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Bahger

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Posts posted by Bahger

  1. 4 hours ago, Combatintman said:

    I designed it - I wouldn't call it a balanced scenario but the challenges are similar for the Allied player.

    Oh!  What a pleasure to meet you, then, thank you! I love this game, which I only discovered recently and am likely to put more hours into than all my other wargames combined. I’ve even read the manual from start to finish…twice!

    This scenario is really well put together. The long time-span challenges the player to pay attention to operational tempo and to realise that overreaching with the initial allocation of forces (as Allies) can only expose his supply-lines and over-stretch his units. I ground out a defense around Soy, Beffe and Erezee.  If I hadn't set up a defense in one of the non-objective towns south of Erezee (Erpigny), I think the weight of the AI Axis advance on the north side of the river would have overrun Erezee, turned my left flank, and threatened Hotton.  I had an easier time on the other side of the river; I wonder whether blowing the bridge that you left conveniently primed in the south east corner influenced the AI's choice of route.  Again, on that side of the map I pressed south as far as I dared in order to set up a defensive screen without exposing myself to being outflanked.  Only by the fifth day could I feel the momentum shifting when I was able to secure Beffe with paratroop reinforcements attacking from woodland terrain, secure Erezee with reinforcements after two days of fierce fighting (although I still face skirmishes there) and mount an attack, laterally, into Amonines using reinforcements from the west while assaulting from the north the enemy forces just across the river that had stalled my previous, under-powered attempt to take and hold that objective with the available units.  Now that I have put the Axis offense on the back foot, I think the three objectives in the south-east corner of the map may be attainable in the 14 hours or so left of the battle.  This will make the difference between a minor victory and something more glorious, I suspect.

    As always, constant attention to corps- and division-level artillery was crucial; I am hoping that the update addresses the need (as I see it, anyway) for the player to manage this in order to focus its firepower.  It's odd also that some AI attack maneuvres are led by battalion arty units but otherwise, of course, the AI is the glory of this superb game; I often watch in wonder as it organises itself for a battalion probe or attack and then adapts to what it finds, it's the best AI I've ever seen in a PC battlefield sim. 

    I can see why the scenario might be harder when playing as Axis, if only because Axis forces must cover more ground and are constantly in the attack, whereas the Allies can dig in (once the player decides, crucially, exactly where to do so).  I will definitely replay the mission from the Axis side.  You're the man to ask about this: is the AI programmed to select from a variety of routes and plans so that every playthrough presents a different set of challenges to the player?  As I said, in my current playthrough as the Allies, the weight of the Axis assault has been to the north of the river, which, fortunately for me, suited my defense.  It left the long road along the south-west bank of the river essentially unused by the Axis, making it relatively easy, once I took Hampteau, to send a counter-attacking task force all the way down that road at the beginning of day seven.

    Thanks again for you great work.  I've been on the Lock 'n Load forums and Steam but it never occurred to me that I'd strike gold at Battlefront.com, which, I believe, does not publish CO2?

  2. I wonder if anyone else is still in this thread, which I read through with some interest as I am on the seventh day out of eight, playing as the Allies, historical, realistic time delay.  I have to say, I’m proud of my management of this battle and I’m in firm control of about 70% of the objectives. Is it an easier battle to win as the Allies?

     

     

  3. Hi gents.  I need to redownload, update and reinstall CMBS.  I have figured how to access my original license key and download files but before I plunge in, can someone please advise re. the following:

    i.  My original purchase of "CMBS 1.03 Full Windows" shows up as 8 files, many with .brz suffixes plus .bin and .exe files.  Do I download all of these to a folder and then just let the installer do its work?  And will I get the option to install to my E: drive?

    ii. I have forgotten how to update this game.  Obviously I want to get from 1.03 to the latest version (2.10, I believe); what is the best way to do this?

    Many thanks.  I have an ability to mess this kind of stuff up so I'd appreciate advice.

     

     

  4. I'm looking for a good, balanced, tactical PBEM, nothing too huge.  I find that hand-made battles, the good ones anyway, offer an extra dimension and a friend and I have played through a few of the scenarios that came with CMBS.  However, until it is possible to filter the files in the Repository properly, I am not sure how to find such a thing efficiently, so I am asking for recommendations.  US vs Russia or US vs. Ukraine please, daytime preferred.  Thank you!

  5. The answer to this must surely be staring me in the face but I cannot figure out how (or even if) the BF Repository allows the user to filter uploads by type, i.e. in my case, scenario files only.  And is it possible to refine a search further (i.e. too identify scenario files designed for PDEM, etc.)?

     

    I will delete this thread and go stand in the corner if I figure it out before anyone gives me the answer.  Thanks!

  6. OK, here is a little video of a Bradley vs tanks.  As you can see, the Brad tries to use his cannon but it's the last thing he gets to do.  Of course I realise there are many mitigating factors here; the cannon shot is frontal therefore ineffective, it's 1 vs 2 and the range is probably far too close for a TOW shot but please believe me when I say that three Bradleys have had a target aspect on two tanks at TOW range for the last ten minutes but never took a shot with the TOW2.

     

    One more thing: Can anyone confirm L0ck&Load's statement that Cavalry Bradleys which arrive without embarked infantry squads, can equip non-attached infantry squads with Javelin launchers and missiles?  I know L0ck is much more expert than I am but I wonder if this is true and I just missed it (and therefore lost the battle) or whether he might be mistaken.  Thanks!

     

    https://youtu.be/dFtc_SPpCM8

  7. Vanir, I am thrilled that the patch addresses this, because it was tactically the best played PBEM I ever did until the Cav Bradleys' total refusal to fire their TOW 2s handed victory to my opponent in the last 30 min.

    L0ckAndLoad, it's a great mission. Just bear in mind that infantry cannot resupply Javelins from those Cav Bradleys so Blue is very under-equipped against heavy armor, especially if the M2s are not firing their TOWs.

  8. I will try to be more specific when I revisit the map but let me say for the time being that there were four Bradleys with short, medium and long-distance FOVs to tank targets.  Not one fired a TOW 2 and three out of the four have been hit and destroyed by those tanks, when at least one of them, if only by the laws of probability, should have got a missile away.

  9. After a promising start as Blue in a PBEM of "Galloping Horse Downfall" (a great mission with superb terrain) I am doomed, having run out of Javelins, which cannot be resupplied to infantry by the Cavalry versions of the Bradleys.  Those Bradleys, which performed very well against enemy AFVs, are being mulched by his tanks, even after spotting them first because they will NOT fire their TOW 2s.  Assuming that the TOW 2 is wire-guided, I have made allowances for intervening terrain but even where there is none, and clear FOV to the target, they will not fire them.  Did I read that this will be addressed in the next patch?  If not, are either my expectations or my technique out of kilter?  Would appreciate feedback, many thanks.

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