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Rik81

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About Rik81

  • Birthday 06/18/1933

Converted

  • Location
    Midvale, UT, USA
  • Interests
    games
  • Occupation
    retired

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  1. Thanks for the reply but it sounds like you missed my question. Your answer seems to be describing the tutorial "campaign", the manual implies (to my mind, weak as it is) in the paragraph before they launch into an explanation of the campaign tutorial, that there is a "single battle" one should play? Am I wrong? EDIT: I guess the answer to my last question is YES. I must be trying to read something into manual text that was not intended!
  2. Okay, I know there is a Tutorial Campaign, nicely identified. However, I get the impression in reading the manual that there is a Battle, that is designed as a Tutorial, but no where do I see it identified. Can someone enlighten me?
  3. Some of the folks I normally play with are "Eastern Front" only types. I finally decided that is was because playing either side it was Bad Guys vs. Bad Guys, so either way you Win! My own feeling is like and early post here, it's the game mechanics that's important.
  4. EoS is very similar (though potentially better, IMHO) to the game ADVANCED TACTICS of WORLD WAR II. Since that latter game has PBEM, I fail to see why EoS cannot. I can think of half a dozens sales to start if you add PBEM.
  5. The closest game to EOS presently on the market (IMHO) is Advanced Tactics of World War II, available from Matrix. What EOS brings to the table, and makes it the better game (again IMHO) is the Resources. The need for them, both to "find" and to "protect" and to "use" for building up your cities and/or war efforts.
  6. Rik81

    Pbem

    I understand you are NOT providing PBEM for this game. I think you are really missing the boat (translation: missing a lot of sales) by not doing so. The very nature of the game begs for PBEM ability. MOST TURN-BASED wargames on the market provide for PBEM. Maybe you can't have it by original release, but I do hope you consider it for sometime. Meanwhile, it still makes a good solo game.
  7. Okay, I didn't realize that "neutral" cities were excluded. That could help. Of course, I've been playing for awhile now in a solo game and haven't even found the AI guy! Glad you will consider the suggestion for future patch.
  8. and a day! Especially on a large map. I would at least like to see some options, such as setting a time limit (number of turns) then evaluting "degree of victory", like some games have. It could be based on the relative percent of cities controlled.
  9. I didn't see anything in the manual defining how victory is achieved? Is the only way the total elimination of the opposing forces? Could we not have some variable victory goals, such as amount of resources garnered, cities controlled, etc. etc. Perhaps even a "time limit" such as nnn turns and then a score given based on cities/resources etc.?
  10. That it would be a very good idea for you to include a feature that would allow you to set up AI teams. If not by "game time", perhaps in the inevitable "first patch"?
  11. Please add the ability to use a Mouse wheel to zoom the map in and out. Some of us with poorer eyes need all the help we can get! I went through the tutorial with no issues. This is looking very nice.
  12. Rik81

    Any news?

    The AAR, the Review, etc. make it "seem" like this game is ready to go. However, it obviously isn't or you would release it (show me the money). Do you have any estimates of when?
  13. My friend and I just started our 2nd PBEM game. He sent me the initial file, all I was allowed to do was select a "new password" and return the file to him. He did whatever and sent back to me. Again, all I was able to do was enter a "new password", which of course I used the same one. E-mailed back to him. This time on his return file, I was FINALLY given the Scenario description and allowed to do a "set-up." Moral of story: Just keep plugging away, it comes.
  14. Eventually the game gets underway, it just seems real strange that you need about three "e-mails" before you can setup and go. Once it gets going though, it is faster.
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