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Skinnedpuppy

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About Skinnedpuppy

  • Birthday 12/24/1975

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    UK
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    Miracle Worker

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  1. http://www.battlefront.com/community/showthread.php?t=85264 Though now I've moved platform so waiting for the android release!
  2. Updated my google toolbar, and if nicely offered to translate the page for me, (i've seen far worse russians translation than this, believe me):- New game in the cult series of tactical Combat Mission entirely devoted to the last war the Soviet Union. 30 missions based on real events of the Afghan War, 1979-1989. The player will solve a variety of combat tasks - cleaning villages, protecting convoys, assault, and keeping control Heights sweeps "green". For the game was made over 100 new models, completely reworked tactical balance - a new technology, new types of compounds. The game involves three main parties: the Soviet army, the troops of the Democratic Republic of Afghanistan and the forces of the Mujahideen. The project is developed jointly by Snowberry (producing) and the studio "Apeiron", with the assistance of studio Battlefront. Game features: the units and types of troops, the relevant historical realities new tactical picture: control height is critical two campaigns, based on the initial and final stage of the war three sides of the conflict: the USSR, the Republic of Afghanistan and the Mujahideen new technique: ZSU-23 "Shilka, BMP-2, support facilities such as" Grad " Campaign 1: Entering the troops in Afghanistan From 1980-1982. In the center of the campaign - fighting units 108y Infantry Division, based in Kabul and Bagram. Stripping of neighborhoods of the city Bamian (Parwan province, May 1980). Mop-populated areas in the valley of Charikar (Parwan Province, July 1980) - an optional mission, occurs after the defeat in the mission 1. Defense village Dzhurm (province of Badakhshan, August 1980). Encircle and destroy the Mujahideen unit (province of Kunar, December 1980). Ambush reinforced motorized rifle company (province of Kandahar, March 1981). Escort convoy of trucks (the province of Logar, September 1981). Escort through the village Daulatabad (Balkh province, December 1981). Combing the village Sherhanhel (Parwan province, March 1982). The defense position from attack (the province of Parwan, July 1982) - an optional mission, occurs after the defeat in mission 8. Protecting suburb of Kabul (Kabul province, September 1982). Campaign 2: grim days 1985-1987. In the center of the campaign - fighting units 70y separate motorized infantry brigade based in Kandahar. Landing in the village Rumbashi (province of Kandahar, January 1985). Neighborhood enemy in a populated area (province of Wardak, February 1985). The destruction of the enemy's assault force (province of Logar, August 1985). Capturing a landing base of the Mujahideen (province of Kandahar, October 1985). Neighborhood mujahideen in the valley Islam Dara (province of Kandahar, November 1985) - an optional mission, occurs after the defeat in the mission 4. Sturm gorge in the mountains Hadigar (province of Kandahar, March 1986). Stripping of the valley (province of Zabul, March 1986) - an optional mission, occurs after the defeat in the mission 6. Ambush in enemy territory (province of Kandahar, March 1987). Ambush at the pass Yakpay (Paktia province, August 1987). Capturing pass Satukandav in Operation Magistral (Paktia province, December 1987). Self scenarios Escort convoy of landing assault company of (province of Kunduz, October 1981). Ambush at the bridge (province of Helmand, July 1982). Environment, search and destroy the Mujahideen (province of Kunduz, January 1984). Stripping of "green" (province of Helmand, May 1984). Joint operation by Afghan and Soviet forces (the province of Parwan, October 1984). The assault on the outskirts of Herat (province of Herat, November 1984). Scraping zone likely ambush (Kapisa province, May 1985). The landing in the fortified "Merava" (province of Nangarhar, April 1987). Ambush west of Bagram (province of Logar, April 1987). Night attack in the gorge Andarab (Baghlan Province, February 1988).
  3. Brown smoke? don't think i've ever seen that, only Black and White. What about Black smoke?
  4. Chalk up another yes, the fun and enjoyment it brings outweighs any other argument.
  5. I guess i'm the elusive 1% then, it never worked for me. Thankfully every time I buy I new module i get a new code which has stopped me needing to contact support on at least two ocassions.
  6. To clarify here’s an example of my troops “running” into enemy fire British Section occupying the bottom floor of a multi story building start taking incoming fire (from the front) eventually the weight of fire proves to much and they bug out (which in mind is a rout since at this stage I have no control over them). Now the building has two doors one in the front (toward fire) and one in the rear. Which door do they take? In my experience the front one and get massacred, now this doesn’t happen every time but often enough that I have noticed, and shouted my frustration at the buggers From what I remember this happened in CMX1 when the friendly map edges were incorrectly defined in the scenario, hence my earlier suggestion. Anyone else have experience with this? Next time it happens I’ll post screenshots and make a save available so people can look into it.
  7. I generally find that when my troops rout they either run toward the enemy, or into a deadly open field of fire both options usually result in many casualties. Not what would happen in reality, maybe something to do with incorrect definition of friendly map edges in scenarios?
  8. If you uninstall with unlicensing the license is lost, hence the need to contact support. Not the best system imo, but support is very helpful!
  9. I have the following system AMP XP+6400 Dual Core Nvidia 8800 Ultra 2GB Ram OS - XP SP3 I run it maxed out with excellent frame rates, only time I ever noticed some slow down was with some of the obscene sized maps a couple of people have made. As I generally don’t play maps that size I’m perfectly happy, all the stock campaigns and scenarios run fine.
  10. just updated my drivers and can confirm same flashing issue with buildings, not noticed this before with previous driver version. Had I known this was he cause I wouldn't have updated ...doh. Still having fun though
  11. Sounds like an overheating or graphics card issue to me, tried updating your graphics divers and cleaning the dust out of your case interior?
  12. First mission is about 4am in the morning if I remember, the "lighting up" you mention could be illumination from the exposions when the rounds hit?
  13. I noticed today the manual is out, good stuff. The release must be imminent After a quick read through I noticed you've got the LSW designated as the marksmans weapon which is good, however there is no mention of the of the improved Javalin in the anti armour section! Is this an oversight? http://www.army.mod.uk/equipment/support-weapons/1471.aspx
  14. If it's stable and meets what expected of it there is no need to change your OS, people who have to have the latest and greatest for all the shiny bells and whistles deserve everything they get IMO.
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