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Hev

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  1. Just something that worked on a point to poin bases would be simple and effective for all the time consuming things when building a mission, wether they are implementable or not is another thing. Still, i for one would make more ( i should say finish more) scenarios if the chore was taken out of laying walls/trenches/roads etc ps: after all, just putting in buildings can be quite time consuming in an urban environment pps: I'd also be happy(ish ) if any tool just handled straight lines (no junctions) and we had to fill in the gaps
  2. Not sure if anyones asked for this but now the game runs really smooth and people are starting to make bigger maps is there any chance of any type of tool to make laying down roads a bit quicker.
  3. That first screenshot with the falling syrian is AMAZING!
  4. mmmmmmmmmmm chinese units, do you think if BFC focused on a purely 2 sided conflict that we would see EVERYTHING in the inventories of the respected sides make the game?
  5. I dont see that the picture you paint for the furure is any different to how things are now. In any future war, as the recent wars in Iraq and Afghanistan, the US will provide the wests major componant, however europe (the rest of nato) will still be able to provide a considerable presence although likely it would be a major combined/multi cultural effort. To steer this towards the subject of any game set 2015 onwards lets say, i still think BFC would want to add the major nato players (france, england and germany to name a few) I certainly believe though that even if its decided that European forces would not be realistic in a real life conflict, i believe it would be a sensible money making prospect (not to mention good for BFC's countless loyal customers) to add such content. After all, every one of the combat mission games is one we all want to have as much content for as possable. (Cos its more addictive then crack)
  6. Ok, my original comment about a cold war module was a joke.... Now on the subject of a near future game, asuming near future mean 2015 onwards. (Two years to reach the consumer + five to make it near future) what would that actualy add to the game? And your Brit and European comment is wrong on so many levels, you could just as easily apply that argument to shock force, after all its supposed to be about high intensity combat, and yet we have brits and a nato module on its way.
  7. *cry's* Ah well. We'll just have to wait for the "Cold War" module to get our hands on all that funky 80's kit
  8. http://www.armedforces.co.uk/army/listings/l0094.html Seems to imply that its still being used, although in the process of fasing out! If they are being withdrawn from service currently then they would definetly been used in a 2008 invasion of.....well anywhere. Be nice to give a British mechanised unit some different anti armour options and it wouldnt be out of the game scope, im surprised they were left out realy.
  9. Is it actauly in game? The British army was still fielding them in 2005.... weren't they?
  10. It certainly was intense, the problem with the terrain local to both groups was no line of sight away from thier defensive possitions. Now although that meant i was generaly safe from unseen grenades or more importantly RPG's, it did mean that all contacts happened very suddenly at close range. The cut off units in particular had many firefights start from less then 15 meters as enemy apeared between the trees (that didnt look very dense but provided some excellent cover) The whole situation led to a wierd 20 minutes of play, for two minutes there would be no sign of the enemy, then with NO warning all hell would break loose, sending me from almost bored (the sweating never stopped though) to sheer near uncontrollable panic. All the while my air support seemed to be challengng each other to drop ordinance closer and closer to the compound I also usualy play realtime but have made the switch recently to wego. I find my situational awareness has improved drasticly, coupled with not wanting to reload and a VERY good scenario concept this mission has given my a tiny insight into what it must be like for a real OC in the field. Not sure ive earnt my bars yet tho
  11. I honestly think that it was air power alone that held the compound. i called in CAS right on top of the police station, it was danger close most of the time. On at least two occasions rounds from an aircrafts strafing run hit the roof of the two story building in the compound. Between multiple strafing runs and the F15's dropping what looked like 2000 pound bombs all over the place, i dont think the AI had a chance to must any forces. RPG's however were always my bigest concern, so i kept all bar one unit on the ground floor and tried to minimise the angles an RPG could hit my lads from. This time luck was with me!
  12. Heres an AAR i put up at simhq, thought it would be rude not to link it here and thanks personaly to Birdstrike for the mission. Awesome fun http://simhq.com/forum/ubbthreads.php/topics/2959587/Wombles_working_on_his_tan.html#Post2959587 Hope you all enjoy Ps: i would have actualy posted it here but it has 73 pictures in it and this forum only allows 5
  13. Ive noticed this too, frustrating to have to fire 3 shots just to get a tree out of your way!
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