because the damage was somehow absorbed by the large outside element which is the tow launcher.
     
    -number 2 = right on top of driver's hatch. Now, I am not an expert and I don't know how much armor is there, but from an ignorant point of view maybe that should be some sort of a weakspot, or maybe not.
     
    -number 3 = this shot resulted in a "hit weapon Mount". Ok, although it didn't destroy the main gun. Granted it's on the mantlet, but I wonder if such a shot might cause a serious trouble with the gun elevation system if not the gun itself. Another case where I would say: that should cause a destroyed gun.
     
    -number 4 = like number 2. I don't know if the vehicle engine was destroyed by this shot, the Bradley was immobilized already by other nearby explosions (tracks hit), anyway, this is another example of potential entry point for a HE explosion that might (Always from an ignorant point of view) have some other effects on the inside of the vehicle (killing people).
  5. Upvote
    Kieme(ITA) got a reaction from sburke in Unofficial Screenshots & Videos Thread   
    BMP-3 and alike never finish to surprise.
     
    I have recently witnessed several similar situations:
    A BMP-3 driving at full speed, hit by an ATGM, destroyed, few seconds later a BTR-82 passes by, secondary explosion on the BMP-3 (huge), the BTR-82 is destroyed.
    A BMP-3 hit by a 120mm mortar round, huge explosion, nearby BMP-3 destroyed as well.
     
    I belive you can't qualify for a CMBS player if you never lost something else due to one of your BMP-3 explosion.
  6. Upvote
    Kieme(ITA) got a reaction from Hister in A day in the Cavalry   
  7. Upvote
    Kieme(ITA) got a reaction from Lille Fiskerby in A day in the Cavalry   
    A series of screenshots to describe a battle:
     





    More to come soon.
  8. Upvote
    Kieme(ITA) got a reaction from agusto in A day in the Cavalry   
    The total time of the play was more or less 15 minutes, against human opponent. Elite setting.
     
    More than anything shows up the power of M1 Abrams tanks used in numbers.
  9. Upvote
    Kieme(ITA) got a reaction from agusto in A day in the Cavalry   
    A series of screenshots to describe a battle:
     





    More to come soon.
  10. Upvote
    Kieme(ITA) got a reaction from agusto in A day in the Cavalry   
    ù




  11. Upvote
    Kieme(ITA) got a reaction from agusto in A day in the Cavalry   
  12. Upvote
    Kieme(ITA) got a reaction from agusto in A day in the Cavalry   
  13. Upvote
    Kieme(ITA) got a reaction from agusto in A day in the Cavalry   
  14. Upvote
    Kieme(ITA) got a reaction from Lethaface in force pick advice needed   
    Remember that wheeled APC will take longer to reach any given point compared to tracked APC as long as mixed terrain is concerned. Wheeled APC will shine if they are allowed to use paved roads.
    If a wheeled APC takes 3 minutes to cover some 1 km of rough terrain (fields and grass, in perfect conditions), a tracked APC will take 2.
     
    The idea of Lethaface of small RPGs as guerrilla elements is great. I remember a battle where I wanted a screen force in a forest, just to slow down any enemy advance, I took a normal Ukrainian mech. infantry platoon, removed all units but the commander, added two RPG, two RPK-74 and loaded them in a single APC. the force didn't had much success (I should have kept them deeper in the forest), but the concept was good.
  15. Upvote
    Kieme(ITA) reacted to E4Grunt in WOT & War Thunder Panther Skins   
    Oh, so we're only supposed to reply if we like a mod? 
     
    That, and whether or not you like my attitude really has zero bearing on me. 
  16. Upvote
    Kieme(ITA) got a reaction from Placebo in Question about some things   
    1) using UAV at the very beginning of the battle is very risky, but you are not forced to use them so soon, maybe during the battle the enemy AA assets will be destroyed and the UAV will be safe to be used, and can still be decisive.
    2) SAM teams need time to spot sometimes just like a ground unit against another ground unit. The grey eagle particularly, can start an attack mission and only after it has started it becomes vulnerable.
    3) no need to change difficulty, if you want to increase artillery reaction times invest in arty experience and loadership first, forward observer experience and leadership afterwards (although, FO experience accounts for precision of the strike rather than timing). Then, use TRPs, target reference points, these%
  17. Upvote
    Kieme(ITA) got a reaction from agusto in Unofficial Screenshots & Videos Thread   
    Almost perfect hull down, almost...
     

  18. Upvote
    Kieme(ITA) got a reaction from Nerdwing in Is it me?   
    I have the sensation that all T-64/72/90 hulls come from the original T-72s from Shock Force.
  19. Upvote
    Kieme(ITA) reacted to kohlenklau in Is it just me?   
    Steven,
     
    The best is yet to come. Hang in there! Take for instance a new forumite, Lee McLaughlin who is 68 and just starting into CMX2. So, add on 18 years to my age 50 and we will all be enjoying CMx3, CMx4, CMx5 or even CMX6.0 maybe or who knows! Who is our oldest forumite by the way, Michael Emrys? 72+/-. 
     
    Imagine in 2033...."I don't like that French odor mod...the cows of the Normandie area had a grass-based diet and their dung would have smelled more acidic in nature..."  
  20. Upvote
    Kieme(ITA) got a reaction from Bud Backer in Unofficial Screenshots & Videos Thread   
    Almost perfect hull down, almost...
     

  21. Upvote
    Kieme(ITA) got a reaction from Mord in Beyond Gustav Line   
    There's a lack of bones comparable only to amoebas.
  22. Upvote
    Kieme(ITA) got a reaction from Fizou in Beyond Gustav Line   
    There's a lack of bones comparable only to amoebas.
  23. Upvote
    Kieme(ITA) got a reaction from Fizou in Kieme's modding corner   
    Kieme CMBS special equipment icons
     
    Adds new colorful icons for special equipment of all armies.
     
    Download: https://app.box.com/s/vgupsiqii8udwgbf1r1wp5prlfxeqcbo
    Previews:

     

     
  24. Upvote
    Kieme(ITA) got a reaction from Holman in Kieme's modding corner   
    There are still a few vehicles to finish them all off. Meanwhile, I have started working on the interface, following master Juju's concepts, here you can see new "realistic" icons for the special equipment, all based on photographs of the real deal:
     
     


     
     
    The idea is to improve a bit the lifeless interface without causing too much commotion. Weapons silhouettes should come next.
    Changing the interface is a huge task, Juju's mad.
  25. Upvote
    Kieme(ITA) got a reaction from Holman in Kieme's modding corner   
    Kieme CMBS MTLBu
     
    Special thanks to BTR for providing the ideal green base textures.
     
    Download: https://app.box.com/s/qj049od0gizo9a0gnir99319x72a1n2x
     
    Preview:

     
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