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andrewm

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  1. OK, I emailed them Here's the log: MAIN: Parsing command line MAIN: Version = 0.9.98 MAIN: Prefs filename = //home/andrew/DropTeamSettings.dat LOBBY: Init'ing SDL VIDEO: Desktop is at 32 bits per pixel VIDEO: Setting display 800x600x32 MAIN: Screen is 4 bytes per pixel MAIN: ACCUM RED = 0 MAIN: ACCUM ALPHA = 0 MAIN: GL VENDOR: ATI Technologies Inc. MAIN: GL VERSION: 2.0.6334 (8.34.8) MAIN: GL EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays SOUND CONTEXT ERROR: ALC_INVALID_DEVICE SOUNDMANAGER: Using default capture device SOUNDMANAGER: pCaptureDevice = 0 SOUNDMANAGER: Error after opening capture device SOUND CONTEXT ERROR: ALC_INVALID_ENUM SOUNDMANAGER: Playing DropTeam.ogg as ../data/sound/DropTeam.ogg SOUND MANAGER: Allocated 54 voices CAMPAIGNINPROGRESS: Loading ../data/Campaigns.progress CAMPAIGN: Loading ../data/Hopewell.campaign CAMPAIGN: ERROR: Failed to read XML file CAMPAIGN: Failed to open file at row 0 at column 0 LOBBY: Executing >rm -rf checkver< LOBBY: Executing >wget --tries=1 --timeout=10 http://tbgsoftware.com/DropteamDemoUpdate/COMMN/data/version.ini< LOBBY: Executing >mv version.ini checkver< MAIN: Prefs filename = //home/andrew/DropTeamServerExtras.dat MAIN: Prefs filename = //home/andrew/DropTeamSettings.dat SOUNDMANAGER: Loading >../data/sound/ControlRoom.wav< SOUNDMANAGER: Status: There was an error opening the ALC device SOUNDMANAGER: Sound frequency = 15 SOUNDMANAGER: Sound channels = -1219818288 SOUND ERROR: Failed to load ControlRoom.wav
  2. Hi, I'm dual-booting Kubuntu 7.04 and Windows XP. When I ran DropTeam on Windows, it went fine. But on Kubuntu, it registers the following error: Fatal signal: Segmentation Fault (SDL Parachute Deployed) Any idea why? Thanks!
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